Set: Champions of
Date Reviewed: July 18, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 4
200 pt: 4.35
Sorry, we don't have a card image.
For a lousy
25 points, Jaina Solo brings a heck of a lot to the
table. While her numbers are only good, her
abilities make her an extremely impressive piece.
Let's start with Double Attack and Cunning Attack.
How many other 25-point pieces have the potential to
hit you for 60 in a round? Well, two, but Jaina does
it fairly reliably.
She also has the ever-popular Lightsaber Deflect,
making it more likely that she'll get to the fight.
But like all the wisest people, Jaina realizes the
importance of family. Her Synergy ability with Jacen
makes her Attack rating downright respectable (even
better when using Cunning Attack), and her Affinity
ability lets her bring Han Solo, Rebel Hero into her
squad (or the other Han Solo, but who cares?). This
is actually the cream of her abilities, because Han
is such a ridiculously good piece, made even better
because his Commander Effect stacks with Jaina's
Cunning Attack, making her damage potential 80 per
round, just like her brother when a wounded Leia is
All in all, if you use Jaina only to bring Han into
your New Republic squads, you haven't wasted the
points. She's a capable, inexpensive attacker, and
both more useful than Jacen in her own right and has
a better Affinity ability than he does. If I were
their mom, I'd like Jaina best.
Overall rating in 100: 3.5
Overall rating in 200: 4.5
Unlike her brother, Jaina is actually a very capable
fighter and very reminiscent of Shaak Ti. For 25 pts
sh is solid in every aspect save one. It would be
nice to see her with more HP, but as a kid I really
don't expect her to have much more. 70 HP is still a
huge step up from Jacen's 60. No matter which way
you cut it, she can take one more hit than her
brother. The Def is better. The attack stinks, but
that is only if Jacen isn't around and she loses
I really like the affinity they are using with the
New republic. Out of the three new figures, we have
five new characters for the New Republic. Jaina
brings some nice offense with her affinity in being
able to bring in Han Solo. The bonus is that he is a
real powerhouse, but it is forcing the New republic
down the same path that the rebels are on - if you
win initiative during combat you are most likely
going to win the game. If you lose the init your
characters are too weak and fragile to win. If you
win the init Jaina can double attack for a +14/30
DAM hit on her own - a +18 if Jacen is in range and
40 DAM if Han is near. That's some mega power for 25
pts, but like i said if you lose init she is going
to take a beating.
100pts: She really isn't strong enough here, but
with Han's help she can be worth a shot. For fun
give her a go, but for DCI I would stay clear of
200pts: In this format Jaina makes the NR not only
playable, but a nice contender for some tourney
prizes. If Anakin brings in Chewie, then the sky is
the limit for this crew. The only thing here is that
using affinity to build a squad is going to suck up
a lot of building points in a hurry. In the end its
a nice way to expand the team depth with only
releasing a few figs at a time.
Synergy (+4 attack while within 6 squares of Jacen
Solo) Affinity (A character whose name contains Han
Solo may be in your squad)
Sometimes, less is more. You'd be surprised how
sturdier Jaina actually is than her brother. For the
same cost Jaina has 10 more HP and a +1 to her
defense, and that +1 can make all the difference at
times. However, you do get a -2 to you attack if you
choose Jaina over her brother, but she can use the
Force for elementary purposes, unlike Jacen. Now,
stats wise I suppose they are about equal, but when
you get into the abilities, well, she just gets all
the more likeable. Standard Jedi traits, along with
double attack, which is alomst standard on any Jedi
worth using. Cunning attack though is really nice,
always a good ability to have and on Jedi it is
almost even better since it is added to their
already excellent attack and damage scores. So,
Jaina is now able to dish out 60 damage a turn at
+14 merely on her own. Nice, already looking good.
But it gets better. Synergy kicks her up to a +18
when fighting with Jacen and the affinity will allow
you to bring in her dad, which can kick up the
damage potential to 80, same as her brother and all
you need to do is attack an unactivated character,
However, when we look at the Force powers we see
that it actually can get better. Force 3 is a good
standard amount for a Jedi Knight, so that is good,
but Lightsaber Deflect puts her into the competitve
sphere. Lightsaber is an awesome ability that gives
Jedi the survivability to compete against the ranged
squads. It is an ability that not enough Jedi have,
in my opinion, since it is kind of the trademark
ability of lighsabers, and the Jedi (or Sith, I
mean, what is up with Sith being able to deflect
blaster bolts? none of them ever do anything like
that in the movies and it just doesn't fit with the
aggressive Sith style in my opinion) who do have the
ability usually cost too much to be used
effectively. Jaina having Lightsaber Deflect,
coupled with a good defense for her cost, make her
an excellet addition to the New Republic's line-up,
and an excellent representative for the New Jedi
Order, although Friday's character will be an even
better example of how the New Republic's Jedi should
be in terms of uniqueness and difference from the
other Jedi-heavy factions.
Bottom Line: Jacen is just a cool character, but as
far as all around usefulness goes, Jaina is simply
awesome. On her own she is an excellent character
who doesn't need any support to get up to the battle
and start dishing out the damage. However, she has
the option to benefit from support.
With synergy she just becomes a combat monster.
Plus, like her brother, effectively giving the New
Republic new characters to choose from is helping
the entire faction move into the tournament worthy
Jaina Solo's stats are very simular to Jacen's, so
like Jacen you won't want to use Jaina for her
The changes are small, but actually swing in Jaina's
favor. (Jaina is an overall better fighter than
is.) With 70 hitpoints, she can take 4 hits from the
average jedi, unlike her brother's 3. Furthermore,
she has one more defense moving her to a somewhat
decent 19. Her attack is 2 less, and her damage is
the normal jedi 20. Still not great stats.
However, like Jacen, her abilities are what makes
her great. Jaina has affinity for one of her
parents, but instead of Leia has affinity for Han.
In my opinion, this is a much better affinity
expessially because of a little piece called Han
Solo, Rebel Hero. Han Solo, RH is a great piece, no
doubt. And he can boost the New Republic Army,
specifically his family, to new hights. Cunning
Attack makes Jaina extremely lethal fighter, too.
Combined with Advantegous Attack granted by Han Solo
RH, she becomes a +14 attack, 40 damage double
attacker. Combined with her Synergy with Jacen, she
becomes a +18, 40 damage double attacker. Not too
With 3 Force, she is around average for a jedi of
her cost. She also gains the useful Lightsaber
Deflect ability, allowing for her to stay on the
battlefield considerably longer than her brother.
100 pt: 4/5 Considerablly better than her brother,
and a pretty good piece for the New Republic.
Combine her with Jacen, Han Solo, RH and maybe Slave
Leia, and you have a very good 100 point army!
200 pt: 4.75/10 Same as above but include some
soldiers (maybe even a NR Luke if you want another
giant beatstick!) so you can take advantage of Han
Solo's commander effect. This is an extremely
powerful army that I, myself, have playtested.
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