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Dannik Jericho
Set: Bounty Hunters
#25/60

Date Reviewed: November 30, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.5
200 pt: 5

 

 

 
The Fang Dannik Jericho---Fringe

Cost---23

Hit Points---70
Defense---17
Attack---+9
Damage---10

SA:
Cunning Attack
Drain Life Energy
Proboscises
Stealth
Unique

Wow. This is The Fang, reviewing one of, if not the best minis from Bounty Hunters. This guy is the ultimate grunt killer.

For all of you who don’t know who this guy is, he’s the guy in the cantina smoking reefer...not really. He is smoking the ‘Soup of Life’ of people, especially criminals. He is actually over 1,000 years old...a weird creation by Lucas to be honest.

Anyway, he’s the best. 70 health is good, as he isn’t going to die soon. The defense is tolerable. The Attack is good, but the damage isn’t. However, he has several abilities to raise his attack and damage output.

Dannik Jericho has numerous abilities, two of which are new to this game---but I’ll get into those later. Stealth will help to get him into the fray unnoticed. Cunning Attack is good for boosting his attack and damage, but he will probably always hit---and kill his main prey, grunts. It’s a pity that he’s Unique, or I’d play 2-3 of him in 200pt. games. Now onto his new abilities. Drain Life Energy is great. He can replenish his health by annihilating an adjacent foe. Proboscises is okay, it’ll boost his damage output a bit. Don’t play him in 100pt games, because there aren’t enough grunts here. 150 is better, but 200 is the best. However, every single one of the enemies’ guns will be pointed right at him, so keep him in cover, and maybe give him a bodyguard. In closing, he’s one of the best minis out there.

100pt: 2.5 (not enough grunts)
150pt: 4 (better...but not the best)
200pt: 5 (so great)
Pose: 3.5, haha, looks like he’s doing karaoke.

May the Force be with you.

Ten-Eyed
Man
Ah, Dannik Jerriko, blurring the line between high adventure space opera and gothic horror for over 11 years... wait a minute, did Tales from the Mos Eisley Cantina really come out that long ago? Good lord, I'm old.

Anyhoo, the Dannik Jerriko piece is pretty great. For 23 points, his numbers are all perfectly respectable, and he tops it off with some outstanding special abilities. Drain Life Energy is obviously the marquee power here, as any character that can heal itself to full by doing something you already want to do (kill enemy pieces) is a character I want in my squad. While his base damage of 10 is pretty poor, he has Cunning Attack and the icky ability of Proboscises to simulate the extremely icky surprise of having a funny-looking thin man grow tentacles from his face and drink your brain. Topping it all off, he has Stealth, the ability that gets worse with every Accurate Shooter released, but somehow better with each set anyway, due to things like the Bith Black Sun Vigo and Nom Anor.

Nom is certainly one of the commanders of choice to go with Dannik, since super-stealth remains a powerful force in the game. Another one is Grand Admiral Thrawn, who, as usual, finds some things in his huge bag of tricks for every occasion. In this case, Thrawn's ability to control initiative and move Jerriko around the board helps DJ get the most out of both Cunning and Proboscises (the latter ability replaces turn, so he can't usually move and do it). Oh, and even if the attack can't kill the enemy, did I mention that Proboscises can activate the enemy for the round? Presumably it's a terrifying experience, what with the thin man trying to drink your brain with his face tentacles and all.
Jerriko is best suited to killing off grunts, but he does it so well that we can forgive him for being specialized. His Attack and Damage values aren't going to help you put real damage on Darth Bane, but you can sure beat the snot out of his Ugnaught helpers, while healing yourself up, to boot.

Overall rating in 100: 2.5 (not much help against the power pieces that dominate this format)
Overall rating in 200: 4 (a wide enough field where you can afford to invest in a dedicated filler killer)
 


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