CE: Non-unique fringe followers within 6 squares
gain Cunning Attack
The first thing that pops up every time Jabba is
mentioned is do all of the rapports fro the last set
work with the new Jabba? The answer is no since they
all say that they cost one less with Jabba the Hutt,
so the name has to be Jabba the Hutt. For it to work
with both Jabbas it would have to say costs one less
with characters whose name contains Jabba.
That aside, the new Jabba is wicked good. Stat-wise
what else could you want for only 15 points! He has
a massive 80 HP (lotta blubber to blast through), a
decent 17 DEF, and ok +7 ATK, and a surprisingly
nice base 20 DAM, not that he will do much fighting
though with speed two.
If you play Jabba, you are going to play him for his
CE. Giving all non-unique followers cunning attack
is just sickly good. It will let opportunists play
both sides of the initiative. Front line fighters
will do more damage. Aqualish assassins can now
swing at a +11 for 20 DAM no matter when they swing.
Its just crazy!
How hard is it to keep Jabba within 6 though? Not
very if you use Mas. Then you have the option to
bring in republic or imperial help as well, whether
it be Veers to give everyone accurate shot, or R2
100pts: Nope, not a beat.
150pts: Here he can start to see play. I have not
seen or played against any squads with him in it,
but with the boost he can give little grunts, the
activation count can be insane enough to let it
200pts: He is totally playable here, whether you
want to play a swarm squad or just add him in as a
booster. At 15 points you can do pretty much
anything you want. The nice thing is that he can
also be brought in through Lobot's reinforcements,
or any fringe reserve you might roll too. This Jabba
is infinitely more playable than the old Jabba.
"Dude, the fat guy totally just blew up!" -Pink 5
"The Bothans rooked us again." Obi-Wan (pink5
CE: Non Unique fringe followers gain Cunning Attack
Well, although this Jabba can get off a +11 for 40
damage if he's started his turn based against an
enemy, his low speed means that probably won't be
the case unless some jedi comes to get him and fails
an attack roll, then Jabba wins initiative. More
likely, he's a 15 point Commander who gives all
those lovely fodder pieces Cunning attack, an
ability that works best if you know you'll be
winning initiative rolls. He'll find the most
support in squads that use Recon and have mostly
fringe characters. I'd recommend him for a 90%
fringe NR build, because Talon Karrde seems like a
natural choice to partner up with Jabba to get the
100 point: 2.7/5 He's cheap and has a decent fringe
150 point: 3/5 Still cheap and highly effective
200 point: 2.5/5 In 200 point format, you don't want
to restrict your CE's to only fringe characters,
except in the rare fringe only squad
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