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Mini of the Day
 

Chewbacca, Rebel Hero
Set: Universe
#45/60

Date Reviewed: April 12, 2006


Image from Wizards.com

Rating: 3.0
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

 
Sith Dragon Chewbacca, Rebel Hero
Rebel
Cost: 30
DEF: 17
ATK:+9
DAM: 20

Bodyguard; cleave; Demolish; gunner; Industrial repair 10; momentum; repair 10

As good as Hand and Ackbar are, it is really Chewbacca that glues the rebels together and makes them so good. As is his stats are not real great. 17 DEF is a bit small, and +9 for a 30pt character is under the curve, but his 120 HP is awesome.

Chewbacca's strength comes from his utility, the largest being bodyguard. Running support pieces like gonks and med droids are great, but as soon as you run into an accurate shooter they are the first pieces to go down. Chewbacca can keep them alive by absorbing the damage. He can also keep key pieces alive longer so they can dish out more damage (ie - Ben or Luke on tauntaun).

Cleave. When Chewbacca defeats a character he can make an immediate attack. This can be good if you can base several small characters, but the downside is he cant move with this effect....HOWEVER! If you add in Leia, Rebel Hero, she allows you to move 2 squares when you defeat a character as long as the character is within 6. This Turns Chewbacca into a flying furry of fur as he can endlessly mow down lines of grunts as long as can stay within 6 of Leia and not roll poorly. I have had him mow down 8 stormies in a row.

Demolish can be useful for attacking damage reduction characters. Generally Chewbacca stays in the background to help with bodyguarding, but he can bypass the damage reduction, taking down those big pieces faster.

Gunner is semi-worthless right now. Currently, it only works if you have an X-1 Viper in your squad, but with Champions of the Force we are going to get the Atgar Cannon (the dish gun from Hoth) This could be Chewbacca's new best friend. Even then you will probably use his other abilities before this one.


Industrial Repair/repair 10 work well if R2 takes a hit or you are running the Viper. Chewbacca can repair it. Combine his repair with R2 and your Viper will take even long to go down. This will come in handy for future characters, including the Atgar where you will need to keep its HP above a certain level to use it.


And finally we have momentum. If Chewbacca has moved he gets +4 ATK and +10 DAM this attack, making him a +13 for 30 DAM, or 40 DAM with Han, or +17 with Ackbar. Add this to Leia, Rebel Hero's CE, you have one mad rampaging wookiee!

As you can see just by looking at his card, Chewbacca has a lot of things he can do. His utility glues the rebels together. Like Han, he is a must for any rebel squad.

100pt: You won't see him here very often because you need characters that can dish out huge amounts of power, but he can still be effective if paired off correctly.

200pt: Here he gets room to use all his abilities depending on how you want to rebuild your army. Leia makes him a scary offensive pieces while his support of the X-1 viper can make the Viper an even bigger nuisance.


"Dude, the fat guy totally just blew up!" -Pink 5
 
Vesuvan Chewbacca

The walking carpet was reborn in Universe with a vengeance. While the old Rebel Storm Chewie was great his hero incarnation like the rest of the reborn rebels is second to none. Bodyguard is always a great ability and when teamed up with Ben it is even better. Cleave it a great ability to use against horde armies, ever more so when fighting with Leia Rebel Hero. Demolitions is a lot of fun to use against Vader Jedi hunter because unlike most who take on Vader, Chewie is not a Jedi so he last a bit longer than most. Gunner and Industrial Repair are very limited for Chewie because the only mini he can fix and combine fire with is the Viper Droid. Repair is good to use with C-3PO and his draw fire. As with most wookiees Chewie has momentum. Chewie's biggest drawback is his low attack. The one thing that Chewie lacks that I believe he should have is Rapport for Han. All things said Chewie is a very solid mini for any Rebel squad.

Tournament
100pts 3/5
200pts 3.5/5
 
Ten-Eyed
Man
If you read my review of Han Solo, Rebel Hero a couple of days ago, my review for Chewbacca, Rebel Hero is going to sound a little familiar. Once again, WOTC took an existing piece that was pretty good (though not as good as the original Han Solo), and made a phenomenal replacement by tacking "Rebel Hero" on to the end of his name.

Understand that not all new versions of characters are replacements. Yoda, Jedi Master; Luke on Tauntaun; and Emperor Palpatine, Sith Lord are all examples of characters that are different interpretations of their originals, but not clear replacements. Chewbacca, Rebel Hero is not one of these; he's a replacement. The old Chewie sported Cleave and Momentum and decent numbers. He was pretty good, but not terrific. Then the Universe set came out, with all sorts of juicy new Rebel Heros.

For six more points, you get +1 Attack, +20 Hit Points, Bodyguard(!), Repair, Industrial Repair, Gunner, and Demolish. That's actually seven improvements for your lousy six points, though they're not all of the same caliber, as we'll see.
Bodyguard is really the marquee ability here. Many squads depend on keeping a particular character alive, and whether that key character is a support piece or a primary damage-dealer, they can all benefit from 120 extra Hit Points.

Industrial Repair and Gunner give Chewie nice synergy with any Mounted Weapon units you happen to like. I'm hoping that the upcoming Hoth Trooper with Atgar piece will be worth playing, because Chewie is ideal support for it. You can also put him in with a Viper Droid, if you're into that sort of thing (but the Separatists have strictly better support for the big mirror-tank).

Repair 10 is cute, but of limited utility at this point. If you're using C-3PO to draw enemy fire, Chewie and R2-D2 can cooperate to keep him standing.

Demolish is obviously a situational ability, but really nice to have when the relevant situation comes up. Damage Reduction can really ruin your day, but a nice, solid 30 damage Momentum hit from Chewie that also ignores DR will make you feel much more manly and less oppressed by the AT-STs and Acklays of the world.

One thing that bears mentioning about this version of Chewie, however, is that he's not the center of your squad. At 30 points, you might expect him to play a significant role, and he should, but don't think of him as a primary damage-dealer. He only has one attack, and a mediocre Attack rating when he doesn't have Momentum working for him. He exists to support your real damage-dealer, who in this faction is probably Han Solo, Rebel Hero (or some Fringe uberpiece like Fett or Sing). Use him as the king of support pieces and secondary threats, and you'll do well.

Overall rating in 100: 3.5
Overall rating in 200: 4.5
 


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