Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day
 

imperial_governor_tarkin
image from Wizards of the Coast

Imperial Governor Tarkin
Set: A&E
#29/60


Date Reviewed: July 3, 2007

 
Sith Dragon Imperial Governor Tarkin
Imperial
Cost: 22
HP: 50
DEF: 14
ATK: +5
DAM: 10

Doctrine of Fear (enemy characters within six squares gain -4 ATK)

CE: Allied commanders within six squares gain extra attack.

Today we look at one of the fun pieces of the set. The new Tarkin isn't much in the stat department, but most imperial commanders aren't. The HP is average and the attack and defense are a bit low. Then again you don't play most of the commanders for attack purposes anyway.


Tarkin has a new ability called Doctrine of Fear. Basically its a nice boost to your characters because it lowers your opponent's attack by four points. As fragile as Tarkin is this isn't something you are going to use often, but when your opponent moves in, its a good move to slide Tarkin in behind your big beat stick. Characters like Vader would effectively now have a 27 DEF!

His commander effect is where the real fun begins though. Every imperial squad plays Mas so you can ignore the within six restriction. Many of the Vaders, like CotF Vader, Lord Vader, or IC Vader all gain an extra attack. Sith Lord Emperor can now assault in for a double and then unleash a quad attack on the next turn! Thrawn and your various stormie commanders all gain extra attacks. I haven't seen Tarkin pop up much locally, but there are some really fun combos that you can do. One of which i will discuss on Thursday.

100pts: You won't get enough effective help here.

150pts: Here you can start to see him played, but your best option will be pumping up a Vader. You will need some serious offense and most commanders just are not built for attacking.

200pts: Here you can have a lot of fun with him with the various commanders. The best combo out side of a Vader, is one i will talk about on Thursday, but pumping a Vader or Sith Lord can be just wicked. I do not think he will ever be a top squad piece, but he has the benefit behind the hands of a good player to really make your opponent stop and think.


"Dude, the fat guy totally just blew up!" -Pink 5

"The Bothans rooked us again." Obi-Wan (pink5 Returns Vol2)


Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.