Disruptive; double attack; grenades 40; rapport (mercs
are 1 less); Recon
CE: Non-Unique followers with mercenary gain double
Ah Nym. The only character in the star wars universe
who you can say its name and be done saying it
before the sound has left your mouth. ;)
Nym is another great piece - the greatest piece to
command absolutely nothing! For now, of the few
pieces that qualify for his CE, all but one already
have double attack. I Would not be surprised to see
future mercs release with only one attack to help
lower their cost even more.
Now back to Nym. This guy is a tank! Fitting for the
reputation he had in the Starfighter video game. The
100 HP and 17 DEF are good. The +10 is the bottom
level you can have for a piece and still hope he can
hit something, but wow a 30 base damage! Only Bane
and the AT-ST are his equal, so when this Davey
Jones wannabe hits he really hits. Add double attack
to the mix and you have one powerful smacker.
Against Vader in cover you are still rolling a 17,
so if you don't like your odds and have enough of a
screen to risk the closer, lob a 40 DAM grenade at
him! At worst you may make him use up some force.
Nym can bring recon to any faction in existence now.
This is a very good ability and can be a real game
swinger. It seems like anyone has a second chance to
throw a second init die they generally win on the
reroll. Nym also has the other new ability of the
set - disruptive. this can be extremely handy in
shutting down your opponents crutch CEs. No more
padme BGs, no more nom bombs, super stealth, Thrawn
swap - you name it. It has also been ruled that if
you can get him within 6 of the commander it shuts
down the CE completely and does work on the likes of
Tarkin and San Hill.
After all of this, why is Nym the new broken piece
of the set? Well for starters he's 48 points so its
hard to run much with him as far as power pieces.
Secondly, everything he does for mercs is either
redundant or worthless. If he goes down in a fight
you just gave up a quarter of your squad points. i
really think the reason He even has a CE is to keep
him from being a follower and getting really sick!
100pts: forget it. He is almost playable here,
except his 100 HP for half your squad wont last very
long. Also disruptive is wasted in this format.
150pts: Here he is slightly more useable as you can
get more in with him, but what exactly can be hard
to determine. You have room for maybe one more heavy
hitter depending on their point total, but there are
enough CE's in play here that his disruptive can get
a workout. He still goes down to fast to B&B though
even with the stop-swap in place.
200pts: Here he is playable. I have yet to really
see him in play, but you are probably going to want
at least one bodyguard for him as he will generally
be advancing on the enemy to shut them down. He
would make a good draw fire character if you are
playing heavy shooters or mega Jedi. As shallow as
his life runs, Nym's damage when he does hit cannot
be ignored. You are talking 60 DAM on a crit!
Build carefully. He is a very good character, but
you must play him wisely, or you will give up a huge
chunk of your points.
Rapport Characters with Mercenary cost 1 less when
in a squad with this character.
Non-Unique followers with Mercenary within 6 squares
gain Double Attack.
100 pt Squad: 1/5
150+ pt: 4/5
Pros: Nym is one bad dude … 30 damage double attack.
If an opponent is careless enough to crowd within
grenade distance, he deserves a 40 pt grenade.
Disruptive is an afterthought ability that I
wouldn’t rely to build tactics around, but it’s
great to have along just in case. Support for
mercenaries. The human merc works well with Nym. Tag
him with the republic’s Mas Ameeda and friendly
mercs all over the map have double attack.
Cons: Not enough mercenaries. Some characters with
“mercenary” in their name don’t necessarily have the
mercenary ability. The double attack is redundant
with rodian mercenary as well.
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