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Weequay Leader
Set: Bounty Hunters
#50/60

Date Reviewed: September 19, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3
200 pt: 3.5

 

 
Sith Dragon

 

Weequay Leader
Cost: 13
HP: 40
DEF: 14
ATK: +7
DAM: 20

Cleave; melee; Mighty Swing: Rapport (jabba)

CE: non-unique followers with in 6 gain mighty Swing.

If the guys on Jabba's barge were this good the movie would have ended 30 min unto ep VI. I really like this guy too. For stats alone I would play this guy as is. It is a bit of a downer that he is melee, but for 12-13pts you get a character with an impressive 40 HP, so he will take two shots to be killed from anything short of an AT-ST. The DEF isn't too great, and the +7 is mediocre, but c'mon, this guy only costs 12-13pts!

Once you tack on Cleave and Mighty Swing you get one heck of a grunt killer. This is also a good Commando killer as well if you can get him based without dying. Then again if they are trying to take him out, then they are not touching your beat sticks.

On top of this, he is a commander. He gives followers mighty swing. This is where it gets just plain sick. Jedi Weapons Masters can now triple for 30 DAM with Windu. Sev can shot for 40, and AT-STs can now double for 50 without the need for the stormtrooper commander, freeing up a couple more points, and i am sure that there are several other sick combos that will emerge once this set is widely played. There are just so many solid followers that are going to benefit from this, all the way from Old Republic to New Republic. Granted Republic and Empire have Mas Amedda to take away the range limitation.

100pts: I think this guy is playable here, for no other fact that he will fit with 3 Jedi Weapons Masters, to make them sick. You won't see him much, but he can work here with a little imagination.

200pts: I think in this format this guy, along with some of the other new commanders, will see a LOT of play. It seems that after the introduction of lots of big powerful uniques from CotF, BH will push armies back towards non-unique army squads. Plan on seeing a lot of this guy.

"Dude, the fat guy totally just blew up!" -Pink 5
 

ninjaduelist
Weequay Leader

Faction: Fringe
Cost: 13
HP: 40
DEF: 14
ATK: 7
DMG: 20

Cleave
Melee Attack
Mighty Swing
Rapport (w/ Jabba)

Commander Effect: Non-Unique followers within 6 squares gain Mighty Swing.

Sorry I didn't do yesterday's review, but I was having computer problems. For the flea rider, he'll be okay for drafts, but his low attack hurts him, as well as him being huge. 3/5. Okay, done with him, and caught up for this one.

Okay, for 13 points, his stats are decent, as he'll last for some time compared to other 13 point pieces. His Cleave is.... meh, is Melee Attack is expected, his Mighty Swing is good if he can stay in one place (although his 7 ATK won't hit much without other Commander Effects giving him a boost) and his Rapport is... well, good if you want to use Jabba. However, most will use this beast for his Commander Effect. After all, who doesn't love an additional 10 damage against enemies? After all, can anyone say Jedi Weapon Masters? Perhaps Gundarks with Empathy nearby? Well, you know what I mean, as there are many combos to use with him.

In 100, he's okay with a few Jedi Weapon Masters, as 30 DMG a swing will blow a hole into the likes of Bane or Vader. In 200, Mas Ammeda has a new friend. Just remember it only affects Non-Uniques.

In 100: 3/5
In 200: 3.5/5

"3 DAYS UNTIL BOUNTY HUNTERS!!!!"
 

Zeroph Zeal
Weequay Leader

Points: 13
Hitpoints: 40
Defense: 14
Attack: +7
Damage: 20
Faction: Fringe

Abilities: Cleave, Melee Attack, Melee Attack, Mighty Swing, Rapport (Jabba the Hutt)

Commander Effect: Non-unique followers within 6 squares gain Mighty Swing.

The Weequay Leader is undoubtably an interesting piece. He is a commander who strongly benefits Melee Attacking units. He also has Rapport with Jabba, which really rides on weather there is a new Jabba coming out in the set.

His stats are okay. For 13 points, you really don't expect much, but they aren't terrible. 40 hitpoints is high enough to survive a few 10 damage hits, but 14 defense really won't help you defend too much. +7 attack is average, as is his 20 damage.

His abilities include Melee Attack, which is a real bummer. He also has one of my favorite abilities, Cleave, but he really can't use it to its full potential due to his stats. He has Rapport with Jabba (which is meaningless unless we get a new Jabba.), along with Mighty Swing.

Mighty Swing? WTF is that? That ability that the Tuskens have?
 


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