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Pojo's Pirates of the Caribbean Card of the Day

Disarm
U

When you counterattack, look at the top card of your opponent's deck. You may put it into his or her discard pile.

Type - Strike
Card Number - 025

Card Rating:

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 10.03.06

 

WildWill
Name: Disarm
Card #025
Type: Strike - Fox
Rarity: Uncommon
Payment: 1 Yellow
Intercept: 4
Force: 1
Card Effect: When you counterattack, look at the top card of your opponent's deck. You may put it into his or her discard pile.
Flavor Text: ""These pirates have no training, no discipline . . . no idea how to carry a sword."

While this definitely isn’t one of my favorite Fox strikes, it’s found it’s way into more than one of my decks, and not for the Force or Intercept either. No, that card effect is what makes it much more valuable. As long as the Intercept is high enough (and it’s just barely for most strikes) you get a gnarly effect. In Quickstrike games, knowing the future is definitely a plus. That next card your opponent draws might be Hit the Deck, which is a 1/7 – you’d want to make them discard that one.

My Ratings:
Playability 3 of 5
Collectability 3 of 5

Next Time: If you’re this, you need to take some valium.
 
Bonzu Pippinpaddle-Oppsokopolis III Disarm is a really fun card. For one yellow energy, you get a strike that can stop a serve and lower that has a great power. This is a skill-based card as you need to make a wise decision about your opponent’s card and whether to burn it or not.

If it’s a strike the decision should be easy. If the strike is efficient or if it punishes your 1 Force, you should burn it. If it is wildly inefficient or even taxing on your opponent’s resources you should let him keep it.

If it’s an ally or advantage it gets trickier. Depending on the stage of the game, you may want to tax your opponent by letting them have an expensive non-strike. Or you may want to burn a key ally or advantage to deny them that celebration or charge.

I like to play this strike in a deck that can use Tia Dalma so you can see what your next card will be as well. With all the extra information it gives you and the ability to affect your opponent’s deck, Disarm is alarming indeed.

Rating: 4
 

 


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