Hide the animals and grab the shampoo! We have
Wow! For a piece people were bemoaning and wondering
why it was even in this set, this is a VERY good
figure. I can think of several figs that would beg
for that 10 extra HP. It is the difference of one
more hit whether its 20 or 30, which can be big. For
only 22 points you are getting a respectable 16 DEF.
The +6 isn't real good, but it has a nice way around
it, and the 20 DAM is solid.
For something that was in the background of the
movie for all of about a 3 second scan of Mustafar,
it picked up some awesome abilities. It can shoot
who it wants, so it doesn't have to try and take on
a Vader or Exar leading the pack. If it can stand
still, all of a sudden it is a +10 for 30 DAM. Add
in Kit or Tarfful and its a +14, or add General
Windu and it can double for that amount.
100pts: Lets face it, unless you are a mega huge
character, you aren't going to work here. This
format is going the way of the Dodo. Although, with
the new Boba and Jango, Bane and Vader could be
getting a run for their money. The flea is neither
big enough or small enough to work here.
200pts: Here i really like this piece. It will be a
fun piece, but with all the CEs out there this piece
can work really well for either Republic or Thrawn
(+19 DEF/+9 ATK) squads. For 22pts you are getting
quite a bit, and i cant stress how big that 70 Hp
will be in helping the flea hang around and be a
Abilities: Accurate Shot, Careful Shot +4, Deadeye,
Next up is the Mustafarian Flea Rider! Despite its
average look, this piece can be pretty good.
His stats are not amazing. For 22 points, 70 is an
okay hitpoints, but 16 defense and +6 attack aren't
too great. The 20 damage is about the norm, though.
His abilities will make him useable though. Accurate
Shot is an amazing ability, this much is known. This
ability can destroy an number of strategies and is
plainly obviously good. Careful Shot will allow you,
by not moving the Flea, have him obtain an extra +4
attack, boosting him to a better +10. Also, thanks
to Dead Eye, he will have +10 damage as well,
rounding to a +10 accurate shot attacker for 30
damage. Not too shabby! He also has Speed 8 which
will allow him to move forward and retreat quickly.
Furthermore, he is a Huge character meaning he will
be harder to get a direct shot on. (Try to figure
that one out, heh.)
I think its a pretty average HUGE mini, and will see
a bit of play. Accurate Shot squads have a new
trick, but this thing seems like it would just die a
tad too easily for it to be extremely good.
100 points: 1.5/5 Its not bad, but I think there are
better things to spend 22 points on than this.
200 points: 3/5 Can get some support here, and can
do a fair ammount of damage.
Sculpt: 4.5/5 Heh. Mustafarians on insects. Cool.
Mustafarian Flea Rider might be the most surprising
(to me) piece in the new set. Somehow, when watching
Revenge of the Sith and seeing the little alien
dudes slowly riding their giant fleas across the
lava-strewn hellscape that is Mustafar, I didn’t get
the idea that they were fast and deadly snipers.
But this is what we’ve got: a 22-point Fringe piece
with Speed 8, Accurate Shot, and the ability to
shoot at +10 for 30 damage if it holds still, with
an extremely healthy 70 hit points and reasonable
Defense. Damn. For Fringe source of Accurate Shot,
you can’t really do any better (though being Huge is
still an issue on many maps). At only five more
points than Boba Fett, Young Mercenary, I expect the
Flea Rider to to see a fair bit of table time, since
some factions have trouble getting the Accurate
support they need, and this crazy bug-rider is a
Overall rating in 100: 4 (unless you’re using DCI
map rules, in which case a Huge piece drops to
around a 2)
Overall rating in 200: 4 (solid, solid investment)
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