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Padme Amidala
Set: Clone Strike
#21/60

Date Reviewed: May 19, 2006


Image from Wizards.com

Rating: 3.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Sorry, we don't have this card.

 
Sith Dragon Padme Amidala
Republic
Cost: 15
HP: 60
DEF: 17
ATK: +9
DAM: 10

Double attack
CE: Adjacent followers gain bodyguard.

The King slot of Bodyguard week goes to the Queen of the effect. No other piece in the game pulls off bodyguarding as well as Padme.

Her stats are really good for her cost. A 17 DEF is above average for 15 pt characters, and a +9 ATK isn't too shabby for an attack. She also has double attack, so even without her bodyguard she is not too bad.

But being bodyguard week, she is here for a reason. Every follower becomes a bodyguard for everyone else as long as they are adjacent to her. This is a great effect, but when combined by the super high HP of the Jedi, and the healing power some bring, this makes one hydra of a squad that is near impossible to take out.

Favorite build usually include Clone Strike Yoda, various healers and 2-3 med droids. This squad spreads out the damage to keep everyone alive, while the med droids heal and give everyone 'avoid defeat.' Using CS Yoda also means that Jedi have 2-3 rolls for the avoid defeat. Another good character to use is Anakin Skywalker and his impulsive sweeps, provided most of your followers are unique. You can control who goes down and every time one dies, Anakin gets a free attack. Not too shabby.

The bane to armies like this are lightning/missile/grenade squads since it has to travel in a single pack around Padme.

100pt: She is not worth using here. You cant get the synergy and support you need to make her effective. Also there are better substitutes for you final 15 points than her.

200pts: Here she can be utilized to all her glory, but the squad has to be built around her - namely lots of followers. She is a very specific piece to a very specific army. In it she is outstanding. Outside of it she isn't worth much despite her solid attack stats. If she, herself, had bodyguard it would be different (ie- Captain Typho).


"Dude, the fat guy totally just blew up!" -Pink 5
 
Ten-Eyed
Man
 
Padme Amidala is one of those pieces that people seem to disagree about. Depending on who you talk to, she’s completely awful or one of the best pieces in the game. At 15 points, the piece to compare her to is probably Dengar, who is generally agreed to be an excellent buy.

Defense is a dead heat, and in Attack Padme has a one-point advantage. Dengar does 20 (or “real”) damage, while Padme does only 10 (or “scrub”) damage, but Padme has an extra 20 hit points on Dengar. Padme has Double Attack, while Dengar has Bounty Hunter. This is where Dengar starts to get the advantage, because Bounty Hunter makes it so that he’ll probably land his 20 damage on the targets that matter, while Double Attack may just give Padme the chance to miss twice. Since she lacks Accurate Shot, she’ll probably be shooting at whoever your opponent wants her to be shooting, which is probably the character that she can’t hit.

So I’d probably give the nod to Dengar as the better piece, except that Padme has one of the most interesting and potentially useful Commander Effects in the game. Any follower adjacent to her gets the Bodyguard ability. This isn’t the limited “Wookiees or Naboo Soldiers” deal that some CEs that grant Bodyguard deal in; this works on anyone who’s adjacent to her and doesn’t have a Commander Effect of his own. Damn.

Contrary to popular belief, by the way, followers that Padme motivates to take up a life of guarding bodies don’t just guard her. While the tactics that she works with make you bait for Missiles, Force Lightning, and the like, you can set up cheap clusters of disposable Ewoks to act as bodyguards for, say, Yoda. For extra sneakiness, you can throw a Medical Droid into your cluster, allowing the bodyguards to get the benefit of Emergency Life Support, with Yoda making their saves a little easier. Again, Missiles and such will give this sort of gimmick fits, but it’s a fun build, and really different from a lot of the standard squads.
In the final analysis, as a pure combatant, Padme doesn’t quite stack up to Dengar, but she’s not intended to. Her combat ability is a bonus for the real reason you put her on a squad: her wacky Commander Effect. Incidentally, when Champions of the Force comes out, there will be a cheap Fringe character who can make Savage creatures subject to Commander Effects. When that happens, Acklays will be useable as bodyguards, with Damage Reduction 10 making that job a little easier for them. If you don’t have her, you might want to pick up Padme before June 9th.

Overall rating in 100: 3.5
Overall rating in 200: 4
 


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