Today we come to perhaps the best character in the
game. Aurra Sing is one of the few characters that
have absolutely no downsides to her. She is fringe,
so she can fit into any squad you build. Okay,
Droids may be a bit of a stretch, but even there it
could work. The other thing she has going for her is
that she only costs 37 points, making her cheap
enough to not cost you too dearly to fit her in,
unlike Boba Fett at 50. Another thing she has over
Boba is 20 more HP and one more defense point,
making her harder to kill than Boba.
Her attack is both better and worse. Where she
benefits is that she doesn't rely on uniques to get
her attack up like bounty hunters do. She simply
needs to stand still to get the +4 from her careful
shot. Here she trails Boba by a single point, BUT
against characters with force ratings she gains an
extra +4 from her jedi hunter. Since Jedi have the
highest defenses in the game, this makes her a +19
ATK. In short she isn't going to miss much, as long
as she can sit there. The other plus is that Jedi
will also suffer an extra +10 DAM from jedi hunter
causing 30 DAM total. Gonk her up and it is a Jedi's
Aurra of course has accurate shot. This makes her
able to shoot anyone on the board, so like Boba, she
can pick off support pieces or make sure that the
opponent's beat stick is in sad shape by the time it
moves in. Aurra is a follower. She can benefit from
all CE's for followers, and gain boosts to her ATK
as well as DAM, making her that much more lethal.
Aurra also has two force, being a fallen Jedi. This
gives her the ability to reroll bad attacks or move
two extra squares during her movement. She also has
something not all jedi have - a force power. Most
people prefer to use Aurra to sit back and blast
away, but she can also be a good point when the army
build requires it. She has the HP and DEF to survive
leading an assault. Once she can base a few
characters, she can use her sweep to get multiple
attacks off. This can make her very deadly against
Jedi who have to base her to hit.
The only downside is that she is a clone strike
piece, and is very expensive to obtain, but well
100/200 pt: She is the same in either - down right
awesome! You will see her in most every build for
those that have her. She is long range support for
those that need it, or point leader for armies that
need protecting. Her lone enemy is the Viper droid.
She may end up shooting herself, but her force
points are good for rerolls on the failed saves.
While Boba may take Aurra down head-to-head, Aurra
has the versatility to fit into more armies. She
earns her 37 points with ease.
"Dude, the fat guy totally just blew up!" -Pink 5
We are talking
about Accurate Shooters this week, and we discussed
perhaps the best overall character in the game, Boba
Fett, on Monday. Today, we will look at another
character who makes a strong an argument as Fett for
that title: Aurra Sing.
We'll get to the nitty gritty of what makes Sing so
darn good and get it out of the way: 37 points, 130
HP's, 21 Defense, Accurate Shot, and Jedi Hunter.
She has an Attack and Damage stat, of course, which
are +11 and 20, respectively. She also has one more
Ability, Careful Shot +4; in addition, she has two
Force points to use on rerolls, movement, or her
lone Force power: Lightsaber Sweep. It is the
combination of her cost, and the first
stats/Abilities I mentioned that truly make her so
dominating. Everything else is just a bonus.
At 37 points, she can fit into a large number of
squads, at the 100 and 200 point level, while
leaving plenty of room for support; and she needn't
be the focus of the squad.
Jedi Hunter allows her to hit Force users with a +15
Attack for 30 Damage. That can be boosted to +19 if
Careful Shot +4, which gives a +4 bonus to Attack if
you do not move, is taken advantage of. Accurate
Shot keeps those Jedi /Sith (or "lucky" figures like
Han) from hiding behind a wall of fodder, since sAS
allows her to ignore the legal targetting rules.
Her Lightsaber Sweep is great for fending off a tag
team of Jedi/Sith, most of whom have the Melee
Attack restriction. To deal damage, they will have
to base her. Since moving in such a situation
results in much damage, Sing can make use of Jedi
Hunter, Careful Shot +4, and Lightsaber Sweep;
allowing her to attack each adjacent Force user
once, to the tune of 30 Damage, easily applied by
virtue of a +19 Attack.
Her HP's and Defense are a huge advantage over what
Fett brings to the table (although his stats,
Abilities, and sheer damage potential make him every
bit worth the cost), allowing you to play her a bit
more aggresively, when you nay be backing off with
Fett. A one point boost to Defense may not seem like
much, but it is huge.
Consider this: If Aurra fires at Fett in cover,
using Careful Shot +4, she needs a 9 to hit. Fett
firing at Aurra also needs a 9 to hit, despite
having a +16 Attack against her (she has only a +15
utilizing Careful against Fett). Granted, Aurra has
to stick her neck out, risking 40 Damage, and stay
put to do so, otherwise she needs a roll of 13 to
pop Fett in cover. Her point cost and stout HP's
allow her to do just that. She can take the risk for
a couple of reasons Fett can't. Force points allow
her to reroll a miss, Fett can not lay claim to such
a feat. She could fire after Fett has, and assuming
she hits Fett ( and he hits with Double), they are
both sitting at 90 HP's, courtesy of that 20 HP
boost she has. Yet Sing has an extra 13 points of
support. Which goes a long way in a squad. This game
isn't figure versus figure, where barring extreme
luck, Sing will lose to Fett in a shootout. It is
about finding th e right balance of characters for
the cost, which Sing allows you to do easier than
More so than anything else, Sing may have surpassed
Fett as the number one gun, due to Han, Rebel Hero.
His CE allows her to deal +10 Damage against
unactivated figures. Her Accurate Shot lets her
dictate whom she plans to shoot, and Force users
really need to watch out, as she will pound them to
the ground with the aftershock of her now 40 Damage.
In addition to Han, you can also bring in Lobot, and
you have what many consider to be the best squad in
the 100 point game. Lobot gives the necessary
Override needed in a tournamet setting to deal with
R2; yet, he also gives Reinforcements 20 which
allows you to tailor the squad to your needs. If you
see Vader, JH across the table, bring in a Gonk to
effectively give Sing Double Attack, and watch your
opponent cry. It is Sing's low point cost that
allows a combination like this to even be possible.
Which brings us right back to square one. Sing is a
powerhouse due to her low cost of 37 points, she is
Fringe and can be put into any squad, is subject to
CE's, and her high Defense and HP's are more akin to
a Jedi restricted by Melee Attack; than a non-Melee
who attacks from across the board.
She doesn't have the best sculpt around, but it
isn't horrible, though the painting isn't the best
on most (if not all, and this is a Clone Strike
problem all around). If you don't own this figure
yet, well, good luck finding her for less than about
$50 US. She is certainly worth it; if you play
hardcore, cutthroat tournaments, or are huge into
the EU, and collect all that is Star Wars. For those
of you who want one, hope the price drops a bit with
the very limited re-release. Don't hold your breath,
though, as some "collector" pieces may experience a
small drop; I expect the prices to hold steady, and
then continue to rise, for the "must have"
If you read my review on Boba Fett,
you know that I’m a little puzzled by the “ultimate
badass of the galaxy” status that the fan community
has thrust on him, but since it happened, it makes
sense that his miniature is among the most powerful
in the game.
Why then, is Aurra Sing, who appears
for approximately three seconds in one movie and is
never heard from again, another of the most powerful
pieces in the game? I suppose this is a question for
the philosophers. I’ll settle for reviewing her.
Anyway, check this out: imagine for a
moment that there was a Jedi character in this game
with an excellent Defense of 21, very good Hit
Points of 130, and a respectable attack of +11 to go
with the standard Jedi Damage score of 20. She’s got
Lightsaber Sweep as well, and a crazy ability that
gives her +4 Attack and +10 Damage against most of
the other high-end figures in the game. Oh, and if
she holds still, she gets another +4 to Attack,
virtually guaranteeing a hit on any of the
aforementioned high-end figures. Sounds all right,
right? So if she had a cost of, say, 37 points, that
would be cool?
The problem is, she can shoot, too.
And not in that mamby-pamby,
way, either. She does her full 20 (30 against
Force-users) at range.
Wow, she’s pretty good.
It gets worse. She’s also got
Oh, come on! For 37 points? Along
with her Jedi Hunter, Careful Shot,
I-never-miss-you-ever numbers and abilities, she can
choose her target? And this woman was on screen for
3 seconds in one movie that also contained Jar Jar
I’m afraid so. Add this level of
awesome playability to the fact that she’s from the
legendarily sold out Clone Strike expansion, and you
can start to see why eBay seems to have her around
$70 these days.
Geez. I could almost get a case of
Universe for that.
Strange-but-true anecdote, by the
way: The very first Clone Strike pack I opened
contained Aurra Sing, but mine didn’t have any arms.
I eventually got her traded into WOTC for a new one,
but for a while she made a pretty pathetic sight on
the battlefield, running around and killing people
left and right with her torso powers.
Abilities: Accurate Shot / Careful Shot / Jedi
Force 2: Lightsaber Sweep
This is one miniature I don’t have, and given the
going price to acquire it – I’ll never get my hands
on it. Her stats are amazing considering how much
she costs. She costs just as much as IG-88 and has
50 more hit points and Jedi-killer abilities.
Accurate shot makes her deadly as it is … her
lightsaber sweep tips her over the edge. If any
figure is broken in the game, it’s Aurra Sing. At 37
points, you won’t get a better character (45 seems
like a more realistic cost). If a ban list ever
comes up, she’ll be the first on it, unless her cost
gets an errata.
Downside: I’m not dishing out $70 for any miniature
… ever. Anyone who is willing to spend that amount
on one mini seriously needs to reevaluate their
Rating by Skirmish Size
100 pt … 5/5: At 37 points, you’ll have plenty of
points left over to complete your squad.
200 pt … 5/5: Her abilities and low-cost should
guarantee a place for her in your army.
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