Accurate Shot; Cunning Attack; Evade; Never Tell Me
Today we look at the anti-Thrawn Han. Stat-wise this
Han isnt too stellar. When Compared to Rebel Hero,
for five points you are giving up 20HP, 3DEF, and
4ATK. Not sure that is a very good trade,
considering all RH can do. Basically this Han is not
going to hit anything other than grunts since he
only has a +11 with cunning.
He still has accurate shot, so he can search out the
unactivated characters, but he will not be going
after many big targets. This Han has evade, which
really comes in handy, since they took away his
mobile. A couple good things he is missing are 1) He
is no longer a force user, and 2) He is missing a
CE, so he can be a follower for all of the good it
will do him. The rebels aren't exactly overflowing
with good unique CEs. Its his last ability that will
make anyone really want to play him. NTMtO negates
all abilities that have to do with initiative, so
Thrawn no longer gets his auto-init, and recon is
also out the door. The bright side to this is that
this is an ability, so disruption will not shut Han
down. The flip side to the coin (bad side) is that
it does not stop anticipation because it is a force
power and not an ability.
100pts: fugetta bout it!
150pts: Here he can been seen somewhat, but i would
not play him unless you have someone that loves to
constantly play B&B. Even then you need some
beatstick that are going to survive Lord Vader's
first assault and that can do some serious damage to
him should you win the next init. Ben is adequate,
but Champion Luke is your best bet. Yoda won't bring
any DAM, but he could stun Vader. A jedi hunter or
Boba, BH could also be a good choice.
200pts: Here you can run him and get loads of help
for him, but i still would not play him unless you
see lots of Thrawn in your area.
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