Accurate shot; Cunning Attack; Mobile Attack
CE: Followers within 6 squares gain Advantageous
Han Solo, Rebel Hero is one of the best figs in the
game right now for a number of reasons. He has a
nice 90 HP so he can take some pops and keep going.
The 19 DEF is good. The +11 attack is not real good,
but it can be modified by his abilities. His single
force point is supposed to represent his luck, but I
think they could have found a better mechanic for
this as he is now susceptible to anti-Jedi effects
like Jedi Hunter. The 20 DAM is solid.
His accurate shot is good, not only to pick off
support pieces, but for his other ability. When he
attacks a character that has not activated, Han
becomes a +15 for 30 damage. It can make opponents
think whether they want to activate a big character
early to save them from Han's damage, or to risk it
so they can move a piece they need to move.
Mobile attack is an awesome ability that we talked
about back with Lando. It is a frustrating ability
that makes your opponent come to you while you hit
and fade. This will help Han protect his 90 HP from
your opponent's accurate shooters.
It is his CE, combined with Ackbar, that makes the
rebels so dangerous right now. Characters will
either get +10 DAM from Han or +4 ATK form Ackbar.
Either way everyone just became much more dangerous.
Aurra can now shoot for 30 DAM (40 against Jedi!)
and Boba can double attack for 30 a pop.
100pt: Han is a very big character in the 100pt
scene, and you will find him teamed up with several
characters form Chewie to Aurra to Boba and more.
While Jedi Hunter Vader is pretty much the piece to
beat at this level, Han and Co. can give every team
a run for their money.
200pt: Here you can add in Ackbar to offset Han's
Advantageous attack so your squad is very well
balanced if you add in the right followers. Old Ben
can double for 30 DAM if he gets to go first. Han
turns the rebels into a force to be reckoned with.
Since Han has accurate shot you don't even need to
lead with him unless you need to take down a big
piece in a hurry. He also works well with his buddy
Lando as they can both mobile attack (one early, one
late), frustrating your enemy.
When running rebels at any level, Han Solo, Rebel
Hero is a must!
"Dude, the fat guy totally just blew up!" -Pink 5
Rebel Hero took one of the best figures from Rebel
Storm and made him better. Back in Rebel Storm days,
Han was a tournament mainstay, offering 20 damage,
Cunning Attack, and Accurate Shot (allowing him to
get the most out of Cunning Attack by targeting
figures that hadn't activated yet). He also had a
Force Point, allowing for a critical re-roll and
(sometimes more importantly) to be the recipient of
Obi-Wan's Force Spirit. Yep, RS Han Solo had it all,
and is almost completely obsolete now.
For a mere seven additional points, Han Solo, Rebel
Hero does everything his predecessor did, but adds
two points of Defense, three(!) points of Attack,
ten Hit Points, Mobile Attack(!), and a pretty cool
Commander Effect that allows followers to hit for an
additional ten points if they're shooting someone
who hasn't activated yet. Seven points.
In all fairness, there is one thing that the RS Han
has on the new one, which is the double-edged sword
of being a follower (followers are subject to more
Commander Effects than guys with Commander Effects
of their own). The 28-point Han, backed up by
Admiral Ackbar and Princess Leia, Senator, is a
reasonable substitute for the Rebel Hero, but let's
not kid ourselves; the new Han is better, and a lot
better, at that.
For better or worse, WOTC took one of the
competitive pieces for the Rebels and replaced it
with the competitive piece for the Rebels. Accept no
substitutes, every Rebel squad should use this guy.
Overall rating in 100: 5
Overall rating in 200: 5
Abilities: Unique/Accurate Shot/Cunning Attack /
Commander Effect: Followers within 6 get
Advantageous attack (+10 Damage)
Solo, Rebel Hero is a well rounded character for the
cost of 35… decent attack and defense, his hit
points will keep him alive and his damage is pretty
standard for a Unique attacker. At first glance,
you’ll probably say “It’s too bad he only has one
attack,” but if you look at the abilities he does
have, you’ll contently see why.
He’s an accurate shot – just about mandatory for
your main ranged attacker. His Cunning Attack has
the potential of boosting his attack to +15 and
damage to 30. Solo’s Mobile Attack will enable any
smart player to snipe and hide.
Solo’s force give him a reroll. But it also makes
him vulnerable to Jedi Hunters. The new Yoda of
Dagobah in the Champions of the Force will give Solo
more rerolls by using Yoda’s force points, which may
be more appealing in the larger 200 pt. skirmish.
We’ll see …
His commander effect is best used on grunts with
decent attack scores. When combined with other
commander effects, Han Solo can greatly increase the
damage potential of a well-built grunt squad.
Ratings by Skirmish Size
100 pt: 2.5/5 : his full potential lies in a larger
skirmish where others can benefit from his
protective sniping and CE
200 pt: 4/5
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