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mandalorian_supercommando
image from Wizards of the Coast

Mandalorian Supercommando
Set: Bounty Hunters

#59/60
Date Reviewed: Oct. 25, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.00
150 pt: 4.00
200 pt: 5.00 

 
Sith Dragon Mandalorian Supercommando
Mandalorian
Cost: 23
HP: 60
DEF: 17
ATK: +10
DAM: 30

Sniper

This is perhaps the best of the current Mandalorian lot. 60 HP on a 23 point figure is pretty standard. The 17 DEF on a non-unique is good, and the +10 ATK is also about on par. The 30 base damage is fantastic, though. A +10 ATK is still going to have problems hitting bigger characters in cover, but sniper can help quite a bit. It will also let you target characters that are trying to hide behind others, like R2.

As with the other Mandos, Mandalore can give him momentum for a whopping +14 for 40 DAM, making him among the most powerful single shot hitters in the game. By running the Commander you can also give him mobile attack, but Lando Hero of Tanaab might be a better choice. Lando will save you 5 points in your build, but he also limits the mobile attack to within 6. The Mando Commander, for 5 extra points, will let you do it board wide. Other than that they are almost exact equals, so it will depend on how you build.

100pts: Do not run Mandos here.

150pts: If you are going to try to run Mandos here, this guy is a must. I would generally avoid them in 150, but if you can get them to hit they are awesome. Just don't expect to be able to take on top squads like B&B or San Hill.

200pts: Here i would run this guy in at least doubles. He is by far the best shooter the Mandos have going and should you bring Uliq, they can at least be used for bg a couple time without dying. However the best of the worst is still not very good. If the Mandalorians ever get any future help though, have a couple of these guys ready to go.
Darth Liserak Mandalorian supercommando
cost 23
HP 60
Def 17
Atk 10
Dam 30

SA
sniper

The mandalorian supercommando is a good example of one of the mandalorians best beatsticks. They have a good attack and some good commander effects to keep them alive. Firstly their damage. This character was one of the first to have 30 damage without heavy weapon. When paired with the commander he has mobile and is a very good dodging shooter. In this type of squad you dont have to put in mandalore but just these and some commanders. With a little door control you will have a very good time. For his 23 points I think he is a very good piece for this faction.


100 2/5 He is a good choice for mandalorians but you cant gen enough in for this format to deal the damage you need.

150 4/5 In this format he is a very good piece with commanders he will be hard to hit.

200 5/5 He is a must for mandalorians in this squad. You could even pair him up with ulic and have some fun.


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