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Image courtesy of bandaicg.com

 Full Blossom: Cherry Blossom Clash

- #J-1026


Reviewed Mar
. 29, 2013

Average Card Rating

Limited: 1.5
Unlimited: 3.0
Block: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Full Blossom: Cherry Blossom Clash

As opposed to the Jutsu cards reviewed earlier this week, this one requires any of two Ninjas using it. It can be either a Chunin-or higher-Ranked Sakura, or Tsunade. For three Wind you can discard the Head Ninja Opposing the User (kinda strange that they would say "1 Head Ninja"). After discarding the Head Ninja you can give 1 Damage to 1 Back Ninja Opposing the User. This means that if you discarded the Head Ninja, and it was a 3 Ninja Team, you can pick one of the Back Ninjas and give 1 Damage to it, which could make a regular Victory an Outstanding one. The second part (the Damage) is optional, though you'd probably want to use it just in case. Having more than one Ninja as a Valid User is good, and Damage always helps. Kunoichi Decks tend to run pretty smoothly, so this card is a good addition. Try it and see!

Ratings:

Limited: 1/5 (even with 2 Valid Users, it can still be dead weight here)
Unlimited: 3/5
Block: 3/5
Art: RASEN... wait... What?!/5

Turtleman
lolilikepie

Finally friday! Todays card is cherry blossom clash. for 3 and a sakura+chunin or tsunade you can discard 1 head ninja opposing the user and then give 1 damae to 1 back ninja opposing the user. really reat shooting here and is powerful really can help turn the tide since tsunades and sakuras tend to be strong i like it

block:2
limited:2
constructed:3

 


 

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