Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.18.06
Command the Waves is the rare card that can catch a
high Force and return with almost equal power
itself. The only question is whether these high
stats and the power are enough to warrant putting
this card in your deck. The answer: it depends on
what you are trying to do in your deck. The power on
this card is not as trivial as it may seem. This
power generally gets more powerful as the Force of
the strike grows. So, with a 6 Force, this power
will trigger more often than you might think.
Combine this with the fact that you, not your
opponent, choose the ally to eliminate. Ideally,
you’ll catch your opponent’s high Force strike and
send back a 6 he can no longer afford to catch. Then
you celebrate and eliminate an ally. The game should
now be just about over.
005 Command the Waves (bull strike).
Text: When you celebrate, you may eliminate an ally.
Downside: Any strike that costs four energy
including a yellow and a red should be used
sparingly. And the fact you've got to score to
eliminate an ally limits its usefulness. If ally
elimination is your goal Ramming Speed offers it
better, plus similar protection and the same force
for no red.
Upside: Power. If you want to bodyslam someone
through their own defenses, a
Command the Waves/Hot Blooded combination would do
as well as any. And then you can choose a pesky red
zone ally to eliminate.
But with no reflip, Command the Waves is too
expensive to run more than one or two and should be
saved for power decks.
Rating: 2 of 5.
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