Skywalker, Jedi Master
Force Renewal 1; Leap; Block; Deflect; Sweep; Throw;
CE: Allied force users gain +1 force point
Master Skywalker led the New Republic, but in SWM he
doesn't lead well at all. Most of the best NR squads
are built without him. For 70+ points he needs to
have a ground breaking something, but master
Skywalker is sadly over priced. His stats are among
the cream of the crop, so there isn't much
improvement needed there, and triple is awesome, but
Luke just lacks any type of sufficient power to hang
with Vader, Bane and the like.
Master Skywalker has almost every force power in the
game to that point, which leads to some nice
options, but when the #1 character in the game
negates force use, that really doesn't help matters.
His CE of +1 force point 9/10 times is also
pointless. Corran is the only fig that can make
excellent use of it, with Jaina a close second.
Skywalker has two things that would help him. Either
drop him 10 points or give him master of the force
two. Either of these would greatly improve his
playability. It also doesn't help that the NR is
greatly under represented (only getting Talon Karde
100pts: I do not think i have really ever seen him
here. After getting smoked by both Jedi Hunter and
Thrawn, most people filed him away with the 'rarely
He can be fun here, but dint look for hm to hold his
own against major characters like Vader, Bane or
200pts: I really want to like this piece, but I
don't even like him here. As a fun squad he will do
pretty good, but right now he has no synergy around
him and for his points he just doesn't do enough to
be worth his cost. As I said in the beginning, the
best NR squads will be built without Master
Skywalker. If he would have had assault or Master of
the Force 2 or something then he would be good, but
that 74 points will find a better use against stiff
history of this game, there have obviously been
several versions of Luke Skywalker, the main hero of
the most beloved movies in the saga. Their point
costs for the Rebel Lukes are generally grouped
pretty tightly, at 16 (Luke on Tauntaun), 17 (Luke,
Rebel), 21 (Luke, Young Jedi), and 27 (Luke, Jedi
Knight). Then there's a bit of a gap, until we reach
the staggeringly expensive 74-point Luke Skywalker,
Master Luke is very powerful, but I'm just not
convinced that he's 74 points powerful. The most
obvious piece to compare him to is the 75-point
Darth Vader, Jedi Hunter, released in the same set,
who is simply better. Let's see how much better.
Luke offers very high numbers in every category,
though it must be pointed out that Aurra Sing, who
costs exactly half of what Luke does, has the same
number of Hit Points and a Defense which is only one
point lower. Oh well, everyone knows that Aurra is
rather undercosted; let's move on. Master Luke has
the Triple Attack, Force Renewal 1, Lightsaber
Block, and Lightsaber Deflect that we expect of Jedi
at this point level. He also packs Lightsaber Sweep,
Lightsaber Throw, Force Leap, and Master Speed,
giving him several options both for offense and
The above is all very much like Jedi Huntin' Vader,
but the things that set Vader above and beyond are
Dark Armor and Jedi Hunter, two passive, constantly
active abilities that add considerably to his
defense and offense, respectively. Luke has nothing
even similar, and will never be anywhere near the
combatant that Vader is because of it.
The one way in which Luke does score over his
powerful father is his Commander Effect. It's sort
of like being a Force battery, a la Emperor
Palpatine or Yoda of Dagobah, but instead he grants
one extra Force Point to every Force-rated character
in his squad. This makes Corran Horn happy, since he
can use Absorb Energy one more time, and isn't a bad
thing for anyone (though Jacen Solo can't really
make use of it at all). Unfortunately, unless you're
playing at a very high point total, the total impact
is probably not enough to make him anywhere near as
good as Vader.
Master Luke isn't a bad piece; he's just not the
one-man army that some other pieces in his point
class are. He does have some good defenses and great
mobility, and can be extremely effective with
Overall rating in 100: 2 (he can't carry the squad,
as you have to do when you're three quarters of it)
Overall rating in 200: 3.5
Commander Effect: Each ally with a Force rating
starts with +1 force.
Sorry I haven't done any reviews lately, but I have
been busy with so much work, as well as trying to
seek for a new one. Nonetheless, I'll try my best to
do more reviews in the future.
We start with Darth Vader, Jedi Hunter's
"counterpart" from the New Republic. For 74 points,
he isn't too shabby with some of the stats he
wields. 130 HP is a bummer compared to Vader, JH's
140 (which is also a little low for me), 22 DEF is
decent (JH has 23), 16 ATK (same as JH) and the
universal 20 DMG. His Melee Attack is expected, but
I really like that Triple Attack. However, no Dark
Armor or Jedi Hunter like Vader (couldn't see him
having it, anyway).
As for his force powers, structured very similar to
Darth Vader, Jedi Hunter's. We have Block, Deflect,
Sweep and Force Renewal 1, but take away the Choke
and Whirlwind and toss in Leap and Master Speed for
a more nimble and limber approach for Luke. However,
the Commander Effect is only good if you are amongst
other jedis like Jacen Solo, Han Solo, RH and Jaina
Solo (I know there are a few more).
In 100 point battles... compared to the other
beatsticks controlling the game, I wouldn't suggest
it too much. He's good, don't get me wrong, but
having Bane and Vader around rises expectations.
However, he could win a few matches for you. As for
200, though, he is a beatstick for the New Republic.
However, the New Republic still has a ways to go
before it gets as good as Imperial or Republic (or
Rebel, which I'm trying out lately).
In 100 PT: 3/5 (He's good, but Bane and Vader, JH is
better. Give him a shot if you want, though.)
In 200 PT: 3.5/5 (New Republic still needs more
support before this rating goes up.)
Three weeks until Bounty Hunters comes out! I don't
know about you readers at home, but I'm buying a few
cases of that! Hope to see the Mandalorians become a
powerful faction to ripple the metagame.
"May the force..." That's getting old, isn't it?
Next review, I'll try to get something else.
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