Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day
 

Wat Tambor
Set: Revenge of the Sith
#41/60

Date Reviewed: September 11, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3
200 pt: 4.75

 

Faction: Seperatist
Cost: 35

HP: 30
DEF: 15
ATK: 6
DMG: 10

Unique
Droid Mark
Droid Reinforcements 20
Repair 20

 
Ten-Eyed
Man

 
For my money, one of the best parts of Episode II is when Wat Tambor is seen screwing with his crazy translator gadget and we hear him giving Count Dooku his allegiance in a voice so deep and cavernous as to be a carbon monoxide hazard. I was therefore delighted when the miniature of Tambor was one of the best support pieces in the game.

Wat supports you all through the battle. Right before the fight, but after you've seen your opponent's squad, he lets you pick another 20 points' worth of droids. While you can't break the normal squad-building rules (you can't get an Imperial Probe Droid, for example), you can get Separatist and Fringe droids in any combination. The Bodyguard Droid is an excellent choice, but there are also Gonk Power Droids, R5 Astromech Droids, Medical Droids, or just five basic Battle Droids. The ability to tailor your squad shouldn't be underestimated, and Wat gives you many fine options for that tailoring.

In the middle of the fight, Wat helps you in two ways. First, he can grant an allied droid the Draw Fire ability. In a faction that can't really protect itself completely against Accurate Shot, this is probably the best defense available. Any time you can control who your opponent is attacking, you're better off than when you can't. Try to use Droid Mark on every one of Wat's turns, whether you use it on a 4-point Battle Droid or the mighty X-1 Viper Droid.

Wat's other mid-game help is the stellar Repair 20. He's the only piece in the game that can remove 20 damage at a time on every single turn. Everyone else that can remove damage either does it 10 points at a time or has to spend Force Points to do it, but Wat just keeps repairing and repairing. Obviously this is only good for removing damage from droids, but you're running Wat because you have a lot of droids in your squad, so that's fine.

Finally, at the end of the game (assuming your opponent hasn't killed off such a valuable piece by that point), Wat can help with his modest-but-respectable ability to attack. With a +6 to hit, he's as good as a Clone Trooper, and half again as good as a Stormtrooper, and he doesn't have the Melee Attack restriction, so he can either shoot or combine fire.

Like his on-screen version, Wat Tambor is a classy act all around. He's worth every point in any droid-heavy squad.
Overall rating in 100: 4

Overall rating in 200: 5 (if you're running 200 points and are droid-heavy, there's just no reason not to include him)
 

ninjaduelist
Wat Tambor (RotS)

Faction: Seperatist
Cost: 35

HP: 30
DEF: 15
ATK: 6
DMG: 10

Unique
Droid Mark
Droid Reinforcements 20
Repair 20

Wow, talk about a lot of reviews for this week! Well, here goes...

Between all of the Seperatist leaders that were reviewed this week, this piece would have to be the best. Why? He supports droids better than San Hill or Nute Gunray. After all, San Hill has his own strategy, while Nute Gunray... well, don't run him.

His cost is a bit high for his effects, but with Droid Reinforcements 20 he basically costs 15. For 15 points, you get stats that won't mean too much, as he shouldn't fight. Your droids will be doing that. Not much else to say about that.

One thing I noticed for his special abilities, he as no Melee Attack. Therefore, he can Combine Fire with some of your powerful droids of your squad (Destroyer Droid, Octuptarra, X-1, you get the idea). He has Droid Mark, which could be used to mark something with good shielding such as X-1 or Destroyer Droid. Like mentioned before, he has Droid Reinforcements 20, so you can bring up droids depending on what you're facing. More activations? Use 5 Battle Droids. Need better defenses? Bodyguard Droid. Facing down plenty of Accurate Shooters? Perhaps a BDO and something else worth 11 points. There are plenty of droids to choose from, so it makes him a decent toolbox. As for is Repair 20, great thing to top it all off. After all, I'd prefer to use this over 2 R5 Astromech Droids any day.

In 100 point tournaments, droids don't get enough support here. Perhaps for an X-1 squad, but thats as far as I'd go. As for 200, if you run droids, he'd be a good support piece to throw into the fray. So, here goes:

In 100: 2/5
In 200: 4.5/5
 


Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.