This has to be one of my top sculpts from this set.
I just love this sculpt. This thing is a beast, not
only in size but in stats. For roughly 40 points you
are getting a whopping 140 HP, decent Def, +1 ATK
over the norm for droid bases, and a base 30 damage.
Using droid CE's it can either double attack at a
_+21 for 30 DAM, or run up and smash your opponent
for 40 DAM with the same attack if Grievous is still
It would have been nice to see something like DR on
the big one, but this is still a very solid piece.
140 HP means you can forget the BG droids that you
need for many of the other smaller droids. It one
big downer is that it is a huge, and they are hard
to both hide and maneuver. Add in a bit of repair
though and this thing can cause some real
punishment. That and it looks like a mother spider
and a bunch of baby spiders when partnered with the
smaller crabs. Other than that, there really isn't
much to say about this guy
100pts: Droids just need to much CE help to be
effective here. Plus, you don't run huges in 100pts
- ever! You can lose by map choice.
150pts: Here you can give it some help. I don't
think its going to be a top squad, but if you build
it right then there is a good chance that it will at
the least be competitive. Same map problems here.
200pts: Here it can be a very good piece. As i said
above, being a huge makes it hard to maneuver and
hide on the maps for 200, but it can bring in enough
help to really dish out some damage. I like this
piece. Its not a great piece, but it is a very good
piece and is worth running in any CIS droid army.
"Dude, the fat guy totally just blew up!" -Pink 5
The Huge Crab
Droid, while not the most inspired piece in the
game, is an extremely solid addition to the
Separatists. Starting with more hit points than
anything in the game at this point cost, the HCD
adds an acceptable Defense, an excellent base Damage
score, and the often useful Momentum ability. Its
Attack rating, while not stellar, is great for a
faction that can give up to +12 in bonuses to most
of its soldiers.
The key to using any Separatist droid is synergy.
You build a squad that includes Battle Droid
Officer, Super Battle Droid Commander, Geonosian
Overseer, Wat Tambor, and/or one of the commander
versions of General Grievous, then go to town with
powerful droids. You try not to waste points, so if
you’re using something that grants Double Attack to
all your droids, you don’t include any droids that
already have it. This is where a piece like the Huge
Crab Droid shines, as its really just a big bank of
hit points and damage output, waiting to be
enhanced. Grant it that Double and some Attack
bonuses, and it will consistently lay down damage
for you, and survive for a good long time with its
Vader-like 140 hit points.
The other important use for the HCD is as a blocker.
With its Momentum, you have a solid attack on the
round you move it to intercept, and its huge base
makes it a good choice for keeping enemies away from
your support pieces (the aforementioned Wat Tambor,
et al). As usual with huge pieces, however,
maneuvering can be tricky (depending on map choice),
so watch for that.
Like its merely large cousin, the Crab Droid, the
Huge Crab Droid is a workhorse for the Separatists.
It’s not the sexiest piece in the Separatist
arsenal, but it’s a completely worthwhile one.
Overall rating in 100: 1.5 (huge pieces rarely do
well in this format)
Overall rating in 200: 3.5 (just plain solid)
Momentum (If this character has moved this turn, it
gets +4 Attack and +10 Damage against adjacent
The Good: He’s tough – sort of – has a decent
defense and excellent attack for a droid. Support
characters will give this bad-boy double attack and
more attack bonuses. If this droid came with those
abilities built-in, its cost would be more than 39.
The bad: Huge characters are always easy targets.
This guy has only one attack, and you’d be surprised
at how quickly 140 hit points can get reduced to
zero. Have some techs around to patch crabby up when
he takes damage.
The Ugly: I can’t help but feel that this droid
character could’ve come with another ability that
reflected its “Muckraker” nickname. e.g.: clearing
up low objects for adjacent characters, charging
attack or damage reduction … just a thought. I think
I see a Mod-card forming.
100 pt: 1/5 obviously, this droid needs support
150 pt: 2/5 there are squad configurations out there
without the big crab that are more effective.
200 pt: 3/5 if you have a sizeable army, a couple of
these could be good shields – just make sure to have
some techs handy. Wat Tambor comes to mind.
Alright, let’s start with this mini’s hit points.
140. That’s phenomenal for 39 points, it actually
has the most hit points for its cost, there’s no
other mini that costs 39 or less and has 140 or more
hit points. Now onto its defense. When I first saw
this mini’s defense I was a bit confused. Why would
an enlarged mini (that costs 16 more) have less
defense that a shrunken model of itself? Anyway I
never understood that, but I guess it can be
overlooked due to its fantastic hit points. Its
attack score is above its former self, which is
disappointing seeing as how it doesn’t have double
attack. Personally I like droids, and if you’re
going to play this, you should have Battle Droid
Officer. Momentum helps give the Crab Droid an extra
4 attack and 0 damage which isn’t bad. But overall,
it’s just a slightly beefed up version of its former
100pt: 2.5/5 (It takes up too many of your points
and doesn’t even get double attack)
150pt: 2.5/5 (Same reason as 100pt, it doesn’t
change that much)
200pt: 3.5/5 (Here it can benefit from some decent
CE’s and can be put to good use.)
Pose: 3.5/5 It’s a little cool, it looks like it’s
about to crush another mini.
May the Force be
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.