Date Reviewed: March 6, 2007
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 2.0
150 pt: 3.5
200 pt: 3.75
~The Jumping Flea
(I apologize in advance for the short review as I
just returned home from getting MRI's on both my
knees...) Today's mini of the day starts us off with
Arena Beast week! We start off with the Nexu!
Here are his statistics:
Hit Points: 50
Ambush Can move and then make all its attacks
against 1 enemy who has not activated this round.
Double Attack On its turn, this character can make 1
extra attack instead of moving.
Melee Attack This character can attack only adjacent
Savage This character must end its move next to an
enemy if it can and does not benefit from commander
Speed 8 Can move up to 8 squares and attack, or
double that number without attacking.
Stealth If this character has cover, it does not
count as the nearest enemy for an attacker farther
than 6 squares when choosing targets.
Now this little guy looks great on paper, but sadly
falls flat on his face due to savage. Speed 8 is
actually a hindrance with Savage as your opponent
may place a cheap piece 16 squares away from it and
the Nexu must base it.
To rid this savage ability you must use one of two
options: The Varactyl Wrangler, or the Nightsister
Sith Witch (Both have Empathy). I would personally
opt for the Sith Witch as that allows you to fit in
Grand Admiral Thrawn in too. Suddenly you have a 15
point character with a 19 defense and
+10 attack with Ambush (Master Tactician). That is
very good, although
worth it in many occasions as it takes up too many
points for what it gives you.
Now if you enjoy Savage and believe it is all that,
you must love Exar. Well this little guy and Exar
are best of buds as Exar gives it Momentum and Jedi
Hunter. Combine that with Ambush and this guy can
move 16 squares, double attack at +15 for 30 damage
(against a Jedi). That is more than worth 15 points
in itself. So if you want a fun, Jedi Hate, 100
point squad, (MasterJudge, I am looking at you!)
Exar and one of these puppies is a fun build.
100: (2.5 w/ Exar) Very effective against Jedi.
(Remember TenEyed? It was the only squad that beat
your Shock Therapy that day.)
150: (3.5 w/ Exar) Again, even better.
200: (4 w/ Exar) A must in my book with Exar. That
Ambush is great if you can win the init!
Say what you
will about the Nexu, no other piece in the game has
a plural which is a completely different sci-fi
sounding word: "Nexus." This is not a word that
refers to a whole bunch of multi-legged bug kitties;
it's supposed to be the thing that you have to take
a desperate risk and plunge your spaceship into
headlong if you're going to thwart the Big Bad Evil
Guy, despite the very real risk that something
farfetched will happen to you. But I digress.
The Nexu is one of those pieces I can never make up
my mind about, even disregarding the pluralization
issues. On paper, 15 points for 50 hit points, Speed
8, Stealth, and a Double Attack enhanced by Ambush
is fantastic. In practice, Savage characters are
really easy for your opponent to manipulate, and
Speed 8 just makes it more likely that your poor
Nexu is going to run off and get in a bunch of
trouble that your other pieces can't catch up to
help him with.
There is Empathy, of course. A Savage character who
is within six squares of a Varactyl Wrangler or
Nightsister Sith Witch becomes a calm, level-headed
soul of discretion, eager to do exactly what you
tell it and even benefit from Commander Effects.
Varactyl Wranglers, however, are really, really
fragile, so this sort of duty is best left to the
lightsaber-wielding rodeo clown. Given that Ambush
is an initiative-dependent ability and the
Nightsister comes from the faction with the best
initiative control in the game, this isn't such a
The other way to make good use of a Savage is to
embrace it. Put it in a squad with the one character
in the game who loves Savages for being savage: Exar
Kun. With Momentum and Jedi Hunter, a Nexu can
possibly move eight squares and ram into a
Force-user with a +15 to hit for 30 twice, enough to
make anyone take notice. Generally, you'll still
want some Empathy available until you're ready to
strike, however. In this case, the Varactyl Wrangler
is the perfect choice, because you won't care about
losing this six-point space cowboy, and you may even
choose to kill him yourself with Exar's famous "jump
into his friends' skin" trick.
The Nexu has some neat abilities, but without Exar
Kun, its damage potential is probably not high
enough to warrant the trouble you'll have to go to.
With Exar, you'll probably find it a worthwhile
member of his army of crazed, rabid monstrosities.
Overall rating in 100: 1.5 (teamed with Exar, this
is your whole squad, and there are better companions
for Exar in this format)
Overall rating in 200: 2 (3.5 with Exar)
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