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4-LOM, Bounty Hunter
Set: Bounty Hunter
#32/60

Date Reviewed: October 13, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.5
200 pt: 3.5

 

 

 
Sith Dragon

 

4-LOM, Bounty Hunter
Fringe
Cost: 33
HP: 90
DEF: 18
ATK: +9
DAM: 30

Bounty Hunter +4; Careful Shot; Droid; Paralysis; Rapport (-1 with Zuckuss); Droid

Today we review the NEW 4-LOM from the BH set. First off i love this pose. While it is not as dynamic as the RS version, the pose is the classic pose from Empire Strikes Back bridge scene.

That aside, for 11 more points you are getting +20HP, +1 ATK, and +10 DAM. the 90 HP is really nice as he can take an extra 20 DAM shot, but in the end it is still the same number of 30DAM hits. His DEF is the same solid 18. His attack of +1 isn't much, but when added to his other bonuses its just that much easier to hit. A +17 with all of his bonuses, is pretty good, but now we are doing 30 DAM instead of 20, so his DAM output is better and that can mean a lot. His rapport can drop Zuckuss by one, which i have not been real fond of. The only character that has a rapport that means anything is Queen Amidala's. With her you can amass enough reduced point to really allow some substantial building room. By running Zuckuss and 4-LOM together, you save 2 points which may or may not mean something in the end. It could mean an ewok/ug or an upgrade to a jawa or something.

But now we get to, what i think, is the single biggest reason why 4-LOM costs a whopping 12 points more. He is the first character to have a ranged paralysis. It may be worth gonking him up. If you can fit in a couple Mistryl Shadow Guards with Windu and you can have a scary paralysis squad.

Now he still has the same drawbacks as the the old 4-LOM. He only has a single non-accurate shot attack and being a unique droid means he is an island unto himself, but has access to the repair people that the old one had.

100pts: Not enough damage for the point cost here.

150pts: Here i am not sure. He is a solid shooter, but his single attack will hurt him just as it did the old one.

200pts: Here he is usable. He has a nice power shot and can have enough help to overcome his shortfalls. The other thing i like is that the old versions of the new bounty hunters are not obsolete simply because of the point disparity between the two. If you get him, give him a go. Find the right squad and he can be very good.


"Dude, the fat guy totally just blew up!" -Pink 5
 
Ten-Eyed
Man

 
If you read my review of the Rebel Storm 4-LOM, you know that I consider him a tough act to follow. Unique Droids are hard to enhance with support pieces, so they have to be pretty self-contained little units in your squad, and I find the 21-point version of 4-LOM to be an admirable example. I’m still on the fence about this newfangled version.
In most ways, adding the “Bounty Hunter” surname to 4-LOM seems to mean slight upgrades to the same piece. He has 20 more hit points, one more point of Attack, 10 more points of Damage(!), and retains Bounty Hunter +4 and Careful Shot. These bonuses, taken together, are worth maybe 5 or 6 more points to me, but the new piece costs 12 more than his predecessor.
The ability that’s supposed to make up those last points is Paralysis, an ability we’ve seen on several pieces in this and previous sets. It’s a nice little stun effect, allowing you to shut the target down for the rest of the round if they haven’t activated yet, save 11. The key difference is that all the other pieces that have ever had it also have Melee Attack. Furthermore, every other piece in this game with a similar ability has, at most, a six-square range with it. 4-LOM, Bounty Hunter can activate Boba Fett from across the board, and that impresses the heck out of me. I just can’t decide if it impresses me 33 points’ worth.
It occurs to me that Grand Admiral Thrawn is about the best synergy you can hope for with 4-LOM, BH. You’ll almost always have initiative, allowing you to take a stab at activating the important piece before he can go, and you can give 4-LOM Force Immunity by just having him stand near Thrawn’s Ysalimiri field. Importantly, this would mean that any Force-users you try to Paralyze will only get the one chance to save, without any pesky Force Points ruining your fun. I may have to try this one out; I’ll let you know how it goes. The one thing to remember here is that 4-LOM lacks Accurate Shot, so a canny opponent is going to make it hard to target the piece you really want to hit. Bring crowd control pieces to clear out the fodder.
Overall rating in 100: 2.5 (a third of your squad, and hard to support)
Overall rating in 200: 3.5 (can possibly keep a much more expensive piece out of the fight)
 


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