Your squad may include Mandalorian characters.
Mandalorian allies within 6 squares gain Bodyguard
Good: Ulic is a pretty good melee combatant,
and master speed will help him get to the action
quicker. His defense is on par with Vader Jedi
Hunter and will let him close the range gap
without too much damage (if any). Sith Rage,
double attack and a +16 attack score will almost
guarantee 60 points of punishment to those
unfortunate to be adjacent to him.
Bad: He’s good, but not the best for the
cost it takes to field this guy.
Ugly: Until the Bounty Hunters set comes
out, Ulic is useless. His commander effects hint
at the new faction that will be available …
Mandos. Hopefully, his effect will apply to the
Mando Basilisk war droid as well (illustrated on
the box). Then, we can determine if he’s worth
Ratings: (Check back after Bounty Hunters is
released – at this time, Useless Ulic just consumes
your squad points)
100 pt …. 1/5
200 pt … 1/5
Commander Effect: Have Mandalorians in your squad,
and give them bodyguard, in a nutshell.
Welcome to... well, they didn't inform me of what
week this is. Oh well... welcome to Fireworks Week!
That may not be the name, but after watching pretty
explosions in the sky, why not call it that? This
week, we have a character that's pretty good, but
won't be needed until the next set (Bounty Hunters)
For his stats, he holds his own pretty good,
considering they nearly mimic Darth Vader, Jedi
Hunter's stats. He costs 61, which is much cheaper
than two of his companions (Exar Kun and Darth
Bane). His 160 HP lets him live for a long time, and
that's quite a lot for only 61 points, too! As for
the rest of his stats, they hold their own very
well, seeing as how Darth Vader, JH can work with
them so well. Now for his effects.
Skipping the no-brainer Unique and Melee Attack, he
has Double Attack. It would've been nice to see
Triple Attack in the text instead, combining with
Sith Rage, but we'd be using Bane if that would be
the case. He starts with 4 Force, but doesn't
regenerate it like Bane or Kun. Unlike Bane or Kun,
he can actually defend himself from melee attacks,
allowing him to last longer against other meaty
beatsticks. However, with no deflect he is easy prey
for Aurra and Boba. His Master Speed gives him a
boost to get adjescent to those pesky shooting
squads (Droids or Clones, anyone?) and Sith Rage
helps deal out the damage. Although the above stats
are decent enough, here is the real reason that we
run him: His Commander Effect. He basically allows
him to ally up some of KOTOR's finest with him.
However, there is one itsy-bitsy, tiny, little
problem.... they don't come out until Bounty
Hunters! So, unless you need a 61 point Sith
beatstick, stick with Bane... for now.
In 100 PT, well, there's just better things. If you
can fit him in where he belongs, that's fine. As for
200 PT, he can do well as a beatstick, but wait for
Bounty Hunters to actually be a major threat.
100 PT: 2/5
200 PT: 3/5
"May the force be with you."
First up this
week we have a mini worth playing games with...if
for no reason other then to watch you opponent
struggle pronouncing the name.
Today we have Ulic Qel-Droma. Stats up first.
Melee Attack (can only attack adjacent enemies)
Double Attack (On his turn, this character can make
one extra attack instead of moving)
--Light saber Block (Force 1: When hit by a melee
attack, this character takes no damage on a save of
11) --Master Speed (Force 1: This character can move
6 squares on his turn as part of his move) --Sith
rage (Force 1: This character gets +10 Damage on all
his attacks this turn)
Commander Effect: (perfectly useless at this point
in the game) Your squad may include Mandalorian
characters. Mandalorian allies within 6 squares gain
BODYGUARD: (af an adjacent ally would take damage
from an attack, this character can take the damage
Well, this is yet another powerful sith at a high
cost. I like his 160 hit points. They keep him
alive. I like his 23 Defense, it makes him hard to
hit. I like his Light saber block, it means he can
live thru those jedi for
a little bit. I like the fact that he can move 12
squares and attack with master speed. I love his
sith rage, and I love his 16 attack. In essence this
character is very nice. The only thing about him I
don't like is his
61 cost tag. It really isn't to much to ask though.
He can survive in a fight, or just avoid fire in
cover nicely. As for usefulness, I am not very sure.
After bounty hunters comes out with that nice new
I can make a better assessment on this character.
For now, he gets a rating based on his own merits.
100 point: 61 points is a lot of points to spend on
one person. The sith are very new and have little in
terms of support characters, so you almost have to
run him with fringe to give him any support. He can
survive well on his own, and can do a number on
other's of his point cost, still, I wish I knew what
the mandalorians had to offer, so I am guessing. For
200 points: He can find a place in 200. High hit
points and a decent Defense, yeah, I would run him.
And when we get some mandalorians, I will really
want him. 4.5/5
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