Today we get a small version of a fig people have
been hoping would come out at as the next colossal,
the Krayt dragon. This creature draws instant
comparison to the reek. A solid piece in and of
itself, it really doesn't stack up to the reek.
For one point less we lose 60 HP, but gain 10 DAM
(same ATK and DEF). I don't know if that is only a 1
point deduction. The other plus for the Krayt is
speed 8, but with savages, increased speed can
actually be a draw back without the use of a
wrangler. It means an enemy can be four squares
farther back and still draw you to it to satisfy
Now with the charging assault, 50 DAM is pretty
good, but if you can be forced to charge an ug while
Vader sits in wait the Krayt is a wall trophy back
in the death star, so the use of wranglers is a must
at least to start.
The best use of the Krayt is going to with Exar,
where he can do an insane amount of damage if he can
charge a Jedi. Let him or the reek charge in and it
leaves a powerful Exar to clean up.
100pts: cant be used here. He just has nothing going
for him. That and you don't run melee huges on the
maps allowed in DCI. Shooters can get places where
they cannot be touched and you are as good as dead.
150: Here you can at least get Exar in. Between
Exar's teleporting and the dragon's charging, they
can carve up a lot of damage, but in the end the
reek is still better. You still have the same map
problems in the end though.
200pts: Here you can get more help and make a decent
squad of it. Exar and wranglers are the way to go
almost every time. He is still over shadowed by the
reek, but he can still be some fun to play.
"Dude, the fat guy totally just blew up!" -Pink 5
~The Jumping Flea
Mini's Review/Young Krayt Dragon for 5/6/07
He all! I am thejumpingflea (you may know me off of
the Wizard boards) and I am the newest reviewer here
on the great Pojo boards! This week we start off
with the Young Krayt Dragon from the new Bounty
Here are it's stats fyi
Cost: 50 Faction: Fringe
Hit Points: 140
Charging Assault +20 Replaces turn: Can move up to
16 squares, then make an attack at +20 Damage
against an adjacent enemy.
Melee Attack This character can attack only adjacent
Savage This character must end its move next to an
enemy if it can and does not benefit from commander
Speed 8 Can move up to 8 squares and attack, or
double that number without attacking.
Now this piece is a cool piece. It has a solid
attack value with good damage potential. The fact
that it can move 16 squares and do 50 damage is
great although, it is a one time deal. It's defense
is lacking, and it's HP is solid although it being a
huge it will take a beating fast. The best piece to
pair this Dragon is Exar. Exar allows the Krayt to
run at a Jedi with a
+20 attack for 70 damage! While this sounds great,
you are spending 50
points to make this run once, MAYBE (and that is a
big maybe!) twice. I cannot see myself using this
piece over the Reek, (You lose +10 damage and speed
8, but gain +60 HP), but that is a big matter of
100: 1- Don't try it, he is half your squad and will
150: 1.5- With Exar maybe, but still that is too
200: 3.0- Again, Exar allows you to do something and
it will work under the right circumstances.
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