Well since we are starting the set with lots of
bounty hunters, we might as well review the ol' slug
himself. Do you have your papers ready? Lots of
them? Good! He makes an excellent paper weight.
Actually he fails here too because he isn't heavy
enough. The poor gravitically challenged snail cant
win for losing.
Anyway, His stats are not half bad. The 80 HP is
good. The 17 DEF is adequate for a non Jedi. +7 is
meh, but passable. The 10 DAM sucks. His problem is
that he costs 50 points. For that much you should
have stats that are the size of a world devastator,
but alas no. The bright side is that he has R30,
which basically a 20 point character, but even at
20pts he is still lacking a purpose. Couple this
with melee and speed 2 and this guy is not only
going nowhere fast, but isn't even making it to the
He has one last little tidbit. His CE gives bounty
hunter followers +2 attack. This isn't very good,
but it can actually be a bit of a help when bounty
hunters are attacking non-uniques with decent
100pts: Hes mean. Hes bad. Hes ugly! He is also
never going to see play here....EVER!
200pts: Okay, here he sucks too, but you can
actually build a decent fun squad with him. The best
strategy here is to team Jabba up with Lobot.
Between the two of them you get 50 pts of
reinforcements (30 & 20. Not a one shot 50). The
plus here is that your opponent can hack through
these 50 points and will have yet to have scored a
single victory point against you. This will work
even better in a timed format. He will work best
with the smaller bounty hunters, but that +2 can go
a long ways towards helping even Boba or Jango
against non-uniques in cover. While he may not win
you much he is fun to dust off every once in awhile
just to say 'Hey, I played a Jabba squad'. Then you
can go back to you regularly scheduled squad
On a side note since i missed the Bib review. They
passed on a real chance to make Jabba playable. They
could have had Bib give him reinforcements +10 or 20
or something. ANYTHING to make him more playable,
but in the end...another blown opportunity.
"Dude, the fat guy totally just blew up!" -Pink 5
Ah, Jabba the
Hutt. Perhaps the least playable piece from Rebel
Storm that still sees regular use, because it seems
like he really could be good (and because he's a
cool representation of a memorable villain from the
Let's start with the good news: Jabba is the
original Reinforcements piece, and still has the
most options for that ability in the game, with his
unsurpassed 30 points of Fringe pieces to choose
after seeing the opposing squad. This can be a
tremendous advantage, without a doubt. Does the
enemy have a lot of Accurate Shot? Grab some
bodyguards. Does the enemy have no Accurate Shot?
Grab some Gonks. Droids? Jawas. Jedi? Vornskr. The
list goes on, and unlike many pieces, who frequently
lose value when a new set comes out, Jabba actually
gets better with every set, as they all give him new
options for his Reinforcements. The other good news
is a decent Commander Effect, giving all Bounty
Hunters a +2 to their Attack ratings. It's not an
incredible bonus, but it doesn't have a range limit,
so he can be sitting in a locked room somewhere and
still grant it to the guys on the front lines.
Oh, and as a final piece of good news,
Reinforcements don't count for points defeated for
your opponent. They'll have to kill Jabba himself in
order to score his 50 points, and the 30 in
Reinforcements is calculated into him.
Which brings us inevitably to the bad news: Jabba
costs 50 points, a price point made famous by the
original Boba Fett (and the idea that they're the
same value to your squad is laughable). Even
counting him as a net 20 points after his
Reinforcements are taken into account, a 20-point
Melee character who does 10 damage and has Speed 2
isn't going to be much help to you. He does have a
great (for a 20-point character) hit point total of
80, but it's pretty lousy for a 50-pointer.
So the secret to playing Jabba is to go ahead and
keep him in that locked room, denying your opponent
his 50 points, and forcing them to fight through his
minions while he grants his +2 to Attack to everyone
on his squad with the Bounty Hunter ability. The
other secret is that a new set, themed around bounty
hunters, was just released, and a number of the
pieces in it become cheaper when used with Jabba. It
also contains 39 new Fringe pieces, and some of
those are bound to work well with him. So here's my
challenge to you: use Jabba, find the new
tournament-dominating build that involves him, and
let me know about it, because I really like him and
want to get more use out of the big slug.
Overall rating in 100: 1.5 (until you prove me
Overall rating in 200: 2 (again, until someone
unlocks the secret awesome built into him)
Hit Points: 80
Fringe Reinforcements 30
Bounty Hunter followers get +2 Attack.
The Good: Errr... well the bounty hunters get
another bonus .... oooo .... oooo... and some fringe
cannon fodder cost 1 less with rapport. Who am I
The bad: He sucks ... even with fringe
reinforcements, you're still effectively paying 20
points for a +2 bonus attack just for bounty
hunters. If this bonus applied to all Non-Unique
Fringers, then he'd be worth his weight (knee-slapper).
The Ugly: Don't let the 80 HP and Defense fool you
... he's never going to see combat moving around at
2 squares per activation. The reinforcement ability
is supposed to give you a tactical edge, but at a
cost of 50, there's really no benefit. Spend 50
points on Thrawn and Mas Amedda ... and a couple of
Jabba is a rather old piece that hasn't seen much
competitve play... and for good reason. However,
Bounty Hunters features new pieces that have synergy
with this guy, is he worth playing now?
First the stats. With Fringe Reinforcements 30, he
is actually only 20 points. For that 20, you get a
solid 80, and a mediocre 17 defense, +7 attack, and
a bad 10 damage. Combined with Speed 2, which is
HORRIBLE, combined with Melee Attack... Jabba is
clearly not a fighter but a in-the-back commander.
But is Jabba worth even that?
Besides his Reinforcements, Melee Attack and Speed
2, Jabba has no abilities. He does, however, have a
commander effect. It's a quite simple commander
effect that gives all Bounty Hunters +2 attack. This
is okay, but not really the boost that you look for
in a commander. This thing can't even "negate"
cover. Had it been +4 attack, he MIGHT see some
uses... but as it stands now, even 20 points for a
sub-par commander isn't worth it.
And that's how he was looked upon up until Bounty
Hunters... where a whole lot of untis have Rapport
with him. However, if anyone has read my previous
reviews, you know how much I love rapport. /sarcasm
It however, can be decent with Jabba. Run 20 untis
that have Rapport with him, and he's a free piece.
Then again, you probally won't have enough room for
many Bounty Hunters after that... making him really
a "why..?" kind of character. Goodie.
100 points: 1/5 Commanders suck here, expessially
200 points: 2/5 It's possible, and his playability
has increased sinse his initial release, but I still
don't think he's practical.
Sculpt: 5/5 LOL! Jabba likes drugs.
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