Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.

Card Not Found
Image courtesy of bandaicg.com

 Flame Control Sword

- #J-1009


Reviewed Mar
. 26, 2013

Average Card Rating

Limited: 1
Unlimited: 2.5
Block: 2

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Flame Control Sword

Flame Control Sword is quite the Jutsu. It requires you pay two Fire and one Lightning to use it. While we may have gotten used to Colorless Costs lately, the Effect is worth it, IMO. You can either give 1 Damage to every Ninja Opposing the User, or you can give 2 Damage to 1 of those Ninjas. The flexible Effect is pretty good. Only snag is that only a Sasuke that's T5 or more can use it. It's with the specific User Requirement that this card loses points, though I have seen such cards work well in the right deck. It only really suffers in Limited. It would be better for the Sideboard if you're running Sasuke.

Ratings:

Limited: 1/5
Unlimited: 2/5
Block: 2/5
Art: Emo summoning spirits/5

Turtleman
lolilikepie

tuesday huh? well today we have a card for an uchihahahahahahahahahaha flame control sword is a jutsu which requires 2 fire and 1 lightning ig also requires a sasuke with an entrance cost of 5 or more and it gives 1 damage to every ninja opposing the user or 2 damage to 1 ninja opposing. its got some utility but like yesterdays card it will either clot your hand or become chakra since it wont see play until turn 5 unless your running some cads to move the turn marker up

limited:1
block:2
constructed:3

 


 

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.