Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day
 

Zuckuss
Set: Bounty Hunters
#53/60

Date Reviewed: September 20, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1.5
200 pt: 2.5

 

 

Zeroph Zeal
Zuckuss
09-20-06

Points: 22
Hitpoints: 40
Defense: 15
Attack: +8
Damage: 20
Faction: Fringe

Abilities: Unique, Accurate Shot, Bounty Hunter +4, Intution, Rapport (4-LOM)

Wow, I'm pretty dissappointed with this piece. Being one of the most anticipated pieces in the set, its highly dissappointing to see the character be so...
bad.

First with the stats. 40 hitpoints is not the best way to spend 22 points. That's a fact. Expessially with 15 defense. With such scores, Zuckuss is made extremely easy to kill. +8 attack is merely okay, and 20 damage is also merely okay. These stats really dissappoint me, and if he had 20 or 30 more hitpoints, it would really balance this character out much more.

That being said, his abilities do make him better.
Accurate Shot (which has been mentioned more than enough times the past couple MOTDs) is simply a great ability. If you want proof, just look at any of the recent MOTDs and read basically anyone's review.
Bounty Hunter +4 is nice, and boosts his attack to a solid +12 against uniques, another good ability. He also has Rapport with 4-LOM, but Rapport has been proven to be overall pretty useless. (except on Queen Amidala, of course.) Zuckuss does sport a interesting other ability, though, that being Intution. This ability allows Zuckuss, at the start of each round, move 6 spaces. This can actually allow Zuckus to overcome his horrible 40 hitpoints (in a squad with a high ammount of activations, or Sam Hill) by going last, shooting, then moving to a more desireable defensive spot. Of course, if an enemy was to have Accurate Shot which is more than common in this set, Zuckuss is screwed.

100 points: 1.5/5 This falls under the catagory "too fragile for a quarter of your points." Use something else.

200 points: 2.5/5 It's not bad here, I would never play it though.

Sclupt: 4/5 Zuckuss was always a cool bounty hunter.
He's kinda like Plo Koon just not all... jedilike.

 


Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.