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Nym
Set: Bounty Hunters
#44/60

Date Reviewed: January 12, 2007


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 1
200 pt: 4

 

 

 
Sith Dragon

 

Nym
Fringe
Cost: 48
HP: 100
DEF: 17
ATK: +10
DAM: 30

Disruptive; double attack; grenades 40; rapport (mercs are 1 less); Recon

CE: Non-Unique followers with mercenary gain double attack

Ah Nym. The only character in the star wars universe who you can say its name and be done saying it before the sound has left your mouth. ;)

Nym is another great piece - the greatest piece to command absolutely nothing! For now, of the few pieces that qualify for his CE, all but one already have double attack. I Would not be surprised to see future mercs release with only one attack to help lower their cost even more.

Now back to Nym. This guy is a tank! Fitting for the reputation he had in the Starfighter video game. The 100 HP and 17 DEF are good. The +10 is the bottom level you can have for a piece and still hope he can hit something, but wow a 30 base damage! Only Bane and the AT-ST are his equal, so when this Davey Jones wannabe hits he really hits. Add double attack to the mix and you have one powerful smacker. Against Vader in cover you are still rolling a 17, so if you don't like your odds and have enough of a screen to risk the closer, lob a 40 DAM grenade at him! At worst you may make him use up some force.

Nym can bring recon to any faction in existence now. This is a very good ability and can be a real game swinger. It seems like anyone has a second chance to throw a second init die they generally win on the reroll. Nym also has the other new ability of the set - disruptive. this can be extremely handy in shutting down your opponents crutch CEs. No more padme BGs, no more nom bombs, super stealth, Thrawn swap - you name it. It has also been ruled that if you can get him within 6 of the commander it shuts down the CE completely and does work on the likes of Tarkin and San Hill.

After all of this, why is Nym the new broken piece of the set? Well for starters he's 48 points so its hard to run much with him as far as power pieces. Secondly, everything he does for mercs is either redundant or worthless. If he goes down in a fight you just gave up a quarter of your squad points. i really think the reason He even has a CE is to keep him from being a follower and getting really sick!

100pts: forget it. He is almost playable here, except his 100 HP for half your squad wont last very long. Also disruptive is wasted in this format.

150pts: Here he is slightly more useable as you can get more in with him, but what exactly can be hard to determine. You have room for maybe one more heavy hitter depending on their point total, but there are enough CE's in play here that his disruptive can get a workout. He still goes down to fast to B&B though even with the stop-swap in place.

200pts: Here he is playable. I have yet to really see him in play, but you are probably going to want at least one bodyguard for him as he will generally be advancing on the enemy to shut them down. He would make a good draw fire character if you are playing heavy shooters or mega Jedi. As shallow as his life runs, Nym's damage when he does hit cannot be ignored. You are talking 60 DAM on a crit!

Build carefully. He is a very good character, but you must play him wisely, or you will give up a huge chunk of your points.


"Dude, the fat guy totally just blew up!" -Pink 5
 

vornargith

 

Nym
Cost: 48
Hit Points: 100
Defense: 17
Attack: +10
Damage: 30

Special Abilities:
Disruptive
Double Attack
Grenades 40
Rapport Characters with Mercenary cost 1 less when in a squad with this character.
Recon
Unique

Commander Effect:
Non-Unique followers with Mercenary within 6 squares gain Double Attack.

Rating:
100 pt Squad: 1/5
150+ pt: 4/5

Pros: Nym is one bad dude … 30 damage double attack. If an opponent is careless enough to crowd within grenade distance, he deserves a 40 pt grenade. Disruptive is an afterthought ability that I wouldn’t rely to build tactics around, but it’s great to have along just in case. Support for mercenaries. The human merc works well with Nym. Tag him with the republic’s Mas Ameeda and friendly mercs all over the map have double attack.
Cons: Not enough mercenaries. Some characters with “mercenary” in their name don’t necessarily have the mercenary ability. The double attack is redundant with rodian mercenary as well.
 


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