Talk about obscure. If anyone is wondering about
where this fig comes from, she is in a 3 second clip
in the Outlander club from epII. It would have been
nice to see slots of these obscure characters go to
someone more meaningful, say a OR or NR slot, but oh
Okay, in game terms, this piece isn't too bad. Most
18-19 pt characters you are going to see getting
regular play are 30-40 HP so the fact she has 50 is
very good. Her DEF is average for the cost and her
attack is a point or two above the curve. Her damage
isn't very good by itself, but she has plenty of
help here. If she gets her cunning off, then she is
a +15 for 20 DAM, and if that wasn't good enough if
your opponent fails their save the get another 20
tacked on. A +15 for 40 DAM is incredible for 19
100pts: I dint think there is enough room to make a
lot of use for her. Any success would rely on
getting at least two of the 40 DAM hits off, which
isn't going to happen.
150pts: Here she may see some play, primarily in a
Nom squad. IF you can get a 40 DAM blow off and then
blow up for 20, then you have a 19 pt character that
just did 60 DAM before dying. That's not too shabby.
200pts: Here she can be in about any squad, but will
work best again in either a Nom squad or Thrawn
squad for the cunning and immunity. I am not overly
impressed with her as there is a lot of luck
involved with her. She may get a 40DAM hit in or
0-10 DAM in before dying. Its hard to say. For 19
points she is cheap enough to experiment with, but
in the end she will be most effective in a Nom Bomb
Ayy, Ayy, Ayy!!! Twi’lek’s have been the best
looking aliens in the Star Wars universe for years,
and Ayy Vida is no exception. But don’t let this
beauty fool you. She is more than meets the eye.
Pros: Let’s start with her stats. 50 HP and 16 Def
run on the high side for 19 pt figures. Her base
attack of +11 is very high for her price. So far, so
good. Stealth will help her to sneak up on her pray
without getting picked off in the process. Just
beware of Accurate Shot. She also has a possibility
of doing 40 Dam on a single hit (+10 Base Dam, +10
Cunning Attack, +20 Poison). And if you hit, there’s
a chance for Paralysis. With an attack of +15 on an
inactivated figure, the chance of landing either
Paralysis, Poison, or both is very good.
Cons: 16 Def is decent for her point cost, but be
careful who she faces. 50 HP go by fast when put up
against someone with an Atk that’s as big as your
Def. Keep her hidden with Stealth until you can make
the most of her Atk. If you send her in too fast,
she’ll get eaten alive.
100pts: She will do well here if used properly. 3/5
150pts: 150pt tournaments are popping up more and
more. There is more strategy available here than
100pt, and more room for CEs. AyyVida is a perfect
follower for a Bith Black Sun Vigo or a Wequay
Leader. Many other commanders come to mind as well.
200pts: This format is perfect for Stealthy figures.
Drop some decent CEs on her and see what she can do.
Gen Windu, Yoda, Thrawn…etc. 5/5
life on Coruscant is apparently deeply, deeply
dangerous. Besides obvious threats like
shapeshifting bounty hunters and weak-minded death
stick merchants there looms the ever-present threat
of poisonous exotic dancers. Ayy Vida is one such
For 19 points, Vida is a steal. While she is a melee
piece, she does have Stealth to help her get close
to the target (and Stealth itself can be enhanced in
a few ways these days). She has a respectable +11
Attack, with Cunning Attack to help her boost it
further, and both the benefits of Cunning and Poison
+20 to compensate for her low Damage score. Oh, and
her 50 hit points put her solidly in the high end
for durability at her price range.
Yes sir; female miniatures in negligible clothing
have come a long way since Princess Leia, Captive.
Consider Vida in a squad with Nom Anor, Rodian Black
Sun Vigo, or Bith Black Sun Vigo to get the most out
of her Stealth. Properly enhanced, she can sneak
around the side of the map to do some commander
assassination. This is key, because she has better
combat stats than most pieces in her price range,
and virtually any support piece. Ayy Vida won't go
toe-to-toe with Lord Vader, but she can beat the tar
out of Wat Tambor, and has a good chance against
Grand Admiral Thrawn. She also comes in under the
magical 20-point mark, allowing her to be brought
into your squad with Lobot's Fringe Reinforcements
or the aforementioned Rodian Vigo's Fringe Reserves.
While not the centerpiece of your squad, Ayy Vida
makes a solid backup combatant. She can also do
exactly what her job description implies, and sneak
around the back to assassinate someone important to
your opponent's squad. Hire her for an evening and
try her out.
Overall rating in 100: 2 (she's not ideally suited
to this format, which generally lacks the support
pieces she's good for killing)
Overall rating in 200: 4 (the 200-point squad
without some support pieces is a rarity, and she'll
probably have no trouble justifying her cost here)
Cost: 19 Pts.
Hit Points: 50
Ok, so I’ll be honest. Before “Bounty Hunters” came
out I had no clue who Ayy Vida was. Apparently, like
most Twi’lek, she’s just another club dancer. So
what made this dancer so special that she got her
own figure? Well, let’s start with her stats.
She starts out with 50 hit points, which for a 19
point piece is respectable. It’ll take most
characters an extra attack to take her out because
of that 10 HP above 40. Her 16 Defense is nothing
special, but not bad for her point cost. The +11
Attack value is above-average for a piece of her
cost and makes her fairly accurate against most
support/grunt pieces. The 10 Damage for 19 points is
bad though. Plain and simple. This Twi’lek’s tough,
but she’s no Aayla Secura.
This is where she starts to shine a bit. Cunning
Attack is always a handy ability to have when you
win initiative and really need an extra 10 damage to
take down a character. If she does indeed go first
she’s a +15 for 20 damage. Not bad for someone who
spends most her time working at a club. Poison +20
means that if she’s adjacent to the character you’re
attacking (which you will be because of Melee
Attack) she does an extra 20 damage with a save 11.
And to add insult to injury she has paralysis, which
can be devastating for bigger characters without
Force points (and even those force users with bad
rolls can get annoyed real quick). So if played
right this 19 pt figure can be a +15 for 40 damage
AND activate an opponent! Yeah, you have to deal
with the fact that she’s a melee character, but
that’s not so bad because of her stealth.
All in all this is a fairly solid piece. She’s a
Twi’lek with no Bodyguard and potential at huge
offense. She’s a cheaper (and in my opinion better)
than Vornskr and should see some casual play. What
makes her special is that she’s a 19 point fringe
character that is always a threat on the board. If
your opponent concentrates on her that’s fine
because it was a small investment and your bigger
pieces won’t get hit as often. If she’s ignored then
she come back to haunt some people. Is she broken?
No. But for 19 points would you expect her to be?
In 100: 2.5/5 (She’s a gamble at 20% of your squad)
In 200: 4.5/5 (With bigger pieces to be afraid of
she can be sneaky and effective here), free access
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