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Darth Maul, Champion of the Sith
Set: Champions of the Force
#40/60

Date Reviewed: August 22, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3
200 pt: 2

 

Sorry, we don't have this card image.

 
Sith Dragon

 

Darth Maul, Champion of the Sith
Separatist
Cost: 53
HP: 150
DEF: 20
ATK:+13
DAM: 20

Deadly Attack; Quadruple Attack

Force 3

Force Leap; Lightsaber Assault; Deflect; Sith Rage

In what i could only think to call Force Manipulators week, we kick it off with a heck of a fighter. The new Maul is both better and worse than CS Maul. Firstly he is a rare and is no where near the astronomical price of the CS version. This one is two points cheaper and has 10 more HP, but the price is that he loses a vital Defense point as well as an attack point. These were adequate to begin with, but even that one point drop down can be huge. Ask any one that plays Maul a good deal. his multiple attacks are great, but you usually end up missing so many of them that using Sith rage gets scary. Squeaking of multiple attacks the new version gains an attack to up it to four whopping swings. It makes deadly attack all the more impressive. The price for getting the extra attack is pretty high in my opinion. The old Maul's greatest power was his rolling cleave. It let you get to another enemy or if they have a grunt next to a big gun, you can get away from it for free if you play smart.

The old Maul had 3 force points and only Rage to spend. The new version is packed with offensive abilities. He gets the standard Rage, but also gets leap, assault, and the all important deflect. He can lightsaber assault in and force leap out. Three force points dint go very far with all those options, but luckily he has two different force batteries to chose from.

100pts: Here he wont stand up to the likes of Vader and Bane, but his offensive power puts him in a class with Gen Windu as a solid tier two build. Outside of the dominators of 100pts he can be pretty good.

200pts: Unlike most characters that get better the more points you give them, Maul really doesn't benefit as well as one might think. The problem with non-droid CIS is that there is no support for mid range characters. Hopefully the CIS will finally see some real team love with BH, as we know that they are getting several pieces (mostly huge so far). While you can make some really good teams with him, you generally have 3-4 solid characters before you hit filler. Sidious can help with force points, Tyranus can give him duelist and Jango/Boba/Aurra give nice ranged support, but they need some solid grunts or 20-30 pt characters that can whoop some butt. To be honest, for those that have played Yugioh, the CIS are the Dragons of this game. Some very nice heavy swingers, but no synergy/support cards. As such, they can be a good squad but never a serious contender in DCI games.

"Dude, the fat guy totally just blew up!" -Pink 5
 
Ten-Eyed
Man
Shirtless Maul, besides being a crowd-pleaser on Ladies' Night at the Evildrome Boozarama*, is a pretty fair new version of the hard-to-get Clone Strike favorite. Others will tell you that Quadruple Attack is the reason to play him, but I completely disagree. At +13 to hit, Quad Attack is better spent here than any other piece that already has it, but is still a little low for a 53-point piece. I would have preferred Triple and a higher Attack value, but I'm fine with an aggressive and imprecise piece. The unfortunate thing about multiple attacks is that if you don't have a way to control initiative (and the Separatists don't)
The reasons I find this Maul fairly playable are Lightsaber Assault and Lightsaber Deflect. My affection for Lightsaber Assault is well-documented in other reviews, and Lightsaber Deflect is the way to get a melee character to the fight without suffering too much on the way.

Deadly Attack remains Maul's signature ability, along with Sith Rage. Apparently he's the angry clown that goes with the sad Pagliacci. Force Leap is a novel new ability for Maul, and may allow him to get to prime targets on the battlefield.
All in all, the new Maul is perfectly playable, if lacking in faction synergy.
 
Consider teaming him with the Clone Strike Darth Sidious as a Force battery (the new Sidious is too expensive to use, see review). If you're looking for ways to get his Quadruple Attack off, you might try a Dominate character (Sly Moore or B'omarr Monk).

Overall rating in 100: 3
Overall rating in 200: 3.5
*If you know this reference off the top of your head, I owe you a cookie.
 


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