Today we look at the first common figure form the
game, but after today and Friday he won't look so
The easiest comparison for Sev is going to be the
the ARC trooper. For two less points you get -10 HP,
+1 DEF, -1 ATK, and equal damage. But Sev also gains
accurate shot, deadeye, and stealth. One other thing
of debate before the release that is noticeable by
its absents is that Sev is not unique.
In some ways he is much better than the ARC, but in
some ways he is worse. The accurate shot and stealth
are great, but there is something that can be said
for having that 10 extra HP in a world where almost
every character any more can find a way to do 30 DAM
a turn, which includes Sev. If you can get him to a
spot where he can shoot without having to move he
becomes a 30 DAM piece.
Having said that, Sev has access to some serious
help that the ARC hasn't had. There are two new
Commanders in this set that make Sev a killer piece.
He can gain double attack from General Windu or
super stealth from Bacara, who we will review
Friday. With Order 66 he can join the imperials
through Sith Lord and team up with the likes of
Thrawn for a +3/+3.
100pt: His potential here is basically the low ATK
power. Bacara could almost make Sev a tournament
worthy piece at 100pts, but the low attack and
single shot will be hard pressed to hit most uniques
and characters with deflect.
200pt: Here he shines with the help of Bacara and
other commanders. Right now it looks like Sev squads
are the teams to beat in 200 pt DCI. There are some
nice hate squads out there, but they generally fall
hard to everything else. Sev makes a very nice
addition to any republic or imperial squad. With the
new wave of clones and commandos Emperor Palpatine,
Sith Lord has a new lease on life.
Accurate Shot This character can attack an enemy
with cover even if it's not the nearest enemy.
Deadeye On this character’s turn, if it doesn’t
move, it gets +10 Damage.
The Good: One of the most useful characters in the
game … nice attack, non-unique with accurate shot
and dead-eye give Sev a 30 damage potential anywhere
he can point his gun! A whole squad of these guys
with Boss giving an extra attack spells trouble.
The Bad: Order 66
The Ugly: Doesn’t benefit from Clone Commanders’
effects … (not a trooper)
100 pt: 4.5 – May have trouble with single high
level jedi who close the range gap, but if you keep
your line of fire clear, several Sevs can mow a jedi
down before he closes to melee.
200 pt: 5 – these commandos will have plenty of
support to work their magic picking off targets.
the republic this week, we have a republic commando
Sev. Lets look at the stats.
Accurate Shot, This character can attack an enemy
with cover even if it's
not the nearest enemy.
Deadeye, On this character’s turn, if it doesn't’t
move, it gets +10 Damage.
Order 66, A character with this special ability may
be in a squad with
Emperor Palpatine, Sith Lord, regardless of faction.
previous sets whose names contain the words "Clone
Trooper" are also
considered to have Order 66, even though it is not
printed on their stat
Stealth, If this character has cover, it does not
count as the nearest enemy
for an attacker farther than 6 squares when choosing
Not a bad skill set. To be honest, I grew tired of
sev when a friend of
mine made a sev squad. Being non unique, you can use
as many of this
character as you feel like. His accurate shot,
deadeye combo is painful.
30 damage to any character he chooses is just harsh.
The 9 attack makes it
a little harder to hit certain things, but with the
accurate shot you will
probably be targeting lower defense characters,
simply because you can. The
other thing is stealth. Being able to shoot anything
but not be shot at in
return is a very good trait for any character. His
defense and his low hp
of 30 make him easy to remove (my kyle had fun doing
so) and the order 66
means palp is perfectly safe, or can use them.
100 points: I am a bit biased after my windu killed
off 4 with a whirlwind
attack, then kyle killed about 3 in another game
only taking one hit. So,
for bigger characters, sev is no threat. But for
surgery on commanders you
may just want one in your team. 3/5
200 points: He makes a very nice grunt. Still, at
under 2 to one hit to
cost, I like using a bit lesser things with a lower
price and a higher hit
to cost. still 3/5
Continuing on with WOW week, we have one of the
Republic Commandos. Today, we have Republic Commando
- Sev as our guest of honor in the Minis of the Day.
For starters, he costs 16 points. Therefore, he can
squeeze into most squads with ease, and is also
Republic, working alongside the Jedi. With 30 HP, he
is somewhat easy to kill, which is bad, but with 17
DEF (21 via cover) he can avoid an easy defeat. 9
ATK isn't too bad for his cost, but 20 DMG is not
too bad. Pretty much, aside from the feeble HP, he
has somewhat decent stats.
Sev has Order 66, which can be good or bad
(depending on where ROTS Palpy lies). However, the
reason this piece may be used in squads is this:
Accurate Shot, Deadeye and Stealth. Accurate Shot
shoots down Gonks and other support pieces that lies
upon enemy lines, Deadeye to beef up the DMG to 30,
which is good for a 16 point piece, and Stealth to
avoid firing squads such as droids or other
troopers. So, he has a few good tricks up his
In 100 PT, he is a good filler for the Republic
wherever you need him, but can get even better
support in 200 PT. It just depends on how you use
him, that's all. Would I use him? Perhaps. Should
you? If you need a shooter. So, the rating for the
day is this:
In 100 PT: 3/5
In 200 PT: 3/5
"May the force be with you."
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