Today was kind of an oops. We did this piece a few
weeks back, but seeing as Teneyedman was the only
one who reviewed it at the time this gives Flea and
I a chance.
Today's piece is almost a really good piece. For 14
points the health is average as is the defense. The
attack is a bit low, but add in the +4 for loner and
he actually has a bit above average attack. Evade
and loner are also very good abilities.
So why does this piece not see more play? The first
is that as the final few points the 14pts can be
better spent on other things almost every time. The
other is that his powers are a bit repetitive. Most
stealth squads are going to run the Bith Vigo when
running stealth, so it would have been better to
drop evade and lower his cost a bit. I think you
will find that with most non-uniques that he figs
that are 10-20pts generally fall into the abyss of
nothingness unless they have a gimmick that makes
them good, like bodyguard or something. As TEM said,
he's too big for a grunt and too little for power.
100pts: Not good enough for this format
150pts: Here he doesn't synergize well enough with
the dominant CE's that the 150 point game is known
for. he can be run, but as i said the points will be
spent better elsewhere.
200pts: Here you can attempt to run him. He can do
you some good if you use him right, but i think the
best success will be if you start out with them and
build from there.
He is a good piece. He just doesn't have a good
squad to call home.
"Dude, the fat guy totally just blew up!" -Pink 5
~The Jumping Flea
This week is stealth week and we got some great
pieces to review!
Our first mini this week is the Defel Spy, here are
Cunning Attack This character gets +4 Attack and +10
Damage against an enemy who has not activated this
Evade When hit by an attack from a nonadjacent
enemy, this character takes no damage with a save of
Loner +4 Attack if no allies are within 6 squares.
Stealth If this character has cover, it does not
count as the nearest enemy for an attacker farther
than 6 squares when choosing targets.
Now this particular species you may have noticed
from the OT in the Cantina.
The piece is a great value for 14 points! He is
fringe and cheap, but he will be hard to incorporate
into squads. We will get to that later.
This guy has HORRID stats, a +6 attack and 10 damage
is horrible even for a
14 point guy. A 14 defense is just bad and the 30 HP
is low. Now his abilities! that is what is great!
Add Loner (+4 Attack if no allies are within 6
squares), and Cunning Attack (This character gets +4
Attack and +10 Damage against an enemy who has not
activated this round), and you get a piece that can
deal 20 damage with a +14 attack. That is very
impressive for a 14 point character! Add in Stealth
and Evade (Both great defensive skills against
shooters) and you now have a 14 point character that
is hard to hit and can pack a punch. While this
sounds great, this piece has a very hard time
working in a squad efficiently. This is due to the
fact that Loner (His best attack modifier) makes him
have to be 6 squares away from his teammates. For 14
points you can invest in things that are more
worthwhile depending on the squad you play.
(Example: Republic and Sev)
Even with all of this said, if you have 14 points
left over that won't be used better on something
else, this is a great pick. Him with Nom is a great
combo and he is also great as a backup shooter to
assist taking out scrubs or softening up some heavy
hitters. All in all a great piece, although he
shines the most when he is out by himself, away from
100: (3.5) Great filler, also good for
reinforcements via Lobot.
150: (3.5) Again a good piece; if it can fit in your
squad nicely. Nom and him are great!
200: (3.5) Again, Again a good piece, Nom is great,
and he is nice as a back-up shooter.
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