The MSG is one of the most fascinating pieces to
come out of the Bounty Hunters set. For only 26
points you get a +12 ATK for 20 DAM, you get
bodyguard, evade, loner, bringing it to a +16! She
has melee reach 2 so she doesnt need to base a
character and give up her evade. If she hits, which
she usually will, you get a chance to paralize yoru
opponents big guns, and stealth will also keep from
being hit form non-accurate shooters. She is a
bodygaurd that will be hard to pick off.
What a package! most 30-40 pt jedi cant do half of
this! So why is this awesome aresenal of power only
26 points? Well, for starters, she only has a single
attack, so that slows her offense down a bit, but
most of it is because for all she does, she only has
60 HP, so even with all of her abilities, she is
going to be short lived.
100pts: 60 HP in a world dominated by 30 dam pieces?
150: You might find a spot for one of her here,
mostly for the bodyguard with offense, but the 60 HP
is just too low.
200pts: Here she is very playable, but again she
will be mostly a fun piece because of that shallow
HP. Lets look at some of the best ways to use her:
General Windu - Giving the MSG double attack is just
crazy. If you can get two within striking range of a
vader or bane, then you have four chance to paralize
their beatstick! I have played a squad with Mace and
four of the MSGs. It works very well if you can get
everyone up to the fight in one piece because of all
of the paralysis, but that is the trick. With only
60 HP they can go down pretty quick, so run them in
pairs so they can share the damage and keep each
Thrawn - here she only has the single attack, but
her stats become godly for 26 points! She will be a
non-unique with a base 21 defense and a 25 in cover.
Even the almighty Boba Fett is going to have a hard
time dealing with her. Her base attack will be a +15
or a +19 with loner. Who wouldn't want a +19 ATK and
21 DEF for only 26 points? Not only will her stats
protect her, but you can save her for the end and
use mas to swap her in for a chance to paralize.
Then get her out of there, so you only lose a 5pt
stormie instead of her 26 pts.
CS Yoda - here she will get more protection from
shooters as she has an extra chance to reroll her
Loner +4 Attack if no allies are within 6 squares.
Melee Reach 2
100 pt Squad: 3/5
150+ pt: 4/5
Pros: Lots of melee options. Paralysis has potential
against stronger opponents. Great Defense and attack
score for non-unique. Can close in relative safety
with evade. Any commander that give hher additional
abilities is a bonus.
Cons: At 24 points, you’ll be using her mostly with
squads above 150 pts., but she’s still playable in a
100 pt. format.
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