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The Path To Hokage (Spoiler) Released April 2006
Ninja's
N-001 Naruto Uzumaki - Lightning Leaf / Genin / Male - Common Turn 0 hand cost 0 1/0 healthy 3/1 injured
N-002 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye – Uncommon Turn 0 hand cost 0 3/1 healthy 0/0 injured
N-003 Sakura Haruno – Wind Leaf / Genin / Female - Uncommon Turn 0 hand cost 0 1/1 healthy 0/1 injured
N-004 Ino Yamanaka - Earth Leaf / Genin / Female - Common Turn 0 hand cost 0
0/1 healthy 0/1 injured
N-005 Shikamaru Nara - Earth Leaf / Genin / Male - Common Turn 0 hand cost 0 0/2 healthy 0/1 injured [Lazy Bum] Valid: This Ninja cannot be sent out to Battle by himself.
N-006 Choji Akimichi - Earth Leaf / Genin / Male - Common Turn 0 hand cost 0 2/0 healthy 0/0 injured [Chubby] When this is sent out to Attack, it gets +1/+0 during the turn.
N-007 Konohamaru - Lightning Leaf / Ninja Academy Student / Male - Common Turn 0 hand cost 0 0/0 healthy 1/0 injured [Hokage's Grandson] Valid: All Ninja's in your hand which are ''Jonin'' or higher Rank get -1 Entrance cost.
N-008 Iruka Umino - Lightning Leaf / Chunin / Male - Common Turn 2 hand cost 0 3/1 healthy 1/1 injured [Devoted to Pupil] Valid: When the Head Ninja of this Team is ''Genin'' and is sent out to Battle, this Ninja gets +0/+1 during the turn.
N-009 Mizuki - Wind Leaf / Chunin / Male - Common Turn 2 hand cost 0 3/1 healthy 2/1 injured
N-010 Ebisu - Wind Leaf / Special Jonin / Male - Common Turn 3 hand cost 0 4/2 healthy 2/2 injured
N-011 Kakashi Hatake - Fire Leaf / Jonin / Male / Sharingan Eye - Uncommon Turn 4 hand cost 0 5/3 healthy 3/2 injured
N-012 Asuma Sarutobi - Earth Leaf / Jonin / Male - Common Turn 3 hand cost 0 5/2 healthy 3/1 injured [Optimist] When you have move Battle Rewards than your opponent, a team which includes this Ninja cannot be sent out to Battle.
N-013 The Third Hokage - Fire Ninja Leaf / Village Leader / Male - Uncommon Turn 6 hand cost 1 6/4 healthy 4/2 injured [Village Governor] At the beginning of your turn, you may discard 1 card in your Chakra area to heal 1 of your injured Ninjas.
N-014 The Demon Brothers Gouzu - Water Mist / Rogue Ninja (Chunin) / Male - Common Turn 2 hand cost 0 3/2 healthy 1/1 injured
N-015 The Demon Brothers Meizu - Water Mist / Rogue Ninja (Chunin) / Male - Common Turn 2 hand cost 0 3/2 healthy 1/1 injured
N-016 Haku - Water Mist / Rouge Ninja / Male - Starter Turn 0 hand cost 0 1/1 healthy 1/0 injured
N-017 Haku - Water Mist / Rouge Ninja / Male - Uncommon Turn 3 hand cost 0 4/2 healthy 3/1 injured
N-018 Zabuza Momochi - Water Mist / Rouge Ninja (Jonin) / Male - Common Turn 4 hand cost 0 5/1 healthy 4/0 injured
N-019 Naruto Uzumaki - Lightning Leaf / Genin / Male / Clone Status - Super Rare Turn 1 hand cost 0 1/0 healthy 3/0 injured [Impostor] When this Ninja receives any Damages, flip a Ninja Blade coin; if it's heads, reduce the Damage by 1.
N-020 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye - Super Rare Turn 1 hand cost 0 4/0 healthy 1/0 injured [Individual Play] This Ninja cannot be sent out to Battle in the same Team as ''Genin'' or lower Rank Ninjas.
N-021 Sakura Haruno - Wind Leaf / Genin / Female - Super Rare Turn 1 hand cost 0 0/1 healthy 0/1 injured [Love Conquers Ninjutsu] When this Ninja is sent out to Battle in the same team as a Ninja with both ''Genin'' and ''Male'', this Ninja gets +0/+1 during the turn.
N-022 Iruka Umino - Lightning Leaf / Chunin / Male - Rare Turn 2 hand cost 0 3/1 healthy 1/1 injured [Scapegoat] Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. Then, Give 1 Damage to this Ninja.
N-023 Kakashi Hatake - Fire Leaf / Jonin / Male / Sharingan Eye - Rare Turn 5 hand cost 1 6/3 healthy 3/2 injured [Copy Ninja] When your opponent's Ninja Battling this Ninja gets additional Combat by the effects of Jutsu cards, this ninja also receives the same amount of additional Combat during this turn.
N-024 Zabuza Momochi - Water Mist / Rogue Ninja (Jonin) / Male - Rare Turn 5 hand cost 1 6/2 healthy 4/1 injured [Demon of Cloud Village] When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team. N-025 Naruto Uzumaki - Lightning Leaf / Genin / Male - Common Turn 0 hand cost 0 1/0 healthy 0/0 injured [Nine-Tailed Chakra] Valid: when this Ninja is in injured status and is sent to Battle by itself, it gets +X/+0 during the turn. X = the number of cards in your hand.
N-026 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye - Common Turn 1 hand cost 0 3/0 healthy 1/0 injured [Open Your Eyes] This Ninja cannot be the target of your opponent's Jutsu cards which require 2 or less Jutsu costs (specific symbols are counted as 1 as well).
N-027 Sakura Haruno - Wind Leaf / Genin / Female - Common Turn 0 hand cost 0 0/1 healthy 0/1 injured [Ability for Adjustment] When this Ninja is sent out to Battle while you have 1 or less chards in you Chakra area, you can send 1 card from the top of your Deck to your Chakra area.
N-028 Kiba Inuzuka - Fire Leaf / Genin / Male - Common Turn 0 hand cost 0 2/0 healthy 0/0 injured [Combination] Valid: When this Ninja is sent out to Battle with a Ninja with a ''Beast'' Combat Attribute in the same Team, this Ninja gets +1/+1 during the turn.
N-029 Shino Aburame - Wind Leaf / Genin / Male - Common Turn 0 hand cost 0 2/1 healthy 0/0 injured
N-030 Hinata Hyuga - Earth Leaf / Genin / Female / Byakugan - Uncommon Turn 0 hand cost 0 0/1 healthy 0/0 injured [Gentle Heart] At the beginning of your turn, you may discard 3 cards in your Chakra area. Then, heal 1 of your injured ''Genin'' Ninjas.
N-031 Rock Lee - Lighting Leaf / Genin / Male - Common Turn 1 hand cost 0 3/0 healthy 2/0 injured [No Talent] Valid: This Ninja cannot be the user of a Jutsu card that requires specific symbols in its Jutsu cost.
N-032 Tenten - Earth Leaf / Genin / Female - Common Turn 1 hand cost 0 2/1 healthy 1/1 injured
N-033 Neji Hyuga - Earth Leaf / Genin / Male/ Byakugan - Common Turn 2 hand cost 0 3/1 healthy 3/0 injured
N-034 Konohamaru -
Lightning Turn 0 hand cost 0 0/0 healthy 1/0 injured [Konohamaru Corps Formed!] Valid: When this Ninja's Team wins a Victory or Outstanding Victory in Battle, draw 1 card.
N-035 Kaede Ureshino - Wind Leaf / Ninja Academy Student / Female - Common Turn 0 hand cost 0 0/0 healthy 0/0 injured [Relocation] Valid: when this Ninja is put in play, draw 1 card. When this Ninja is removed from your Village or Battlefield (except when sending out or returning Teams), discard 1 of the cards in your hand.
N-036 Akamaru - Fire Leaf / Ninja Dog / Animal - Common Turn 0 hand cost 0 0/1 healthy 0/0 injured [Partner] Valid: When you have ''Kiba Inuzuka'' in play this Ninja is not included in the ''1 Ninja per turn'' restriction. This Ninja cannot be sent out to Battle by himself.
N-037 Kakashi Hatake - Fire Leaf / Jonin / Male / Sharingan Eye - Uncommon Turn 5 hand cost 1 6/3 healthy 3/2 injured [Confidence in Subordinates] All Ninjas with both ''Leaf'' and ''Genin'' in this Ninja's Team get +0/+1 during the turn they are sent out to Battle.
N-038 Kurenai Yuhi - Wind Leaf / Jonin / Female - Uncommon Turn 4 hand cost 0 4/3 healthy 2/3 injured
N-039 Might Guy - Lightning Leaf / Jonin / Male - Uncommon Turn 5 hand cost 1 6/0 healthy 5/0 injured [Fervent Words] When the Head Ninjutsu of this Ninja's Team is a ''Genin'' with a ''Taijutsu'' Combat Attribute, this Ninja gets +0/+4 during the turn.
N-040 Zabuza Momochi - Water Mist / Rogue Ninja (Jonin) / Male - Uncommon Turn 5 hand cost 1 5/2 healthy 4/1 injured [Zero Visibility Thick Fog] When this Ninja is in Battle, all Ninjas in this Ninja's Team and all Ninjas Battling against the Team get -1/-1, Ninja with a ''Mist'' Combat Attribute can negate this effect.
N-041 Rock Lee - Lightning Leaf / Genin / Male - Rare Turn 1 hand cost 0 0/0 healthy 1/0 injured [Genius of Efforts] When this Ninja is sent out to Battle as a Head Ninja, put a Ninja Blade Coin symbolizing +1/+0 on it at the end of the turn.
N-042 Neji Hyuga - Earth Leaf / Genin / Male/ Byakugan - Starter Turn 2 hand cost 0 3/0 healthy 3/0 injured [Formidable Gift] You may place 1 ninja Blade coin (symbolizing a “Tenketsu coin”) on each ninja that received Damage from this Ninja’s Team. Valid: Ninja’s with a “Tenketsu coin” cannot be healed.
N-043 Haku - Water Mist / Rogue Ninja / Male - Super Rare Turn 3 hand cost 0 4/3 healthy 1/1 injured [Kekkei Genkai: Bloodline Trait] Valid: Jutsu cards used by this Ninja cannot be negated.
Jutsu Cards
J-001 Kunai – Lightning Chakra cost: 1 - Common The target gets +2/+2 during this turn
J-002 Cross-Shaped Shuriken - Lightning Chakra cost: 2 - Common The target gets +3/+0 during this turn.
J-003 Sexy Jutsu - Lightning Chakra cost: Lightning / Lightning - Common
Requirements: ''Male''
J-004 Harem Jutsu - Lightning Chakra cost: Lightning / 1 - Uncommon
Requirements: ''Male'' +
''Clone Status'' The user changes from ''Male'' to ''Female''. The target's Power becomes 0/0 during this turn.
J-005 Multi-Shadow Clone Jutsu - Lightning
Chakra cost: Lightning / X
- Rare The target gets +Y/+0 and ''Clone Status'' during this turn. Y = X times 2.
J-006 8 Trigram Divination Seal Spell Formula - Fire
Chakra cost: Fire / Fire -
Common
J-007 Sharingan Eye - Fire
Chakra cost: Fire / 1 -
Rare
J-008 Crystal Ball Jutsu - Fire Chakra cost: Fire / 1 - Starter Look at all the cards in your opponent’s hand. If they have 1 or more ninjas in their hand, draw a card.
J-009 A Thousand Years of Death - Fire
Chakra cost: Fire /
Lightning - Common
J-010 Fire Style: Fire Ball Jutsu - Fire
Chakra cost: Fire / Fire /
1 - Uncommon Give 1 Damage to the target. It cannot give any Damage to Ninjas with a ''Flame'' Combat Attribute.
J-011 Shared-Instinct Assassination Jutsu - Water Chakra cost: Water / Water - Starter Requirements: ''Chunin' or higher rank.
Target: 1 stand-by ninja
J-012 Water Clone Jutsu - Water Chakra cost: X - Starter Target: User The target gets +X/+X and “Clone Status” during this turn. The X Jutsu cost must be paid with cards in your chakra area with the “Water” symbol.
J-013 Hidden Mist Jutsu - Water Chakra cost: Water / Water - Uncommon Requirements: ''Chunin' or higher rank.
Target: 1 Jutsu card being
played.
J-014 Silent Killing Jutsu - Water Chakra cost: Water / Water / Water / 1 - Rare Requirements: ''Jonin'' or higher Rank
Target: Every Ninja
battling the user.
J-015 Clone Jutsu - Wind Chakra cost: 1 - Common
Target: User
J-016 Transformation Jutsu - Wind Chakra cost: Wind - Common Target: User Switch the numbers of the target's Combat and Support during the turn. In addition, the Combat Attribute of the target becomes ''Taijutsu'', ''Ninjutsu'', ''Genjutsu'' or ''Flame'' (your choice).
J-017 Substitution Jutsu - Wind Chakra cost: Wind / 2 - Common Target: 1 Team Switch the Position of the target's Head Ninja and Back Ninja(s).
J-018 Disguise Jutsu - Wind Chakra cost: Wind / Wind - Common Target: The Team including the user and the Team Battling against the user. The target skips the Showdown. No damage is received by either Team.
J-019 Evil Illusion: Death Mirage Jutsu - Wind Chakra cost: 2 - Uncommon Target: 1 of your opponent's Ninjas Battling against the user. The target gets -2/-2 during this turn. If the user has and ''Genjutsu'' combat Attribute, the target gets an additional -1/-1.
J-020 Escape Jutsu - Earth Chakra cost: 1 - Common
Target: 1 Ninja
J-021 Earth Style Head Hunter Jutsu - Earth Chakra cost: Earth / 1 - Common Requirements: ''Chunin'' or higher Rank Target: the Back Ninja(s) of the team Battling against the user. Remove the target from the Team. The target is considered to be a Stand-By Ninja.
J-022 Mind Transfer Jutsu - Earth Chakra cost: Earth / Earth / Wind - Common Requirements: ''Mind'' Combat Attribute Target: 1 Ninja Battling against the user with 2 or less Power. The target is considered to be a Stand-By Ninja. If you have no Ninjas with the same name as the target in play, move the target to your Village
J-023 Shadow Possession Jutsu - Earth Chakra cost: Earth - Starter Requirements: ''Shadow'' Combat Attribute Target: 1 Ninja Battling against the user The power of the target is considered to be 0/0 during this turn.
J-024 Expansion Jutsu - Earth Chakra cost: Earth - Common Requirements: ''Food'' Combat Attribute Target: User The target gets +2/+0 during this turn and cannot be the target of your opponent's Jutsu cards.
J-025 Shadow Clone Jutsu - Lightning Chakra cost: 1 - Starter Target: User The target gets “Clone Status” during this turn. Flip a ninja blade coin; if it is heads, the target gets +4/ +0. If it’s tails, the target gets +2/ +0.
J-026 Leaf Hurricanes - Lightning Chakra cost: 1 - Uncommon Requirements: ''Taijutsu'' Combat Attribute
Target: User
J-027 Leaf Whirlwind - Lightning Chakra cost: 1 - Common Requirements: ''Taijutsu'' Combat Attribute Target: User The target gets +0/+3 during this turn.
J-028 Ninja Art of Beast Mimicry: All-Four Jutsu - Fire Chakra cost: Fire - Common Requirements: ''Fang'' Combat Attribute Target: User The target gets a ''Beast'' Combat Attribute and +X/+0 during this turn. X = the Combat of the target.
J-029 Demon Wind Shuriken Windmill of Shadows - Fire Chakra cost: Fire / 1 - Starter Target: User The target gets +2/ +0 during this turn. If the target has a “Weapon” combat attribute, the target gets an additional +1/ +0.
J-030 Lightning Blade - Fire Chakra cost: Fire / 1 - Super Rare Requirements: ''Kakashi Hatake'' Target: User The target gets +7/+0 during this turn.
J-031 Guillotine Sword - Water Chakra cost: Water / 1 - Starter Requirements: 1 head ninja Target: User Discard all ninjas that received damage from the target’s team during this turn.
J-032 Water Prison Jutsu -Water Chakra cost: Water / Water - Common Requirements: 1 Ninja Battling against the user
Target: 1 Ninja Battling
against the user
J-033 Water Style: Water Dragon Jutsu - Water Chakra cost: Water / Water / 1 - Common
Requirements: ''Jonin'' or
higher Rank
J-034 Water Style Giant Vortex Jutsu - Water Chakra cost: Water / Water / Water - Rare Requirements: ''Jonin'' or higher Rank Target: Every Ninja Battling against the user Move the target to its original owner's hand.
J-035 A Thousand Needles of Death - Water Chakra cost: Water / Water - Uncommon Requirements: ''Haku'' Target: 1 Ninja Battling against the user Change the target to injured status.
J-036 Crystal Ice Mirror - Water Chakra cost: Water / Water / 1 - Super Rare Requirements: ''Haku'' Target: 1 Ninja Battling against user. The target gets -X/-X during this turn. X = the number of cards in both player's hands.
J-037 Shadow Shuriken Jutsu - Wind Chakra cost: 1 - Common Target: User The target gets the following text during this turn: ''Jutsu cards used by this card cannot be negated.''
J-038 Sprinting in the Mist Jutsu - Wind Chakra cost: Wind - Common Target: 1 of your Ninjas that is being sent out to Battle Remove the target from the team. The target is considered to be a Stand-By Ninja.
J-039 Parasitic Insect Jutsu - Wind Chakra cost: Wind / Wind - Uncommon Requirements: ''Insect'' Combat Attribute Target: Select 3 cards at random from your opponent's Deck and discard them.
J-040 Tree-Climbing Training - Earth Chakra cost: 1 - Common Send 2 cards from the top of your Deck to your Chakra area.
J-041 Summoning Earth Style: Fanged Pursuit Jutsu - Earth Chakra cost: Earth / 1 - Common Target: 1 or 2 ''Ninja Dog'' Ninja(s) in your Discard Pile. Put the target in play and make it / them the Back Ninja(s) of the user's Team. The number of the Ninjas in the team cannot be more that 3.
J-042 Byakugan - Earth Chakra cost: Earth / 1 - Rare Requirements: ''Byakugan'' Look at the cards in your opponent's hand. Then discard 1 Jutsu or Mission card in your opponent's hand.
Missions
M-001 Ichiraku Noodle Shop - Lightning Turn 3 hand cost 1 - Common
Target: 1 of your injured
Ninja's
M-002 An Outcast's Dream - Lightning Turn 0 hand cost 1 - Common Permanent When your ''Naruto Uzumaki'' ninja gives Damage to your opponent's Ninjas, Put a Ninja Blade Coin symbolizing +1/+1 on ''Naruto Uzumaki''.
M-003 Leaf Headband - Lightning Turn 2 hand cost 1 - Uncommon Target: 1 ''Genin'' Ninja in your Chakra area Move the target to your Village and put it in play. The Ninja is considered to be a part of the ''1 Ninja card per turn'' restriction.
M-004 A Kind Teacher - Lightning Turn 4 hand cost 1 - Starter Target: Every card in both players’ discard Piles Move the target into each player’s deck. The decks are then shuffled.
M-005 Disaster of the Nine-Tailed Fox Spirit - Lightning Turn 5 hand cost 1 - Super Rare Target: Every Ninja Give 1 Damage to the target.
M-006 Mission Of Capturing Missing Pet "Tora" - Fire Turn 1 hand cost 1 - Common Draw 1 card.
M-007 Make-Out Paradise - Fire Turn 2 hand cost 1 - Common Target: 1 on your Ninjas When the target's Team wins an Outstanding Battle Reward or an Outstanding Victory during this turn get an additional Battle Reward.
M-008 An Accident - Fire Turn 3 hand cost 1 - Uncommon Target: Every Ninja The target cannot use Jutsu cards during this turn.
M-009 Lone Avenger - Fire Turn 3 hand cost 1 - Common Target: 1 non-''Permanent'' Mission card Counter Negate the target and discard it.
M-010 Exhaustion of Stamina - Fire Turn 4 hand cost 1 - Uncommon Target: Every card in both players' Chakra areas Discard the target.
M-011 Bingo Book - Water Turn 1 hand cost 1 - Common Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, select 1 of the Ninjas and place it in your hand. Return the rest of the cards to your Deck and shuffle it.
M-012 The Worst Client - Water Turn 3 hand cost 1 - Common Target: 1 of your Ninjas When the target is sent out to Battle during this turn, your opponent must send out a Team to black the target's Team, if possible.
M-013 Gato Transport - Water Turn 3 hand cost 1 - Common Permanent Both players must discard 1 card of their choice in their Chakra areas every time they send a Team out to Battle.
M-014 Intent to Kill - Water Turn 4 hand cost 1 - Uncommon
Target: All Teams with all
''Genin'' or lower Rank Ninjas
M-015 Inner Sakura - Wind Turn 1 hand cost 1 - Uncommon Look at the 4 cards of your Deck. Then arrange the order of the 4 cards as you like and return them to the top of your Deck. Then, if your have ''Sakura Haruno'' in play, draw 1 card.
M-016 Browsing in a Bookstore - Wind Turn 2 hand cost 1 - Common Look at all the cards in your opponent's hand.
M-017 Three Man Squads - Wind Turn 3 hand cost 1 - Common A Team with 3 Ninjas can only be blocked by another team with 3 Ninjas.
M-018 One Morning - Wind Turn 4 hand cost 1 - Rare Draw 2 Cards
M-019 Failure - Earth Turn 1 hand cost 1 - Common Target: 1 ''Permanent'' Mission card Discard the target
M-020 Ninja Academy - Earth Turn 2 hand cost 1 - Common
Target: 1 ''Genin'' Ninja
in your hand.
M-021 After the Battle - Earth Turn 2 hand cost 1 - Rare
Target: All you injured
Ninjas
M-022 Leaf Ninja Forces - Earth Turn 3 hand cost 1 - Common Permanent Both players draw 1 extra card at the beginning of their turn.
M-023 Battle of Clones - Lightning Turn 1 hand cost 1 - Common Target: 1 of your Ninjas The target gets ''Clone status''. When the target is put in play, put a Ninja Blade coin symbolizing ''Clone status'' on it.
M-024 Oath of Pain - Lightning Turn 1 hand cost 1 - Common Arrange the order of all the cards in your hand and return them to the bottom of your Deck. Then draw the same number of cards from your Deck.
M-025 The Hero Appears! - Lightning Turn 3 hand cost 1 - Uncommon Permanent All Ninjas in your hand with an Entrance cost of 1 or more get +1 Entrance cost. This effect cannot be duplicated.
M-026 The Most Unpredictable Ninja - Lightning Turn 3 hand cost 1 - Common Target: 1 of your opponent's Ninjas Counter The target must be sent out to Battle during this turn, if possible.
M-027 Blood of the Uchiha Clan - Fire Turn 3 hand cost 1 - Common
Target: 1 of your Ninjas
The target gets ''Sharingan Eye''. When the target is put in play, put a Ninja Blade coin symbolizing ''Sharingan Eye'' on it.
M-028 Coward - Fire Turn 4 hand cost 1 - Starter Target: All ninjas with 1 ninja The target cannot block a team with 6 or more team power during this turn.
M-029 Seesaw Battle- Fire Turn 4 hand cost 1 - Common
Target: 1 of the card in
each player's Battle Reward areas
M-030 Kakashi's Foresight - Fire Turn 5 hand cost 1 - Rare Permanent You can play up to 2 Mission cards per turn.
M-031 Gathering Herbs - Water Turn 2 hand cost 1 - Rare Both players draw 1 card.
M-032 The Worst for Last - Water Turn 2 hand cost 1 - Uncommon If your opponent has 1 or more ''Jonin'' Ninja in play, put a lower Rank Ninja in play. This effect is included in the ''1 Ninja per turn'' restriction.
M-033 Public Execution - Water Turn 4 hand cost 1 - Common Both players discard 1 card from their hand or from their in-play cards.
M-034 Unwanted Child - Water Turn 3 hand cost 1 - Common
Target: Every card in your
opponent's battle Reward area
M-035 Look for the Red Four-Leaf Clover - Wind Turn 3 hand cost 1 - Common Look at al cards in your Deck. Select 1 Mission card of your choice and show it to your opponent. Then, shuffle you Deck and return the selected Mission card to the top of your Deck.
M-036 Left Behind - Wind Turn 3 hand cost 1 - Common
Target: 1 of your
opponent's Ninjas
M-037 Specific Instruction - Wind Turn 3 hand cost 1 - Common
Target: All of your Ninjas
Organize the target into new Teams
M-038 Teachings of the Previous Hokage - Wind Turn 4 hand cost 1 - Common
Target: Every Team
M-039 Small Act of Courage - Earth Turn 0 hand cost 1 - Common Every Ninja in your hand that has an Entrance cost of 2 or less gets -1 Entrance cost.
M-040 Shooting Star - Earth Turn 1 hand cost 1 - Starter Target: 1 of your “Genin” Ninjas Permanent The name of the target is considered to be the same as “shooting star”. When the target is put into play, put a ninja blade coin on symbolizing “shooting star” on it. When this card is removed from the village, send the target to the discard pile.
M-041 Manji Battle Formation - Earth Turn 3 hand cost 1 - Common
Target: 1 of your Ninjas
M-042 Revival - Earth Turn 4 hand cost 1 - Uncommon
Target: 1 Ninja in your
Discard Pile
(Still working on the other spoiler lists. They shall be ready soon.)
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