Set: Rebel Storm
Date Reviewed: June 12, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
Sorry, we don't have this card.
Chewbacca. What a Wookiee.
Back in the halcyon days of my youth
(for the purposes of this review, two years ago),
Chewbacca was a really good piece. He was one of the
ones that the designers admitted they costed
“aggressively,” on the theory that it’s good for the
game if extremely recognizeable characters were also
extremely useful. This is why Stormtroopers are
still five of the best points you can spend, because
big ol’ Imperial hordes of wieners make for a really
“Star Warsy” gaming experience.
Chewbacca would be really great, if
the original metagame had shaped up the way the
designers had foreseen (at least, as I theorize they
foresaw). If you really had gone up against hordes
of troopers all the time, the combination of Cleave
and Momentum would be extremely potent, since the
secondary attack granted by Cleave still gets all
the benefits of Momentum, so you could presumably
chop down two opposing (wiener) pieces per round
Alas, the metagame turned out to
revolve around a handful of powerful Uniques, and
poor Chewie couldn’t really compete, with his only
good (as opposed to excellent) numbers and abilities
that required him to get into close combat to do his
best work. Without a particularly good Defense, he
generally fell before he could do enough damage to
really justify his point cost.
Fortunately or unfortunately,
depending on how you look at it, Wizards of the
Coast released a new Chewbacca, Rebel Hero (reviewed
here a while ago) which upgraded the old Chewie in
every way. This was one of the few times when a new
version of a character entirely replaced an old
version, and there is practically no reason to play
the old Chewbacca any more. At least he looks cool.
Overall rating in 100: 3 on his own
merits, 2 when compared to Rebel Hero version
The Good: Well it’s Chewie! He’s a tough melee
opponent, and using cleave with momentum effectively
can give Chewie a great first blow.
The Bad: Maybe he's not so tough ... For only 6
points more, you get the
available in the Universe pack.
The Ugly: The Rebel Hero version is just too good to
want to downgrade to the original. Those six points
make Chewie a bodyguard and repair-guru.
100 pt. game: 3 (He’s a tough brawler if he fits
your strategy) 200 pt. game: 1 (Don’t be cheap spend
6 more points and get Chewie, Rebel Hero!)
Welcome, Star Wars fans, to Rebel Scum Week! Today,
we start with Chewbacca from Rebel Storm. Sorry to
say, though, this is scum compared to the Chewbacca,
Rebel Hero. Instead on speaking on where he is
strong or weak, I'm going to compare it to the
Universe Chewbacca. Here is RH's stats:
No offense, but since Chewbacca, Rebel Hero exists
in this game, this one is (unless you need EXACTLY
24 points and love Chewy)REBEL SCUM!!
100 PT: 1/5
200 PT: 1/5
"May the force be with you."
Cleave (Once per turn, if this character defeats an
adjacent enemy by making an attack, he may make 1
immediate attack against another adjacent enemy.)
Momentum (If this character has moved this turn, he
gets +4 attack and +10 damage against adjacent
enemies.) Rebel Storm 3/60 Rare
Hey, everyone, this is tjmk. I was over at the DBZ
card of the day for about a month a while back, but
I don't play that game anymore, so now I'm over here
helping out the folks doing the mini of the day for
one of my first and favorite obsessions, Star Wars.
So, let's get down to it.
Here he is, the big "walking carpet" himself,
Chewbacca. He's pretty solid with good HP for a
ranged character, good damage, and a decent attack
for a unique. Cost wise, he'll take up about a
quarter of your squad, but he should hang in there
for a while with a decent defence, low compared with
your standard Jedi, but a good defence for a
shooter. My only gripe about him is actually
something that makes him better. I don't quite
understand why a shooter character has melee
oriented special abilities. Cleave is a fun ability,
and coupled with momentum makes it all the more
enjoyable, but why would you want one of your better
ranged combatants to rush into the battle like that
just to utilize his abilites? Granted, when using
his abilities you'll be getting a +12 on your attack
for 30 that, assuming you take someone out, will be
hitting two guys even after you've moved, pretty
nice I'll say, but to me it just seems as though
Chewie is trying to do too much. His abilities make
him very versatile, so if you've already got good
shooter and good melee characters then he can get on
board to fill it out, but if you are looking to fill
a hole in your squad and need a particular
position/job filled (a shooter, or a melee
combatant, for example) then this guy is not your
piece. Don't get me wrong, I like him a lot, but he
isn't quite a good enough shooter to fill your main
position for that, and his melee abilities really
are just augments for when the battle needs to get
close, seeing as his defence isn't good enough to
withstand too many attacks.
Bottom Line: Once you've got your squad worked out,
and you're looking for another piece to put in, if
you have enough room then please use this guy.
He is good, he just isn't a guy to build a squad
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