Type: Strike - Fox
Payment: 1 Yellow
Card Effect: When you counterattack, look at the top
card of your opponent's deck. You may put it into
his or her discard pile.
Flavor Text: ""These pirates have no training, no
discipline . . . no idea how to carry a sword."
While this definitely isn’t one of my favorite Fox
strikes, it’s found it’s way into more than one of
my decks, and not for the Force or Intercept either.
No, that card effect is what makes it much more
valuable. As long as the Intercept is high enough
(and it’s just barely for most strikes) you get a
gnarly effect. In Quickstrike games, knowing the
future is definitely a plus. That next card your
opponent draws might be Hit the Deck, which is a 1/7
– you’d want to make them discard that one.
Playability 3 of 5
Collectability 3 of 5
Next Time: If you’re this, you need to take some
Disarm is a really fun card. For one yellow energy,
you get a strike that can stop a serve and lower
that has a great power. This is a skill-based card
as you need to make a wise decision about your
opponent’s card and whether to burn it or not.
If it’s a strike the decision should be easy. If the
strike is efficient or if it punishes your 1 Force,
you should burn it. If it is wildly inefficient or
even taxing on your opponent’s resources you should
let him keep it.
If it’s an ally or advantage it gets trickier.
Depending on the stage of the game, you may want to
tax your opponent by letting them have an expensive
non-strike. Or you may want to burn a key ally or
advantage to deny them that celebration or charge.
I like to play this strike in a deck that can use
Tia Dalma so you can see what your next card will be
as well. With all the extra information it gives you
and the ability to affect your opponent’s deck,
Disarm is alarming indeed.
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