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Pojo's Shaman King TCG Card of the Day

Hijinks

Type - Advantage

Card Ratings
Tournament- 4.87
Casual- 4.75
Sealed- 3.90

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 05.10.05

 
 


Dan The
Timid

Reviewer: Daniel Roslan
Pojo nick: DanTheTimid

Hijinks
Advantage
Type: None
Cost: 2/0/0
Effect: You may play Hijinks only if you are Lola. Your opponent may not focus, charge, pitch, or play his signature move.

Yay, survived finals week, well atleast I hope I did, I could be an undead zombie now, that would explain this bizzare craving for brains I've been having lately.... well anyway we start this new week with a first, a spectrogram that isn't are friday week finisher but rather a monday week opener. Apparently its lola week and this weeks card chooser decided to start things off with a bang. Hijinks is perhaps one of the most potent and highly feared of the spectergrams in the intial set. But is it feared with good reason? Lets take a closer look:

Pros:
- Only costs greens
- Extremely Limits your opponents options
- Charges a zone

Cons:
- Only Lola can use
- 2 of any furyoku can be a little expensive for a non strike...

Overview: Ok ok, so I was really reaching there to find another con but its true 2 green does add up. Still for that effect I doubt few will complain (except those facing it). Basically you take brain grab, a rare mind advantage costing a green to keep your opponent from charging or sigging, and toss on Broom Corn Beatdowns effect. The broom corn effect is what makes this card so potent though. Play it and then play a large strike and watch your opponent squirm as they not only take a hit but gain no furyoku advantage from focusing AND can't focus or block the attack with there signature.

Deeper Analysis: Of course most lola decks I've seen aren't offensively minded, and since lola is the only one that can run Hijinks we've gotta keep in mind her options. In general Iv'e found most good lola decks focus on control, and for such a deck this card is insane. Just think, you've wittled down all their furyoku and then block with fetish frenzy sending a 1 at them.... but they have 1 green, nothing else, and can't focus, so unless they flip 1080 flash/manifestation of power you've got yourself an easy score and possibly more furyoku advantage if you ahd teamworks out to celebrate with. As if those effects weren't enough it shouldn't be forgotten that it can charge a zone as well, I've seen people play it just for the zone charge though I wouldn't neccesarily recommend that too often as again 2 green while not extremely expensive, does add up.

Combos/Uses: Well I've kind of gone over all of them already but if you want to see insane control, play it then use unnering garrote in a turbine zone, destroying one of their teamworks, sending a 8 force at them, and now they can't focus, sig, charge, or pitch. Just watch out for flying cards that may suddenly be whizzing past your head.

Final Stat Breakdown:
Constructed: 5/5 (I can't really think of a good reason for a Lola deck to not run this card)
Sealed: 5/5 (If you can run this card, do it, its that simple)


 
Darth Vailo

Foreword

Well we kick off another week with cards chosen by…uh…wait just who did choose these cards? <voice on shoulder> “Wasn’t it the new guy’s turn?” Uhm…maybe. I dunno. But in reality welcome to the team DagoraBlade!

This week of mystery cards kicks off with a kick butt spectrogram! Read on…

Card Advantages

Well to kick off Lola week we have her signature move, Hijinks. And unlike Viaticum last week I like this card.

Hijinks is a straight forward card and I have come up with a good way to summarize the effect in one little word, lockdown. That is basically what this card was designed to do it locks the opponent out next turn so that they cannot do anything but play his cards. All other options he/she might have had are gone. This means many things. One that the opponent cannot use advantages to power up his strikes. Two that he will never gain any furyoku next turn because he cannot focus. And thirdly it means he cannot use some nasty little pitch effect. This makes this one good signature move. Control is not funny, especially if you are not the one in control. This card is nasty and will be a force to be reckoned with during the game.

The next good thing about Hijinks is the cost. Two green furyoku is so very cheap for the great effect you are getting. Or maybe I should rephrase that and say the good effectS. Anyways this card would usually cost 4 furyoku or so to get this many good effects. That makes this card great.

Pros

Great effects.
Nice cost.

Card Disadvantages

Well I’m here to tell you the bad points now…Uhhh….thinking…thinking…wait I know! No that’s not it…MAYBE! No that’s not a bad thing…Okay guys I gotta admit it, there are no cons that I can think of! There just aren’t. Usually I would give it a con for being franchised, but I have a rule against it with siggy moves. Sorry guys I got nothing when it comes to the cards playability. But it is very hard to get…

Cons

Hard to get.

Summary

Well this card is a staple in Lola decks plain as that. Play 4 and have fun beating the opponent to death.

Ratings

Tournament-5
Casual-5
Sealed-2
Overal-4

(The rating of two is due to spectrograms being unplayable unless you have the correct Shaman. And the overall rating reflects that and it evens out to 4.)

Feedback Information

If you have any comments, question, or suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks to you guys again for the kind words.

^_^v Peace, Love, and may you never find yourself on Tilt!

andys
island

Another week, another bunch of reviews! This week is Lola week. All of the card art is made by UDE, since Lola is not a shaman created by Hiroyuki Takei. She is never in the anime, and not in the manga. Personally, she could never be a member of Hao (Zeke's) Team. Each member Hao picked out, all had meaning, he saved all of them from death. In return the swear to serve him. In the anime they make Hao look like a punk by killing Lyserg's parents but that's just not true. By that time his team has mostly been formed. So there is alot of differences between the Anime, the manga, and what UDE writes on the cards as favor text.

Today we start off with "Hijinks," Lola's spectergram. This card can only be played by Lola, so this review is of course based on that.

This advantage is very cheap with a cost of just 2 green furyoku. Not very damaging to your stock piles of furyoku. For all the spectergrams right now, it's the 4th cheapest.

Her effect is something you don't want to be against. The effect is "Your opponent may not focus, charge, pitch, or play his signature move." That really should be his/her signature move, so if you are playing a girl, you still get her effect. So your opponent may ask what could he/she still do during his/her turn? Basically, play any card he/she flips and discard any he/she doesn't/can't play. If your opponent discards, then he/she doesn't add a card to the zone he/she was defending from (such as they would do when focusing), and move into the next zone.

This card is built for control decks. For the cost of 2 greens you limit your opponent from focusing, charging, pitching, and a signature move for a whole turn. That's alot of control. I am not a big fan of Lola, but this card, along with a powerful strike could really hurt your opponent. Great for Casual, Tournament, and Sealed. You probably won't be getting 4 of these in Sealed, but I suggest you put any that you do get in if you run Lola. I don't want to give a "5/5" rating, but I suggest that if you run "Hijinks" that there should be as many of them as you can get.

Casual: 4.5/5
Tournament: 4.5/5
Sealed: 4.5/5

Andrew
Horner

Name: Hijinks
Number: REI_027
Cost: (G/Y/R): 2/0/0
Type: Advantage
Rarity: Spectergram
Text: "You may play Hijinks only if you are Lola. Your opponent may not focus, charge, pitch, or play his signature move." 

This card rocks because:

-It's cheap to play
-It has an excellent ability

First off, we can immediately establish that this card is dirt cheap. Especially because Lola is the shaman who runs it; you have access to furyoku enhancers such as Stalefish Grab, Rail Bird, etc. Two green is pretty cheap for any deck, but the sort of situation a Lola deck is often in makes this card more than playable, cost-wise.

Incidentally, the card is more than playable, effect-wise, as well. It essentially stops your opponent from doing anything but playing cards. This has the potential to be a severe furyoku burner, forcing the opponent to play cards because focusing is useless. And because they can't block with their signature move, you know the ability's always going to be activated.

This card sucks because:
 
-Only Lola can use it.

Seems a bit self-explanatory, seeing as it's the first line of the card text. Only Lola can use this card, meaning not every deck can run it. But that's not really a bad thing, it's just how the game works.
 
DANGER! Kids, don't try these combos at home:

Well, since Lola's a Zeke teamwork shaman, she has plenty of other furyoku burn cards at her disposal, such as Kanna, Mari, and Matti. Imagine how disgruntled your opponent would be if you countered from the green zone while kanna was in it, with Hijinks in your advantage area. no replenishing, and no other way to get furyoku, gives you an easy point. And you'll get the green back for Kanna's cost from celebrating, you lucky dog.

The other combos pretty much fall along those lines; you can run a strike like Incendiary Disposition, making your opponent spend another green to counter... which they're going to find hard to do with their focusing and pitching disabled.

Summary:

This card has an excellent effect, and it's very cheap to play. It gives you a real ADVANTAGE if you can play it! (Laughs hysterically at own joke, then realizes no one is laughing with him) No, seriously, if you're running a Lola deck, I'd max out on them. If you're running anyone else, tough luck.

Rating:

Constructed: 5/5
Sealed: 5/5 if you pull a worthwhile Lola Shaman card, otherwise... I don't really want to think about the disappointment...

 


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