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Chewbacca
Set: Rebel Storm
#3/60

Date Reviewed: June 12, 2006


Image from Wizards.com

Rating: 2.0
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Sorry, we don't have this card.

 
Ten-Eyed
Man

 

Chewbacca. What a Wookiee.

Back in the halcyon days of my youth (for the purposes of this review, two years ago), Chewbacca was a really good piece. He was one of the ones that the designers admitted they costed “aggressively,” on the theory that it’s good for the game if extremely recognizeable characters were also extremely useful. This is why Stormtroopers are still five of the best points you can spend, because big ol’ Imperial hordes of wieners make for a really “Star Warsy” gaming experience.

Chewbacca would be really great, if the original metagame had shaped up the way the designers had foreseen (at least, as I theorize they foresaw). If you really had gone up against hordes of troopers all the time, the combination of Cleave and Momentum would be extremely potent, since the secondary attack granted by Cleave still gets all the benefits of Momentum, so you could presumably chop down two opposing (wiener) pieces per round with him.

Alas, the metagame turned out to revolve around a handful of powerful Uniques, and poor Chewie couldn’t really compete, with his only good (as opposed to excellent) numbers and abilities that required him to get into close combat to do his best work. Without a particularly good Defense, he generally fell before he could do enough damage to really justify his point cost.

Fortunately or unfortunately, depending on how you look at it, Wizards of the Coast released a new Chewbacca, Rebel Hero (reviewed here a while ago) which upgraded the old Chewie in every way. This was one of the few times when a new version of a character entirely replaced an old version, and there is practically no reason to play the old Chewbacca any more. At least he looks cool.

Overall rating in 100: 3 on his own merits, 2 when compared to Rebel Hero version

Overall rating in 200: 2

 
vornargith Chewbacca
Cost: 24
HP: 100
Def: 17
Atk: +8
Dmg: 20

Abilities: Unique / Cleave / Momentum

The Good: Well it’s Chewie! He’s a tough melee opponent, and using cleave with momentum effectively can give Chewie a great first blow.
The Bad: Maybe he's not so tough ... For only 6 points more, you get the super-duper-self-cleaning-rebel-hero version available in the Universe pack.
The Ugly: The Rebel Hero version is just too good to want to downgrade to the original. Those six points make Chewie a bodyguard and repair-guru.

Rating:
100 pt. game: 3 (He’s a tough brawler if he fits your strategy) 200 pt. game: 1 (Don’t be cheap spend 6 more points and get Chewie, Rebel Hero!)
 
ninjaduelist Chewbacca (Rebel Storm)

Faction: Rebel
Cost: 24
HP: 100
DEF: 17
ATK: 8
DMG: 20

Unique
Cleave
Momentum

Welcome, Star Wars fans, to Rebel Scum Week! Today, we start with Chewbacca from Rebel Storm. Sorry to say, though, this is scum compared to the Chewbacca, Rebel Hero. Instead on speaking on where he is strong or weak, I'm going to compare it to the Universe Chewbacca. Here is RH's stats:

Faction: Rebel
Cost: 30
HP: 120
DEF: 17
ATK: 9
DMG: 20

Unique
Bodyguard
Cleave
Demolish
Gunner
Industrial Repair 10
Momentum
Repair 10

So, in other words, you are spending +6 points for this:

+20 HP
+1 ATK
Bodyguard
Demolish
Gunner
Industrial Repair 10
Repair 10

No offense, but since Chewbacca, Rebel Hero exists in this game, this one is (unless you need EXACTLY 24 points and love Chewy)REBEL SCUM!!

100 PT: 1/5
200 PT: 1/5

"May the force be with you."
 
Joshua Kehe

 

Chewbacca
Cost: 24
HP: 100
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he may make 1 immediate attack against another adjacent enemy.) Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies.) Rebel Storm 3/60 Rare

Hey, everyone, this is tjmk. I was over at the DBZ card of the day for about a month a while back, but I don't play that game anymore, so now I'm over here helping out the folks doing the mini of the day for one of my first and favorite obsessions, Star Wars. So, let's get down to it.

Here he is, the big "walking carpet" himself, Chewbacca. He's pretty solid with good HP for a ranged character, good damage, and a decent attack for a unique. Cost wise, he'll take up about a quarter of your squad, but he should hang in there for a while with a decent defence, low compared with your standard Jedi, but a good defence for a shooter. My only gripe about him is actually something that makes him better. I don't quite understand why a shooter character has melee oriented special abilities. Cleave is a fun ability, and coupled with momentum makes it all the more enjoyable, but why would you want one of your better ranged combatants to rush into the battle like that just to utilize his abilites? Granted, when using his abilities you'll be getting a +12 on your attack for 30 that, assuming you take someone out, will be hitting two guys even after you've moved, pretty nice I'll say, but to me it just seems as though Chewie is trying to do too much. His abilities make him very versatile, so if you've already got good shooter and good melee characters then he can get on board to fill it out, but if you are looking to fill a hole in your squad and need a particular position/job filled (a shooter, or a melee combatant, for example) then this guy is not your piece. Don't get me wrong, I like him a lot, but he isn't quite a good enough shooter to fill your main position for that, and his melee abilities really are just augments for when the battle needs to get close, seeing as his defence isn't good enough to withstand too many attacks.

Rating: 3.5
Bottom Line: Once you've got your squad worked out, and you're looking for another piece to put in, if you have enough room then please use this guy.
He is good, he just isn't a guy to build a squad around.
 


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