Set: Bounty Hunters
Date Reviewed: October 10, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 1.5
200 pt: 2.5
points, Calo Nord's stats are nothing to make him
special. 60 HP is too low, 18 DEF is also too low, 9
ATK is... not bad since Bounty Hunter +4 will
usually kick in, and 20 DMG is the average. So what
makes him so special? I'm guessing his Avoid Defeat
and Bounty Hunter +4. He also has Grenades 20 and
Double Attack, which is a good way to wrap up this
In 100 or 200, I'd say that there is better out
there. If you want someone that has Avoid Defeat, I
like Wedge Antilles. However, if you don't like
Rebel and you MUST have someone with Avoid Defeat in
your squad, you could consider him. He's just not
too game-breaking, and probably won't be seen in
many competitive squads.
I never really liked him in the games, but the
translation to a mini i think is pretty good. For 31
points you get a VERY weak 60 HP, a decent defense,
a good attack and average damage. His abilities are
okay, but nothing overpowering. The BH+4 is good as
he gets a +13 against uniques, and double attack
makes him pretty good if you can park him behind
something to keep him safe. The grenades 20 can be
really nice against swarms, but i seem to have
noticed a trend. The more characters you pack
together, the more likely it is that every character
will make their saves. It is sweet to get a grenade
off on 4-5 guys, but it breaks your spirit to watch
your opponent make every save!
Anyway, the saving grace, and oddly very appropriate
to his game character, is avoid defeat. While it is
hard to pull off with any consistency even with
force points, which he lacks, it is still a nice
ability. I she worth 31 points? Well, IG-88 costs 6
more points, has +20HP, +1 DEF, +2 ATK, same damage,
both have double, and does not have AD or grenades.
One more thing he has over IG is that he is a living
follower, so he can gain CEs. I would call that
about on par.
100pts: He needs a way to do 30 DAM here to be any
good. He is just too fragile.
200pts: He will not see much play here outside of
fun squads. If you want to run him, try using him
with CS Yoda. Or if you can run him with the rebels,
Ackbar makes him a +13/+17 which is really good. He
is a thinking man's piece because you really have to
watch him with his 60HP. He is a good piece with a
solid double attack, but that's about it.
"Dude, the fat guy totally just blew up!" -Pink 5
Calo Nord was
supposed to be the Boba Fett of his day, 4000 years
before Boba was a twinkling in his father’s genetic
material. Compared to either version of either Fett,
however, Calo falls rather short. He shouldn’t feel
too badly, though; almost everyone falls short of
the illustrious Fett family.
For 31 points, he has decent damage output, with
Bounty Hunter +4 helping to compensate for his
mediocre Attack value. He also has a respectable
Grenades 20, which is helpful as a Bodyguard
deterrent (expect Bodyguard to be big in the near
future, as a certain piece in the new set has
popularized the Disintegrate ability, and Bodyguard
is the only real defense to it).
The problem with Calo is his survivability. With
only 60 hit points and a lowish Defense of 18, he’ll
only take two or three shots from your opponent’s
main damage dealers. He does have the Avoid Defeat
ability, which generally means that he will take a
third or fourth hit to kill about 25% of the time.
This is cute, a neat nod to how the character worked
in Knights of the Old Republic, but nothing to plan
So is he worth 31 points? Maybe, but you should
definitely be planning to compensate for his
weaknesses. Consider teaming him up with Rodian
Black Sun Vigo and keeping him in the back, well
away from legal targets. For an interesting build,
try him with the original Yoda, who will let him
reroll his Avoid Defeat saves, bringing that 25% to
a whopping 56% or so (assuming I’ve done that math
right; probability class was a long time ago for
The bottom line is that Calo Nord isn’t the best
choice around, but he’s certainly not the worst. As
a Fringe piece, there are lots of choices for his
squadmates, and there just might be some great combo
out there that I haven’t thought of. Happy hunting.
Overall rating in 100: 2 (not enough room for
Overall rating in 200: 3 (exactly average, really)
Hit Points: 60
Avoid Defeat: Whenever this character would be
defeated, make 2 saves, each needing 11. If both
succeed, this character has 10 Hit Points instead of
Bounty Hunter +4
The Good: Overall, shorty has standard stats you'd
expect for a decent bounty hunter. Avoid defeat has
the potential of prolonging his longevity on the
The Bad: Avoid Defeat is probably responsible for
short's cost of 31 and is not reliable.
The Ugly: I loved the character in KOTOR, but I
always felt that Avoid Defeat was more of a
commander effect ... just not worth tagging it onto
an individual. Evade or Blaster Barrage (without
moving) would have fit Calo Nord's profile much
100: 1/5 ... too expensive in this format
150+: 2.5/5 ... you could probably use him here, but
the low probability that Avoid Defeat is going to
keep this character alive still is costly and
Hmmm... it appears we have a new Bounty Hunter to
review today, instead of a remake like every other
Bounty Hunter in this set (with the exception of
Zuckuss). Calo Nord, in my opinion, is like most of
the unique jedi in Clone Strike. Not bad pieces by
any stretch of the imagination, but far too mediocre
to see much play at all.
His point cost is pretty average. If I'm spending 31
points on a unit, I'd like him to be able to deal
out decent ammounts of damage and probally stay in
the battle for a pretty long period of time. Calo
Nord is about average at both of these requirements.
60 hitpoints isn't great, but its the only stat that
is a little below average (then again, not many
pieces in Bounty Hunters has high hitpoints). 18
defense is a pretty solid defense, and +9 attack
with 20 damage is pretty much the norm. As you can
see, his stats are pretty much the average 31 point
stats, with the exception of Hitpoints.
So, we take a look at his abilities to see if they
can bring any advantages to the table. He's a Bounty
Hunter and a Double Attack, which is nice, changing
him to a +13 Unique thwacker, and he also has
Grenades 20. While Grenades isn't the most useful
ability ever, it can deal out some major damage to a
high-activation squad with lots of low-hitpoint
troopers. What seperates himself from other pieces
like him is Avoid Defeat. Basically, if he was to
die, he has a 25% chance not to, and instead have 10
While this certinaly helps considering his low 60
hitpoints, other pieces in this set get Evade, a far
supierer ability. While Avoid Defeat certinally
isn't bad to have, I would rather have 20 more
hitpoints than it... or Evade.
All in all, it seems like quite an average piece and
will be played merely because people like Calo Nord
(then again, this isn't likely as many people aren't
aware of his existance unless they played KotOR)
then because he's actually a playable piece. If you
like Calo Nord, try him out. He's not bad. But don't
expect him to be the legendary piece like a
simularly costed certian Clone Strike
Lightsaber-weilding Acurrate Shotter is. (Oh,
alright. If you don't know what I'm talking about,
look up Aurra Sing.)
100 points: 2/5 Nah, don't bother here. While he is
a bounty hunter, he still won't last long against
Vader... or even Bane, for that matter.
200 points: 2.5/5 Preference. It won't really hurt
you to try him, but there really is no point to try
him either. Pick up someone with Evade instead.
Sculpt: 2.5/5 I have nothing against this sculpt.
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