Set: Bounty Hunters
Date Reviewed: February 08, 2007
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 1
200 pt: 3.5
~The Jumping Flea
Today's mini is the mighty Basilisk War. It is from
the new Bounty Hunter Set and is my personal
favorite huge from the set.
Here are its stats:
Hit Points: 100
Flight This character ignores enemy characters, low
obstacles, and pits when moving.
Mounted Weapon Only allies with Mounted Weapon or
adjacent allies with Gunner can combine fire with
Speed 10 Can move up to 10 squares and attack, or
double that number without attacking.
Strafe Attack As this character moves, it can attack
each enemy whose space it enters; this turn, this
character cannot attack any enemy twice and cannot
move directly back into a space it has just left.
Now this piece is mean! The ability to Strafe fire
20 squares and do 30 damage to every character in
your path is just awesome. (A great Bacara counter,
Sev's will die in one hit.) The first thing that
comes to my mind with this character is pairing it
with Mandalore. You now have a Strafing beast with
Momentum (Mandalore's Commander Effect). When you
are strafe firing your targets you count as
adjacent. That allows our already devastating 30
damage to become a whopping 40 and the +10 attack,
(which is so-so, +10 won't hit the bigger guys...)
turns to a +14. That allows this Mando'a Droid to be
able to hit bigger things and do great damage while
There are many problems with this piece however. The
100 hp is a little low for a mini this size and cost
and the 18 attack is good, except for the fact that
you are flying this guy into the center of your
opponents troops. Also the fact that this is a huge
makes it hard to get a perfect strafe off.
While this piece gives off a great amount of damage,
it will take it too.
100: (1) Huge + 100 = doesn't work. Do not try it.
150: (2.5) While you can get Mandalore in here, it
is a lot of points for the combo. I would rather not
use the two here.
200: (3.5) Mandalore + Basilisk = a mean (fun)
squad. While it may not be the best, if you could
get that strafe off, it may be worth it.
Today's Huge figure is the biggest droid NOT to be a
droid. That's right, the War Droid is not a droid,
but that is a good thing as it can get the CE's of
Mandalore and the Mandalorian commander, granting
both momentum and Mobile attack.
The stats for the war droid are adequate, but end up
lacking a bit. The 100 HP is okay, but can get
chewed up in today's meta-game pretty quickly. THE
18 DEF is good for a non-Jedi. The +10 ATK is not
real great, but with momentum, which you will almost
always use, its a +14 - not too bad. The 30 DAM is
expected for a 50 pt piece with average everything
else, but again momentum will make it 40 DAM.
The abilities of the War Droid provide some pretty
cool tricks. Flight means that it can move around
pretty easily across maps. Mounted weapon kinda
hurts it as you are stuck with the base attack, but
strafe and speed 10 means that you can strafe 20
squares across the board. Combined with momentum,
that is 40 DAM a pop across a huge chunk of the
board. The down side is that you do this once, maybe
twice, and then this piece dies quickly because ever
piece will be trying to take it down fast.
Yesterday there was a strong correlation between the
new piece and an old piece. Today's piece is similar
to the AT-ST, but 3 points less. The basilisk has
-20HP, +4 DEF, +2 ATK, -10 DAM. It has flight and
doesn't have rigid, but it also does not have DR10
or double attack. Both have/can have mobile, and the
AT-ST also has grenades 20. In my opinion the
basilisk is over costed for a one trick pony. It
should be a mid 40s piece.
100pts: Not good here. IF it gets on a restrictive
map, Yes it can squeeze, but it cant bring enough
help or do enough damage to be competitive here. For
fun perhaps, but even then it just goes down too
150pts: Here it can be played. Its strafe and speed
10 will help make it so it can hit anyone almost
anywhere. Another nifty trick with strafers is that
if you strafe a piece hand can legally stop while
not having moved more than 10 (or base movement),
you can then attack normally, thus giving it an
effective double attack. The problem is that the
only pieces that are going to get that close are
Jedi, and you don't want them that close or your
Basilisk is used parts.
200pts: Here you have room for lots of help, but in
the end he goes down even faster here than the other
formats because of the synergy other teams start to
Mandalorians are a fun faction, but they all just
end up costing a bit more than what they are
actually worth, and perform as such.
"Dude, the fat guy totally just blew up!" -Pink 5
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