Force 4: Battle Meditation (F2) - For the rest of
the skirmish, this character gains the following CE:
Allies who combine fire grant an additional +2 ATK.
Enemies may not combine fire.; Force Valor (F2);
We wrap up KOTOR week with the second most
anticipated new effect for a character from this
set. Everyone was looking forward to Corran and his
melee reach 2, but people were also debating how
Bastila's Battle Meditation would work as well.
Once again we have a character that seems a tad over
costed for the stats like Malak, but has some very
nice abilities to back up the gap in cost. Bastila
has average stats for a mid-range republic Jedi. All
real good, but nothing terribly great. The 19 DEF is
kind of poor on a 46 point character, but otherwise
she is solid. A lot of where her cost comes from is
the fact that she has triple attack. That accounts
for at least another 10 pts. She is also the
cheapest triple attacker out right now.
Four force points is a very solid base for force.
She has deflect and sweep, making her fairly
aggressive fighter, but its her other two abilities
that can define her. The first thing to note is that
both Battle Meditation and Force Valor give her a
CE. Without using those two abilities Bastila
remains a follower and subject to whatever future
commander effects come out for future characters.
This makes her a very versatile character, being
able to be ran as either a follower and a commander.
Force valor is a the same as it was for Master Yoda.
It can be nice to boost your fellow followers +2/+2,
but you may not want to use it all the time. Battle
meditation I think is a bit watered down from what
it should be, but is still a solid force power. It
gives a Baron Fel type effect if you like to run
swarm soldier armies, making it easier to combine
fire, as well as preventing your opponent from
combining fire against you. This can be great if you
have opponents that also like to run swarm shooters
as their main game mechanic may be denied to them.
The downside to Battle meditation is that it
generally will not stop your opponent from combining
fire if they are running droids as they are immune
to the CE, but it will stop the Imperials as, once
used, it is a CE and not a force power.
100pts: Here she isn't going to fair very well
because she does not have the killer stats or the
room for her abilities to bring in enough support to
work properly. She can be fun, but don't expect too
much from a lone Jedi.
200pts: Here she can do some good, but as was the
New Republic after Universe, the faction just
doesn't have enough solid support released yet to
make it a good squad. You can run OR soldiers and
some cheaper 5 point characters for a combine fire
squad, or team her up with the generic Jedi we
reviewed a while back to make a decent Jedi squad.
With subsequent sets look for her to get much
better. Her abilities are there even if her support
is not just yet.
"Dude, the fat guy totally just blew up!" -Pink 5
gives me fits. I just can't decide how I feel about
her as a miniature. On the one hand, Triple Attack,
Lightsaber Deflect, and Lightsaber Sweep say, "I'm a
frontline beatstick! Use me to destroy your enemies
and we can rule the galaxy as player and piece!" On
the other hand, her Commander Effect/Force Powers,
and more importantly her modest Defense and Hit
Points, say "Keep me away from the action, as I'm a
delicate flower who will wilt quickly without proper
Herein lies the problem: if you're paying 46 points
for a piece, it needs to be doing a fair bit for
you. Bastila costs too much too use her just for her
command skills, and she's not a good enough
combatant to pay 46 points for just combat ability.
Consequently, she's essentially forced into the role
of backup attacker, a second line piece that handles
mop-up duty while providing Force Valor bonuses to
more capable (or disposable) primary attackers.
Since the Old Republic only has a total of six
pieces, those more capable attackers are either Jedi
Guardians or Fringe pieces (the dynamic duo of Aurra
and Boba leaps to mind). Hopefully the upcoming
Bounty Hunters set will give Bastila some more
friends to bring to the fight. If not, Bastila costs
the same as two Jedi Guardians, who might just be a
I should make special mention of Battle Meditation.
This is one of the most interesting Force Powers
they've yet given us. While you can use it just for
the extra combined fire bonuses to your squad (and
that's perfectly good), it can also wreak havoc for
certain opposing builds that may depend on combined
fire. Since it's going to be completely useless
against many squads (droid-centered or melee-heavy
squads, for example), they've gone and made it
completely optional, so you don't have to pay the
points for it in every battle. Nice. In fact, since
her only two Commander Effects are both Force Powers
that she can choose not to use, Bastila has the
interesting distinction of being the only piece in
the game that can be a follower or commander, at the
whim of the player. It's not currently very useful,
but it's fun trivia, anyway.
Overall rating in 100: 2.5 (there's just no one to
team her up with, really)
Overall rating in 200: 3.5 (the more allies to
benefit from her crazy CEs, the better)
Hit Points: 110
Faction: Old Republic
Abilities: Melee Attack, Triple Attack, Unique
Force 4, Battle Meditation, Force Valor, Lightsaber
Deflect, Lightsaber Sweep
Bastilla Shan, is simply, the best the Old Republic
has in thier arsenal... the only Unique, in fact.
Bastilla costs 46 points. She has 110 Hitpoints
which is decent, and is combined with a still-decent
19 defense. +13 defense is yet again, "decent", and
20 damage is "decent." So with decent stats, it
would definatly be her abilites that would make you
want to play her.
She is a Triple Attacker, which is nice and even
unexpected for 46 points. Her Force powers are what
makes her a great piece. She has two "Force"
commander effects. You can choose one or the other
for 2 Force, or do both for all of her force. The
first one is the new ability Battle Mediation. This
gives all of your units that combine fire grant an
additional +2 attack, and the enemy cannot combine
fire. This is a great ability, but ONLY USE IT WHEN
YOUR OPPONENT RUNS A SQUAD THAT COMBINES FIRE. Old
Republic doesn't combine fire often, as right now it
is mostly low-costed jedi beatsticks. The only
reason to use this abilitiy is if your opponent is
running a range squad. The next "Commander Effect."
Force Valor isn't new, but it is still a nifty
ability. This gives all followers in 6 squares +2
Attack and +2 Defense. This seems more logical in
the current Old Republic Army, as you can just send
a horde of jedi led by Bastilla onto your enemy.
Now the next two abilities make me want more force
points for thsi character. If you use both Force
Valor and Battle Meditation, you CANNOT use these
abilities, making them worthelss. However, if you
only choose one, then you can. Neither of the
abilities are ground breaking though, they are
however nice. Lightsaber Sweep is useful in those
certian situations. (Although with Triple Attack,
only when you move) Lightsaber Deflect is just the
great defenseive move we all know and love.
100 Points: 2/5 At 100 points, Bastilla IS half your
army. With her strengths being commander effects,
she cannot be used to her full potential.
Furhtermore, Old Republic leaves something to be
200 Points: 4.5/5 Bottom line: If you are running
Old Republic, run Bastilla. There is no reason not
to run a good "Commander"... the only good OR
here. Plain and simple.
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.