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Mini of the Day

Blizzard Scout 1
Target exclusive Hoth Pack

Date Reviewed: Dec. 27, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

 
Sith Dragon Blizzard Scout 1
Imperial
Cost: 54
HP: 120
DEF: 15
ATK: +10
DAM: 40

Unique; Twin Attack; Charging Fire; mounted Weapon; Rapport 10; Damage Reduction 10; Rigid; Flanking Attack (Until the end of the round, any character attacked by this character has -4 DEF)

I hope everyone had a merry Christmas and Santa brought lots of minis for everyone. :) Today we do the new AT-ST from the Target exclusive Hoth Pack. This is actually a pretty nice piece even though it still suffers from many of the problems the original AT-ST suffered from. It is a huge rigid, so you are going to have problems moving on most maps due to difficult terrain. Mounted Weapon means its attack really isn't going to be boostable, especially with it being a unique. 120 HP boosted by damage reduction 10 is nice. The 15 DEF is pretty bad, especially on a unique, but it is 1pt better than the original. The +10 is going to have a hard time hitting Jedi in cover. It is 2pts better than the original, but the original you could boost with Thrawn for a +1pt better than BS1. The 40 DAM is standard.

New to BS1 is twin attack, where the original had double attack. I think the original should have had twin back then because it better describes the AT-STs firing pattern, but it didn't exist back then. BS1 loses mobile but gains charging assault. Combined with twin this can be a bit more useful, but i never really mobiled with the old AT-ST anyway. It will help get the AT-ST into and out of attack position a little easier. A very nice addition to BS1 is Flanking attack. By using BS1 to attack with first, you effectively lower the defense of the target by 4pts. This will help the other AT-STs hit later (or any other mounted weapon character). If your opponent is playing melee, you can sink Wicket in behind BS1 for an added defense sink. And finally you have the last ability that tries to help make the old AT-ST a bit more playable. Rapport 10 makes you other AT-STs 10pts less. Instead of getting 3 AT-STs and nothing else, you can run 3 AT-STs, BS1 and still have a small hand full for points left for tech or activations. You can also run BS1, 2 AT-STs (still three AT-STs in the end) and have room for all sorts of stuff.

100/150pts - Forget it here. Not only do you lack the points for enough charcaters to flush out the squad, but the maps alone can cost you the game if you are playing by DCI rules.

200pts - Here you can play it with all sorts of possibilities. You can go the AT-ST squad route. You can use different mounted weapon characters like uggernaut, X-1 Viper, Tie crawler, or the telosian tank droid. I haven't seen any of these in action, but you have two standard problems if you want to run this. The huge base makes it hard to cross the map with any speed, and high defense, multi-attacking Jedi are going to chew through any of the AT-STs like they were scrap paper. It can be a real fun piece, but do not expect it to win you many high level games.

"Dude, the fat guy totally just blew up!" -Pink 5

"The Bothans rooked us again." Obi-Wan (pink5 Returns Vol2)


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