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Mini of the Day
Jango Fett,
Bounty Hunter
Set: Bouny Hunters
#37/60
Date Reviewed: September 08, 2006
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Ratings:
Ratings are based on a 1 to 5 scale 1 being the
worst.
3 ... average. 5 is the highest rating.
100 pt: 3.50
200 pt: 4.50
|
Sith Dragon |
Jango Fett,
Bounty Hunter
Fringe
Cost: 56
HP: 120
DEF: 19
ATK: +10
DAM: 20
Flight; Bounty Hunter +4; Double Attack;
Flamethrower 20; Missiles 20; Jedi Hunter; Sniper.
Here we go! One of the signature pieces for the
set! And what a piece. He is 9 pts more expensive
than his older self. the rest of his stats have
stayed the same except that his attack has dropped
by 3 pts. But when we hit the extras, the new Jango
shines over the old. Where the old only had flight,
bounty hunter and double attack, the new one has an
arsenal of weapons we would expect from Fett Armor.
To attack from across the board you now have
missiles, if your opponent is coming after you, you
have the hot gimmick of the set in flamethrower, and
as an added bonus - he gets jedi hunter because they
lopped his head off. AND as if all of that wasn't
enough, he also gets sniper, which makes it much
harder to hide someone in the back of the squad. It
is basically a simple man's accurate shot, which is
what Jango is 'a simple man trying to make his way
through the universe.'
Now is he worth the extra 9pts over the old Jango?
yes. Is he outclassed by the old Jango? I don't
think so. At his price tag he is hard to throw into
an army for support. He pretty much has to be one
of your center pieces you are building around. The
only gimmick the new one has that truly sells me
over the old version is the sniper. While not as
good as accurate shot, it is a great ability that is
almost on equal simply because of the super stealth
squads running around. And agaisnt squads that like
to hide behind vipers and things, it is actually
better.
If you run seperatists then i would use the old
Jango, simply because Seps cant afford to keep
upping the costs on their main characters and be any
good. However, for those that don't know or haven't
noticed, this Fett is fringe! So he can be run with
any squad. Although once you start, i am not sure
the 6pt over old Boba is worth it, but it will hinge
greatly on the metagame in your local area.
100pts: Here he may be the piece that can dethrone
Bane as king of the rock. Run him with Han RH and
you can almost kill Bane in a single turn if you win
init. Jango would be a +18 for 40 DAM, so he would
do 80 and Han would do 30 fo ra total of 110. Bane
is half dead in one turn and there is no guarantee
that Bane is even in striking distance yet. You can
also take out hte bodyguards if they run them by
using the missiles or flamethrower. I can see Jango
doing some real damage at the 100pt scene.
200pts: Here he is yet another great fig. I don't
see him being groundbreaking or really adding
anything major to the game, but he will be good with
whatever team you use him with. He is a great
utility piece that can handle almost any situation. |
Ten-Eyed
Man
|
Jango Fett, Bounty Hunter
Cost: 56
HP: 120
Def: 19
Att: +10
Dmg: 20
Unique, Flight, Bounty Hunter +4,
Double Attack, Flamethrower 20, Jedi Hunter,
Missiles 20, Sniper
Damn. Jango has moved up in the
world. From his humble origins as the poor man's
Boba Fett, identical in nearly all respects but
missing Accurate Shot, we now have a Jango that will
see some real play.
First of all, his numbers are pretty
good. +10 Attack is a little low, but since he has
both Bounty Hunter and Jedi Hunter, he'll actually
be shooting at a +18 against most of the really high
Defenses in the game, which is outstanding. Like his
predecessor, he has Double Attack and Flight,
meaning that he can stand still and double his
damage output or use the terrain to his advantage to
keep enemy Jedi at a distance (and he's immune to
attacks of opportunity if they do manage to base
him).
While Jango still lacks Accurate
Shot, he does have an interesting new combination of
existing abilities. Bear in mind that this is not
official (and won't be until Wizards of the Coast
weighs in on it), but I believe the combination of
Sniper and Missiles/Flamethrower means that he can
target the middle of a group with these area affect
abilities, potentially catching a lot more targets
(obviously contingent on there not being any
terrain-based cover for that middle target). The
threat of this will affect how your opponent is
willing to set up, and if they make a mistake, it
could be an expensive one.
But whether or not you manage to
catch your opponent with his area effect pants down,
you'll probably not regret fielding a 56-point
character that can reliably do 60 damage per round
to any Force-user.
Overall rating in 100: 3.5
Overall rating in 200: 4 |
vornargith
|
Jango
Fett, Bounty Hunter
Cost: 56
Hit Points: 120
Defense: 19
Attack: +10
Damage: 20
Abilities:
Flight
Bounty Hunter 4
Double Attack
Flame Thrower 20
Jedi Hunter
Missiles 20
Sniper
The Good: Where do I start … It’s too bad
this version of Jango Fett wasn’t the one who faced
off with Mace Windu. The outcome may have been
different. Jango BH is packed with a selection of
hurt. He has a gadget for any offensive situation …
long-range area effect with a 50/50 hit probability,
short-range area effect – pain guaranteed, range
attack that is +18 to hit unique Jedi characters and
inflicts 60 damage to the fore-mentioned sods with
double attack. Accurate shot would have made this
guy sick beyond belief, but sniper keeps Jango from
“war-god” status.
The Bad: Is he worth 56 points … yes … so I
guess that’s not bad.
The Ugly: It’s too bad Jango is not
considered “Mandolarian.” It would have been
interesting to see him with mobile attack (the Mando
Commander). But there’s always Lando.
Rating:
100 pt: 3/5 – He’s costly, but he’s an army in his
own.
200 pt: 5/5 – Any beatstick benefits from cannon
fodder |
Zeroph Zeal |
Jango Fett,
Bounty Hunter
09/07/06
Points: 56
Hit points: 120
Defense: 19
Attack: +10
Damage: 20
Abilities: Unique, Flight, Bounty Hunter +4, Double
Attack, Flamethrower 20, Jedi Hunter, Missiles 20,
Sniper
WOW! That's a lot of abilities! I sure didn't expect
this, folks. Jango Fett, Bounty Hunter surely is an
amazing piece. This guy beats out his Sepretist
counsin in almost every way, for a mere 9 points.
And on top of that, this guy is fringe. What's not
to love?
The closet thing we've had to this piece is his son,
the original Boba Fett. I'm going to first compare
the two, here we go. If you run this over Boba Fett,
this is what you get:
+6 points
+10 Hitpoints
-1 Defense
-2 Attack
+0 Damage
- Accurate Shot
+ Flamethrower 20
+ Jedi Hunter
+ Missles 20
+ Sniper
In my opinion, Jango puts his son to shame. For a
mere 6 points, you have gained four abilities, only
losing Accurate Shot (which is somewhat replaced by
Sniper anyway.) and around the same stats. Is
Flamethrower, Jedi Hunter, Missiles 20 and Sniper
worth 6 points, even at the expense of Accurate
Shot? Heck yes!
Let's brake down the abilities, shall we? In case
you missed the memo, Bounty Hunter was always a
great ability. Let's face it. There is nearly always
an Unique enemy on your opponent's squad. Weather it
be Thrawn, or Aurra, or Vader, or some other random
characters, Unique characterse are all over
competitive play. Bounty Hunter raises Jango's
attack to +14 when attacking these fellers. Not too
shabby at all and is needed since Jango has only a
mediocre +10 attack to begin with. To make that even
better, he also has the ever-popular Jedi Hunter.
Attacking a Vader or Aurra or any Jedi character or
character with a Force raiting (yes, even Han Solo-
Rebel Hero and General Grevious) becomes a +18
Attack with 30 damage.
And don't forget about Double Attack. Now that's
solid! While Jango lacks Accurate Shot, Sniper
certainly makes up for it. Sniper is somewhat looked
over as abilities go, but if you have used a
character with Sniper, to know its good. Sometimes
opponents will try to hide some of their commanders
or other important units behind other pieces,
generally to protect them. Jango Fett ruins that.
True, Accurate Shot is the better ability, but if
Jango did have Accurate Shot, this piece would be
broken.
Now to get into Missles and Flamethrower. Anyone who
knows me personally (which I don't believe any of
you do, so I'll just tell you), you'll know that
Missiles is my absolute favorite ability in the
game. Sure, its not the greatest. But I just love to
throw in a Dark Trooper Phase III into my squad just
to use it. Now I'll think I'll throw in this Jango
instead. While 20 damage isn't stupendous, it can
help getting ride of many troopers at a time. If
your opponent's army consists of alot of little
guys, it can certainly be useful if your opponent
forgets to spread them out a bit, which is easier
said than done. Jango also has Flamethrower, which
is a more stable Missles, which the only downside
being that he has to be within 6 squares of the
target. Still, guaranteed 20 damage to up to 9 units
(with the good player averaging around 3-4), it is
more than better than his normal attacks in some
situations. Finally, Flight is a great ability,
plain and simple. It may not seem like much, but it
sure does save a lot of movement in the actual game,
which is a good thing.
The conclusion? My prediction says that the original
Boba Fett is out, and Jango Fett, BH is in. (Of
course, I say this with the bias of not knowing what
the new Boba Fett has in store, too.) It's fringe,
it kills stuff, and hey, he's Jango Fett!
100 points: 4/5 I definitely like this piece here.
With Jedi Hunter, (allowing +18 double attack with
30
damage) he can surely pick apart Banes and Vaders
that you see dominating here. That, and being only
56 points hes only half your army as opposed to all
of it.
200 points: 4/5 Deadly here too. Whatever play Boba
Fett saw, I believe Jango will take away. Just be
careful about his o-kay 120 hit points and 19
defense.
In 200 points, they can go down very quickly.
Sculpt: 4/5 A little overdone in my humble opinion,
but he still looks amazing. |
NinjaDuelist |
Jango Fett,
Bounty Hunter
Faction:
Fringe
Cost: 56
HP: 120
DEF: 19
ATK: 10
DMG: 20
Unique
Flight
Bounty
Hunters +4
Double Attack
Flamethrower
20
Jedi Hunter
Missiles 20
Sniper
... And just
when you thought Boba from Rebel Storm was
sweet...
For starters,
I'm happy to say that he's Fringe and not
Seperatist. After all, IMO, Seperatist lacks
the support that it needs for anything outside
of Droids. That means this guy can be thrown
into any squads, and make it look good. Now
onto business.
From the
Clone Strike Jango, his bounty costs has went up
9 points for factional use, but leaving the
Seperatist and learning a few new tricks, I
would too. 120 HP, isn't too hot, as well as 19
DEF and 10 ATK. Jango from Clone Strike had 19
DEF at 47 points, and had two more attack as
well! Stat-wise, nothing shines. However,
Jango isn't all stats, now is he?
Unique,
Flight and Bounty Hunter was easily predicted,
as the CS Jango also had this. Double Attack is
nice, except I really wanted to see Jango with
Twin Attack. However, why complain? He's
Fringe, so General Windu can help with that.
Also, we have Flamethrower 20, which everyone
saw coming. After all, he wouldn't be creating
a wall of fire for kicks and giggles, now would
he (he gets that from the hunt)? Missiles 20
gives him more range compared to Flamethrower,
but that "Save 11" makes the use of that iffy.
Sniper, meh. I wanted to see Accurate Shot, but
I guess he can't have it all. One of the
greatest things about this piece, however, is
Jedi Hunter. Therefore, when battling jedis
such as General Windu and Qui-Gon Jinn, Jedi
Master (Bane and Vader, also), you'll be
slamming them with 30 damage per swing with 18
ATK!!! I call that nice.
In 100 PT,
he's pricy, but he'd fit nicely. For me, I'll
stick to Aurra Sing, as she fits better in my
squad of choice. In 200, if you need a shooter,
try him. You'll be satisified. After all, Jedi
Hunter, Flamethrower 20 AND Missiles 20? How
could you say no to that?
In 100: 3.4/5
In 200: 4.7/5
14 days until
Bounty Hunters. ^_^
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