Pojo's Naruto news, tips, strategies and more! | |||||
|
|||||
Pojo's Naruto Site
Naruto Home
Button Ads |
Pojo's Naruto Site
Curse
of the Sand (Spoiler) Released October 2006
Ninja's
N-085 Naruto Uzumaki - Lightning Leaf / Genin / Male / Growth – Super Rare Turn 1 hand cost 0 0/-1 healthy 3/0 injured [Fast Growth] When this Ninja is put in play by the effect of "Growth," place an additional growth coin on top.
N-086 Sasuke Uchiha - Fire Leaf | Genin | Male | Sharingan Eye | Growth - Rare Turn 1 hand cost 0 3/0 healthy 0/0 injured [Flowering Ability] Valid: During the Exchange of Jutsu, select 1 of the characteristics of an in-play Ninja and discard 1 Chakra to give this Ninja the selected characteristic during this turn.
N-087 Sakura Haruno - Wind Leaf | Genin | Female | Growth | Mental Power: 3 - Rare Turn 1 hand cost 0 0/1 healthy 0/1 injured [Kunoichi Pride] Valid: While this Ninja is Battling against a ''Female'' Ninja, you can charge 1 Chakra to draw 1 card
N-088 Ino Yamanaka - Earth Leaf / Genin / Female / Growth / Mental Power: 1 - Starter Turn 0 hand cost 0 0/1 healthy 0/1 injured [Acting] you can negate 1 Jutsu card being used by this ninja and return it to your hand. Then, move 1 of the cards in your discard pile to your chakra area.
N-089 Shikamaru Nara - Earth Leaf / Genin / Male / Growth / Mental Power: X - Starter Turn 1 hand cost 0 0/2 healthy 0/0 injured [Smarty Pants] Valid: The value of this ninjas metal power is considered to be the same number of cards in your hand +1.
N-090 Choji Akimichi - Earth Leaf / Genin / Male / Growth - Starter Turn 0 hand cost 0 2/0 healthy 0/0 injured [Human Sphere] Valid: this ninjas power cannot be changed by your opponents Jutsu cards.
N-091 Kiba Inuzuka - Fire Leaf / Genin / Male / Animal / Growth - Starter Turn 0 hand cost 0 2/0 healthy 0/0 injured [Ninja art of beast mimicry] when this ninja is sent out to battle and opposed. Look at the cards in your opponent’s hand.
N-092 Shino Aburame Leaf | Genin | Male | Growth | Mental Power: 1 - Common Turn 1 hand cost 0 2/1 healthy 0/0 injured [True Ace in the Hole] When this Ninja is put in play by the effect of "Growth," you can draw the bottom card from your deck.
N-093 Hinata Hyuga - Earth Leaf / Genin / Female / Byakugan / Growth -1 - Starter Turn 1 hand cost 0 0/1 healthy 1/1 injured [My nindo] Valid: if this ninja is in injured status and receives damage, flip a ninja blade coin. If its heads, negate the damage.
N-094 Rock Lee - Lightning Leaf | Genin | Male | Growth - Rare Turn 1 hand cost 0 3/0 healthy 0/0 injured [Releasing the Gates] During the Exchange of Jutsu, you may discard X number of your Chakras to give this Ninja +X/+O during this turn. Then, discard this Ninja at the end of the turn.
N-095 Neji Hyuga - Earth Leaf | Genin | Male | Byakugan | Growth - Uncommon Turn 2 hand cost 0 3/0 healthy 3/0 injured [Attack on Chakra Point] Valid: 1 Head Ninja Battling against this Ninja cannot be the user of Jutsu cards.
N-096 Tenten - Earth Leaf | Genin | Female | Growth | Mental Power: 1 - Common Turn 1 hand cost 0 1/1 healthy 1/1 injured [Never Missing the Target] This Ninja can use the ''Kunai'' Jutsu card without paying its Jutsu cost.
N-097 Suzume - Wind Leaf | Chunin | Female | Mental Power: 1 - Uncommon Turn 2 hand cost 0 0/0 healthy 0/0 injured [Kunoichi Education] While this Ninja is Battling as the Blocker, this Ninja's Team and teh Team Battling against it perform a Mental Power Battle.
N-098 Iyashi - Wind Leaf | Female | Medical - Common Turn 2 hand cost 0 0/0 healthy 0/0 injured [Medical Ninjutsu] Valid: When this Ninja is sent out to Attack, you can heal 1 of your Ninjas at the end of the turn.
N-099 Raido Namiashi - Fire Leaf / special Jonin / Male - Starter Turn 3 hand cost 0 4/2 healthy 3/1 injured
N-100 Hayate Gekko - Fire Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare Turn 3 hand cost 0 4/3 healthy 1/1 injured [Judgment] When another Ninja in this Ninja's Team is discarded as the result of the Showdown, send it to either the top or bottom of its original owner's Deck.
N-101 Jiraiya - Lightning Leaf | Sannin | Male – Super Rare Turn 6 hand cost 1 7/2 healthy 6/2 injured [Pervy Sage] While this Ninja is in your hand and your opponent's Village has a "Female" Ninja that is not "Genin," this Ninja gets -1 Entrance Cost.
N-102 Gama - Lightning Leaf | Ninja Toad - Uncommon Turn 2 hand cost 0 2/2 healthy 0/2 injured
[Heteromorphy] Valid: This
Ninja cannot be the user of Jutsu cards.
N-103 Dosu Kinuta Ninja - Water Sound | (Genin) | Male - Common Turn 1 hand cost 0 2/1 healthy 0/0 injured [Sound Conduction] Valid: The Damage inflicted by this Ninja's Team at the Showdown cannot be reduced.
N-104 Zaku Abumi - Water Sound | (Genin) | Male - Common Turn 1 hand cost 0 2/1 healthy 0/0 injured [Secret Weapon] Valid: If your have no cards in your hand when this Ninja is sent out to Battle, draw 1 card.
N-105 Kin Tsuchi - Water Sound | (Genin) | Female - Uncommon Turn 0 hand cost 0 0/1 healthy 0/1 injured [Hypnotic Sound] When you get a Ninja Blade coin flip effect by the effect of your own Jutsu card, draw 1 card. This effect can only be applied once per Ninja Blade coin flip effect.
N-106 Yoroi Akado - Water Sound | Male -Uncommon Turn 2 hand cost 0 3/1 healthy 1/1 injured [Chakra Absorption] When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.
N-107 Misumi Tsurugi - Water Sound | Male - Rare Turn 2 hand cost 0 3/1 healthy 2/0 injured [Elasticity] Valid: During the Exchange of Jutsu, discard 1 of your Chakras to give this Ninja -1 / +1 during the turn. This effect can be used up to twice per turn.
N-108 Kabuto Yakushi - Water Sound | Male | Mental Power: 2 - Rare Turn 2 hand cost 0 2/2 healthy 2/2 injured [Withdrawal] Valid: During your Mission Phase, you can move this Ninja to the top of the original owner's Deck to move 1 in-play "Permanent" Mission card to its original owner's Chakra area.
N-109 Kakashi Hatake - Fire Leaf | Jonin | Male | Sharingan Eye -1 - Rare Turn 4 hand cost 0 6/3 healthy 3/2 injured [Late Arrival] Valid: This Ninja can neither be included in any Teams nor be sent out to Battle during the turn it is put in play.
N-110 Might Guy - Lightning Leaf | Jonin | Male -1 - Rare Turn 5 hand cost 1 6/0 healthy 5/0 injured [Passionate Teacher] Valid: This Ninja can use Jutsu cards with "Requirement: Rock Lee."
N-111 Akamaru - Fire Leaf / ninja dog / animal - Starter Turn 1 hand cost 0 0/1 healthy 0/0 injured [Ninja art of beast mimicry] Valid: when this ninja is in the same team as “Kiba Inuzuka” and is sent out to attack. Discard the top card of your opponents deck.
N-112 Gaara of the Desert - Wind Sand | Genin | Male – Super Rare Turn 2 hand cost 0 4/0 healthy 2/0 injured [Overflowing Madness] When this Ninja's Team wins a Victory or an Outstanding Victory, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward.
N-113 Kankuro - Wind Sand | Genin | Male - Rare Turn 1 hand cost 0 2/1 healthy 0/0 injured [Audacious Grin] Valid: All "Puppet" Ninjas in this Ninja's Team gets +1 / +1.
N-114 Temari - Wind Sand | Genin | Female | Mental Power: 1 - Uncommon Turn 1 hand cost 0 0/2 healthy 0/0 injured [Wind Charmer] In addition to pay the Jutsu cost, your opponent must discard 1 Chakra to make a Ninja in this Ninja’s Team the target of Jutsu cards.
N-115 Naruto Uzumaki - Lightning Leaf | Genin | Male | Growth - Uncommon Turn 1 hand cost 0 0/0 healthy 3/0 injured [Self-Sacrificing Attack] If this Ninja's Team is Defeated, Completely Defeated, or draws, give 1 Damage to the Head Ninja that just Battled against this Ninja.
N-116 Sasuke Uchiha - Fire Leaf | Genin | Male | Sharingan Eye - Uncommon Turn 0 hand cost 0 3/0 healthy 0/0 injured [Fire Style!] valid: When this Ninja becomes the user of a Jutsu card with a ''Fire'' symbol, it gets +1/+1 during the turn.
N-117 Gaara of the Desert -Wind Sand / Genin / Male - Starter Turn 2 hand cost 0 4/0 healthy 2/0 injured [Sand Barrier] Valid: this ninja is unaffected by the effects of your opponents ninjas.
N-118 Naruto Uzumaki - Lightning Leaf | Genin | Male | Growth - Uncommon Turn 1 hand cost 0 1/0 healthy 3/0 injured [Last Minute Success] Valid: While this Ninja is in injured status, it's Combat Attribute becomes ''Oil.''
N-119 Sasuke Uchiha - Fire Leaf | Genin | Male | Sharingan Eye | Growth - Uncommon Turn 1 hand cost 0 3/0 healthy 0/0 injured [Windmill of Shadows] Valid: If your opponent's Ninja uses a Jutsu card to negate a Jutsu card used by this Ninja, they must discard 2 Chakras in addition to pay their card's Jutsu cost.
N-120 Sakura Haruno - Wind Leaf | Genin | Female | Growth | Mental Power: 3 - Uncommon Turn 0 hand cost 0 0/1 healthy 0/1 injured [A Sympathy Visit] When this Ninja is put in play, you can move the same number of cards in your Discard pile as your injured Ninjas to the top of your Deck. Then, shuffle your Deck.
N-121 Ebisu - Wind Leaf | Special Jonin | Male | Mental Power: 1 - Rare Turn 3 hand cost 0 4/2 healthy 2/2 injured
[Repeated Defeat] When
this Ninja is put in play, draw 1 card.
N-122 Hayate Gekko - Fire Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare Turn 3 hand cost 0 4/2 healthy 1/1 injured [Detecting a Plan] During your opponent's Mission Phase, you can negate and discard 1 of the Mission cards being played. Then, discard this Ninja at the end of the turn.
N-123 Kakashi Hatake - Rare Leaf | Jonin | Male | Sharingan Eye - Rare Turn 5 hand cost 1 6/3 healthy 3/2 injured [Energizing the Brain] When this Ninja is put in play, flip a Ninja Blade coin. If it's heads, place a growth coin on this Ninja.
N-124 Asuma Sarutobi - Earth Leaf | Jonin | Male - Uncommon Turn 4 hand cost 0 5/2 healthy 3/1 injured [Barbecue] Valid: If your Team with only ''Genin'' Ninja(s) is sent out to Attack and is Defeated, Completely Defeated, or draws, you can draw 1 card.
N-125 Hanabi Hyuga - Earth Leaf | Female | Byakugan | Growth - Common Turn 0 hand cost 0 1/0 healthy 1/0 injured [Daughter of the Main Branch] Valid: Any Ninja(s) with ''Byakugan'' in your hand gets -1 Entrance cost.
N-126 Hiashi Hyuga - Earth Leaf | Male | Byakugan | Main Branch - Rare Turn 5 hand cost 1 6/0 healthy 4/0 injured [Secret Mark] Valid: You can discard 1 of your Chakras during your Mission Phase to make the Power of 1 of your opponent's Ninjas with "Byakugan" 0/0 during this turn. This effect cannot be used against "Main Branch" Ninjas.
N-127 Jiraiya - Lightning Leaf | Sannin | Male - Super Rare Turn 6 hand cost 1 7/2 healthy 6/2 injured [Releasing the Seal] At the beginning of your turn, you can discard 1 of the cards in your hand to place 1 growth coin on a Ninja with "Growth" if it does not already have one.
N-128 Gamabunta - Lightning Leaf | Ninja Toad – Super Rare Turn 5 hand cost 1 9/0 healthy 7/0 injured [Most Powerful Giant Toad] This Ninja cannot be deployed without using the Jutsu card "Summoning Jutsu". Valid: This Ninja can only be sent out to Battle with Ninjas with an "Oil" Combat Attribute in the same Team.
N-129 The Fourth Hokage - Lightning Leaf | Satoosa | Male | Mental Power: 2 – Super Rare Turn 6 hand cost 1 5/3 healthy 6/5 injured [Hero of the Village] Valid: At the beginning of your turn, you can give 1 Damage to this Ninja to heal all of your injured Ninjas except this Ninja.
N-130 Baki - Wind Sand | Jonin | Male - Rare Turn 5 hand cost 1 5/1 healthy 3/1 injured [Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.
N-131 Shibuki - Water Waterfall | Satoosa | Male - Common Turn 3 hand cost 0 3/1 healthy 2/1 injured [Coward] Valid: This Ninja cannot be sent out to Attack.
N-132 Suien - Water Waterfall | Rogue Ninja | (Jonin) | Male - Uncommon Turn 4 hand cost 0 5/1 healthy 3/1 injured [Easy Power] You can discard 1 of your Chakras to give this Ninja +2/+2 during the turn. The, place a Ninja Blade coin symbolizing -1/-1 on this Ninja at the end of the turn.
N-133 Murasame- Water Rain | Rogue Ninja | Male - Uncommon Turn 2 hand cost 0 3/1 healthy 3/1 injured [Special Wire] If this Ninja's Team wins a Victory or an Outstanding Victory, place a Ninja Blade coin symbolizing -1/-1 on 1 Ninja that just Battled against this Ninja.
N-134 Kirisame - Water Rain | Rogue Ninja | Male - Uncommon Turn 2 hand cost 0 3/1 healthy 2/0 injured [Shrewd Man] while this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn
N-135 Hisame - Water Rain | Rogue | Female | Mental Power: 3 - Uncommon Turn 2 hand cost 0 2/2 healthy 1/1 injured [Smartest Ninja in the Hidden Rain Village] If this Ninja is the Head Ninja and Complete Defeated, you can select on of your Stand-By Ninjas and discard it to negate the Damage to this Ninja.
Client Cards
C-008 Genzo - Lightning | Wind Land of Fire | Photographer | Male - Common Turn 2 hand cost 0 If your win 2 or more Battle Rewards in a turn, look at the top card of your Deck. Then return it either to the top or bottom of your deck.
C-009 Kaji –Water | Earth Land of Waves / Boatman /Male - Starter Turn 1 hand cost 0 During your mission phase you can move this client to your chakra area. Then select 1 of your ninjas. That ninja cannot be blocked by a team with only 1 ninja during this turn.
C-010 Akane - Lightning | Fire Land of Waves / Male - Common Turn 2 hand cost 0 When this Client is put in play, you can move 1 of your opponent's ''Ninja Dog'' Ninjas to your Village, unless your Village already has a Ninja with the same name as the ''Ninja Dog'' Ninja.
C-011 Ageha - Wind | Earth Land of Waves / Female - Common Turn 1 hand cost 0 If you charge 3 or more Chakras in a turn, draw 1 card at the end of the turn.
C-012 Himatsu - Fire | Water Waterfall / Male - Common Turn 1 hand cost 0 If you win 3 or more Battle Rewards in turn, move 1 of your discarded cards to your Chakra area.
C-013 Shizuku - Lightning | Water Waterfall | Female - Common Turn 1 hand cost 0 If you win 2 or more Battle Rewards in turn, move 1 of your discarded cards to the bottom of your Deck.
C-014 Lord of the Land of Wind – Wind | Earth Land of Wind / Lord / Male - Starter Turn 3 hand cost 0 Every “Sand” ninja in your had gets growth.
Jutsu Cards
J-085 Naruto Uzumaki Barrage - Lightning Chakra cost: Lightning | X - Super Rare Requirements: ''Naruto Uzumaki'' + ''Clone Status''
Target: 1 Ninja Battling
against the user
J-086 Primary Lotus - Lightning Chakra cost: 4 - Rare Requirements: "Rock Lee" Target: 1 Ninja Battling against the user Flip a Ninja Blade coin. If it's heads, discard the target.
J-087 The Eight Inner Gates - Lightning Chakra cost: 3 - Super Rare Requirements: Rock Lee" Target: User The original value of the target's Combat is tripled during this turn. The target receives 1 Damage at the end of the Showdown.
J-088 Food Pills - Lightning Chakra cost: 2 - Common
Target: 1 of your Ninjas
J-089 Ninja Art of Beast Mimicry: Man Beast Clone - Fire Chakra cost: Fire - Common Requirements: ''Fang'' Combat Attribute Target: Every Ninja is the user's Team. The target get's ''Animal'' during this turn.
J-090 Fang over Fang - Fire Chakra cost: Fire | Fire - Uncommon Requirements: ''Fang'' Combat Attribute Target: Every ''Animal'' Ninja in the user's Team Discard the top 2 cards of your opponent's Deck for each target.
J-091 Lions Barrage - Fire Chakra cost: Fire / 2 - Super Rare Requirements: "Sharingan Eye" Target: 1 Ninja Battling against the user Flip a Ninja Blade coin 4 times. Give Damage to the target equal to the number of heads you get, -1.
J-092 Five-Pronged Seal - Fire Chakra cost: Lightning | Fire | Water | Wind | Earth - Rare Target: 1 of your opponent's Ninjas Return the target and all the cards in your opponent's hand to their original owner's Deck(s) and shuffle.
J-093 Shadow Senbon - Water Chakra cost: Water - Common Target: 1 Ninja The target gets +1/+1 during this turn or gets +1 ''Mental Power.''
J-094 Sound of Bells - Water Chakra cost: Water - Uncommon Target: 1 Ninja Flip a Ninja Blade coin. If it's heads, the target gets -2 ''Mental power'' during this turn. If it's tails, the target gets -1 ''Mental Power'' during this turn.
J-095 Chakra Absorption Jutsu - Water Chakra cost: Water - Common Select and discard up to 2 of your opponent's Chakra.
J-096 Deformable Body - Water Chakra cost: X - Uncommon Target: 1 Ninja Battling against the user The target gets -X/-X during this turn. The maximum value of X is the larger of either the user's Combat or Support value.
J-097 Fog Clone Jutsu - Wind Chakra cost: Wind | Wind - Common Requirements: ''Genjutsu'' Combat Attribute Target: All of your Battle Ninjas The target cannot be the target of your opponent's Jutsu cards during this turn. In addition, the target gets ''Clone status'' during this turn.
J-098 Earth Style: Underground Move Jutsu - Wind Chakra cost: Wind - Common Requirements: ''Genjutsu'' Combat Attribute + ''Clone status'' Target: 1 of your opponent's Back Ninjas Battling against the user. Change the target to injured status.
J-099 Sand Armor - Wind Chakra cost: Wind - Starter Requirements: “Sand” combat attribute Target: user Place a ninja blade coin (symbolizing an armor coin) on the target. A ninja with 1 or more armor coins can reduce it’s damage by 1 by removing 1 armor coin.
J-100 Sand Burial - Wind Chakra cost: Wind | Wind - Rare Requirements: "Sand" Combat Attribute Target: 1 Injured Ninja Discard the target
J-101 Mind Transfer Jutsu - Earth Chakra cost: Wind | Earth - Uncommon Requirements: ''Mind'' Combat Attribute Target: 1 Ninja Battling against the user Return the target to its original owner's hand
J-102 Human Boulder - Earth Chakra cost: Earth - Uncommon Requirements: ''Food'' Combat Attribute Target: User If the target's team wins a Victory or an Outstanding Victory during this turn, discard 2 of your opponent's Battle Rewards.
J-103 Gentle Fist - Earth Chakra cost: Earth | 1 - Uncommon Requirements: ''Byakugan'' Target: 1 Ninja The target gets +2/+2 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, select 1 of the cards in your opponent's hand at random and discard it.
J-104 Summoning Jutsu: Projectile Weapons - Earth Chakra cost: 1 - Common Search for any number of ''Kunai'' Jutsu cards in your Deck and move them to your Chakra area. Then shuffle your Deck.
J-105 Rising Twin Dragons - Earth Chakra cost: X - Uncommon Target: X number of ''Kunai'' Jutsu cards in your Chakra area. Return the target to its owner's hand. X (the Jutsu cost) can only be paid by Chakras with the ''Earth'' Symbol.
J-106 Lightning Blade - Fire Chakra cost: Fire / Fire - Starter Requirements: “kakashi Hatake” Target: 1 ninja Flip a ninja blade coin. If it’s heads discard the target. If it’s tails give 1 damage to the target.
J-107 Silent Killing Jutsu - Water Chakra cost: Water | Water | Water - Uncommon Requirements: ''Zabuza Momochi'' Target: All of your opponent's healthy Ninjas. Flip a Ninja Blade coin for each target. If it's heads, turn the Ninja to injured status.
J-108 Byakugan - Earth Chakra cost: Earth | Earth | X - Uncommon Requirements: ''Byakugan'' Your opponent discards X cards from their hand at random. The maximum value of X is 3.
J-109 Summoning Jutsu - Lightning Chakra cost: Lightning | Lightning - Uncommon Requirements: "Oil" Combat Attribute Search for 1 "Ninja Toad" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker.) Then, shuffle your Deck.
J-110 Sexy Jutsu - Lightning Chakra cost: Lightning | Lightning | 1 - Rare Requirements: "Male" Target: 1 "Male" Ninja Battling against the user The user changes from "Male" to "Female" during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the Showdown.
J-111 Hidden Lotus - Lightning Chakra cost: 5 - Super Rare Requirements: "Rock Lee" Target: 1 Ninja Battling against the user Your opponent flips a Ninja Blade coin twice. If they get heads both times, this effect is negated. If not, discard the target.
J-112 Dropping a Blackboard Eraser - Fire Chakra 1 cost: - Common Discard the top card of your opponent's Deck.
J-113 A Thousand Years of Death - Fire Chakra cost: 1 - Common Target: 1 injured Ninja The target's Power becomes 0/0 during this turn.
J-114 Crescent Moon Dance - Fire Chakra cost: Fire | 2 - Rare Requirements: "Special Jonin" or higher Rank Target: 1 Ninja Battling against the user Flip a Ninja Blade coin 3 times. If you get heads once, the target gets -2 / -2 during this turn. If you get heads 2 or more times, give 1 Damage to the target
J-115 Walking on Water Training - Water Chakra cost: Water - Uncommon Select 1 symbol. Search your deck for 1 card with the selected symbol in your Deck and move it to your Chakra area. Then, shuffle your Deck.
J-116 Sound Reflecting Speaker - Water Chakra cost: Water | Water - Uncommon Target: User The target's Combat Attribute is changed to ''sound'' during this turn. In addition, the target gets the following text during this turn: ''If the target's Team is Defeated or Completely Defeated, give 1 damage to the Head Ninja that just Battled against the target.'
J-117 Water Cutting Blade - Water Chakra cost: Water | 1 - Common Requirements: Ninja with the ''Water'' symbol Target: User The target gets +X/+0 during the turn. X = the target original ''Injured Status'' Combat
J-118 Water Wall - Water Chakra cost: Water | Water - Common Target: 1 Jutsu card with the ''Fire'' symbol being played. Negate and discard the target.
J-119 Water Whip - Water Chakra cost: Water | 2 - Common Select 1 card in your opponent's hand at random and discard it.
J-120 Hero's Water - Water Chakra cost: Water | Water | 1 - Rare Target: User The target gets +5 / +5 during the turn. If the target is not a "Satoosa" or higher Rank Ninja, discard it at the end of this turn.
J-121 Carrier Kite - Wind Chakra cost: 1 - Common Target: 1 of your Ninjas Return the target to its original owner's hand.
J-122 Cliff-Climbing Training - Wind Chakra cost: Wind - Common Flip a Ninja Bade coin. If it's heads, draw 2 cards. If it's tails, draw 1 card. Then, move the same number of cards that you drew to your Chakra.
J-123 Wind Blade - Wind Chakra cost: Wind / Wind / Wind - Starter Target: 1 Ninja Give 1 damage to the target. This Jutsu card cannot be negated.
J-124 Earth Style Jutsu - Earth Chakra cost: Earth - Common Target: Your opponent's Battle Rewards Search for 1 Mission card in the target and send it to its original owner's Discard Pile.
J-125 Attack against Weak Spots - Earth Chakra cost: Earth | 1 - Uncommon Target: 1 Ninja with a lower Entrance cost than the user. The target's power cannot be added to the Team Power during this turn.
J-126 Five Pronged Seal Release - Earth Chakra cost: Lightning | Fire | Water | Wind | Earth - Rare Target: 5 of your opponent's Battle Rewards Return the target to its original owner's hand. Then, discard until you have 6 or less cards in your hand
Missions
M-085 Quick Wit - Lightning Turn 2 hand cost 1 – Common Permanent You can add the following effect to your ''Shadow Clone Jutsu'' Jutsu card: ''Effect: Change the Combat Attribute of the user to the same one as another of your in-play Ninjas during this turn.''
M-086 The Opposites Rule - Lightning Turn 3 hand cost 1 – Common Select a card type (except Client). Then look at 1 of the cards in your opponent's hand. If that card is not of the type you selected, move it to the original owner's Chakra area. If that card is of the type you selected, discard 1 card in your hand.
M-087 Preliminaries to the Third Exam - Lightning Turn 4 hand cost 1 – Rare Counter Skip the Organization Phase of this turn.
M-088 Great Ninja - Lightning Turn 4 hand cost 1 – Rare
Target: 1 Ninja in your
Chakra area
M-089 Make-Out Violence - Fire Turn 3 hand cost 1 – Uncommon
Target: 1 of your Ninjas
M-090 Copying Ability - Fire Turn 2 hand cost 1 – Common Permanent You can add the following effect to your ''Sharingan Eye'' Jutsu card: ''Effect: The user gets 1 characteristics of another of your in-play Ninjas during this turn.
M-091 Acute Sense of Smell - Fire Turn 3 hand cost 1 – Common Permanent Your opponent must play the game showing all the cards in their hand.
M-092 Tide of the Deadly Combat - Fire Turn 5 hand cost 1 – Rare
Target: (1) Every Healthy
Ninja, (2) Every injured Ninja
M-093 Sacrifice - Water Turn 1 hand cost 1 – Common Permanent Every Mission card in both players' hands gets +1 Entrance cost.
M-094 Mischief of Darkness - Water Turn 1 hand cost 1 – Uncommon Permanent Every Mission card in both player's hands get -1 Entrance cost.
M-095 Forbidden Use - Water Turn 3 hand cost 1 – Uncommon Your opponent cannot use any Mission cards during the next turn.
M-096 Spy of the Hidden Sound Village - Water Turn 3 hand cost 1 – Rare Draw 2 cards. While this card is in your Chakra area, the original owner of this card cannot deploy any Ninjas.
M-097 Fateful Pairings - Wind Turn 0 hand cost 1 – Common Both player shuffle their Decks.
M-098 Situation Assessment - Wind Turn 1 hand cost 1 – Rare Permanent (2) All your Ninjas get +1 "Mental Power."
M-099 Chunin Exam Rule - Wind Turn 2 hand cost 1 – Common Permanent Change the number of battle Rewards required to win the game to 12. This card cannot be used if your opponent had 5 of more Battle Rewards.
M-100 Electronic Scoreboard - Wind Turn 3 hand cost 1 – Common
Target: (1) 1 of your
Ninjas (2) 1 of your opponent's Ninjas
M-101 Important Advice - Earth Turn 1 hand cost 1 – Common Permanent Every Ninja gets -1/-1. This effect cannot be duplicated.
M-102 Ointment - Earth Turn 2 hand cost 1 – Common
Target: 1 of your injured
Ninjas. Heal the target
M-103 Insightful Eye - Earth Turn 2 hand cost 1 – Common Permanent You can add the following effect to the ''Byakugan'' Jutsu card: ''Effect: Look at the top 4 cards of your Deck and return them in any order you like.''
M-104 Main Branch and Cadet Branch - Earth Turn 3 hand cost 1 – Uncommon
Target: (1) 1 of your
Ninjas (2) 1 Ninja with the same name as the target (1)
M-105 Retaliation - Earth Turn 4 hand cost 1 – Uncommon
Target: 1 Jutsu card in
your Discard Pile
M-106 Jonin’s Intervention - Fire Turn 1 hand cost 1 – Starter When any of your ninjas are discarded after being in play this turn. You can move 1 “Jonin” ninja from your hand to your village.
M-107 Temptation of Power - Water Turn 3 hand cost 1 – Starter Discard 1 ninja in your hand to search for 1 non-leaf ninja in your deck. Show it to your opponent and place it in your hand. Then shuffle your deck.
M-108 Wish - Wind Turn 4 hand cost 1 – Starter Target: X number of cards in your discard pile Move the target to the top of your deck in any order you like. This effect can only be used when you have 1 or more female ninjas in play. X = the number of your chakras.
M-109 Kunoichi Battle - Earth Turn 3 hand cost 1 – Uncommon Only ''Female'' Ninjas can be sent out to Battle this turn. Your opponent can organize Teams when this card is played.
M-110 The Gift of Perseverance - Lightning Turn 1 hand cost 1 – Common
Target: Your ''Rock Lee''
M-111 For someone precious to you - Water Turn 4 hand cost 1 – Uncommon
Target: 1 of yours
opponent's ''Rogue Ninjas''
M-112 Difference in Levels - Water Turn 3 hand cost 1 – Common Permanent All Ninjas of the highest Rank that are currently in play get +1/+1. This effect cannot be duplicated.
M-113 Skillful Coordination - Water Turn 2 hand cost 1 – Common Permanent During the Exchange of Jutsu, you can discard the top card of your Deck to change the position of the Ninjas in 1 of your Teams.
M-114 Four Man Squads - Fire Turn 3 hand cost 1 – Starter Permanent You can organize teams with 4 ninjas.
M-115 Unhealed Wound - Lightning Turn 2 hand cost 1 – Uncommon Permanent No Ninja can be healed.
M-116 Power of the Nine-Tailed Fox Spirit - Lightning Turn 2 hand cost 1 – Common Permanent You can change Chakra during the Exchange of Jutsu.
M-117 Legacy of the Hero - Lightning Turn 3 hand cost 1 – Common Permanent If any of your Ninjas are discarded after being in play they are sent to their original owner's Chakra area instead of the Discard Pile.
M-118 Toad Sage - Lightning Turn 3 hand cost 1 – Rare You can show 1 "Ninja Toad" Ninja in your hand to your opponent and move it to the bottom of your Deck to draw 3 cards.
M-119 Teaching a Secret Technique - Fire Turn 2 hand cost 1 – Rare Search for 1 "Sasuke Uchiha" with "Growth" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. This effect cannot be used unless you have "Sasuke Uchiha" IN Play.
M-120 Complete Victory - Fire Turn 3 hand cost 1 – Common Permanent If your Team wins and Outstanding Victory by a difference of 8 or more in Team Power, discard every Ninja Battling against the Team.
M-121 Continue the Mission - Fire Turn 4 hand cost 1 – Common Permanent (1) Neither player can deploy any Ninjas. This card cannot be use during the turn in which a Ninja has been deployed.
M-122 Hot Spring -Water Turn 0 hand cost 1 –Uncommon
Target: Every injured
Ninja
M-123 Coward -Water Turn 1 hand cost 1 – Uncommon Permanent (3) When your opponent uses a Mission card, the value of your opponent's Turn Marker is considered to be reduced by X. X = the number of coins on this card.
M-124 A Grain of Courage -Water Turn 2 hand cost 1 – Common
Target: 1 of your Ninjas
During this, if the target is the only Ninja sent our to block, none of the Attacker's Teams can win any Battle Rewards.
M-125 Secret Conspiracy - Water Turn 3 hand cost 1 – Rare You can use any number of Mission cards during this turn.
M-126 Double Knockdown - Wind Turn 3 hand cost 1 – Uncommon Permanent Your Ninjas cannot receive any Damage by a draw.
M-127 Ebisu Again - Wind Turn 3 hand cost 1 – Common
Target: 1 of your
opponent's Clients.
M-128 Disarmament - Wind Turn 4 hand cost 1 – Starter Counter: The player with the most in-play ninjas moves 2 ninjas to their original owners hand. The player with less in play ninjas moves 1 ninja to their original owners hand.
M-129 The Hyuga Lineage - Earth Turn 3 hand cost 1 – Uncommon If your have ''Neji Hyuga'' in play, you can search for 1 Jutsu card with ''Requirements: Byakugan'' in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
M-130 A Flower that Carries a Wish - Earth Turn 1 hand cost 1 – Common
Target: Any number of
injured Ninjas.
M-131 Challenging Again - Earth Turn 3 hand cost 1 – Common Permanent Every time you flip a Ninja Blade coin, you can ignore the result and flip again. if you need to flip a coin more than once, you can only redo one of the flips. This effect can only be applied once per ''Ninja Blade coin flip effect'' and cannot be duplicated.
M-132 Disgrace of the Village - Earth Turn 3 hand cost 1 – Uncommon Permanent (4) Every time your opponent flips a Ninja blade coin, the result is considered tails regardless of the result. If they need to flip a coin more than once, only 1 of the results of your choice is considered to be tails. This effect can only be applied once per ''Ninja Blade coin flip effect'' and cannot be duplicated.
|
||||
Copyright© 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |