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Boba Fett, Enforcer
Set: A&E
#36

Date Reviewed: Sept. 11, 2007

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.50
150 pt: 5.00

 
Sith Dragon Boba Fett, Enforcer
Fringe
Cost: 38
HP: 100
DEF: 19
ATK: +11
DAM: 20

Accurate Shot; Evade; Missiles 30; Mobile Attack; Net Gun; Bounty Hunter +4

Today we come to my favorite form of Fett so far. At 38 points, his stats are not great, but not bad either. Any one with the bounty hunter ability is going to have a naturally lower base attack. His DEF is good for a non-jedi, but it's lower than his other versions. His HP is also lower, but with Evade, you can't expect him to have a much more.

This Fett is driven more by his abilities than his base stats. Fett's spot is a squad is rivaled by whether you want to use Aurra or not, since there is only a one point difference. Fett has lower stats than Aurra, but he makes up for it with the use of mobile attack and evade, so he can theoretically take more damage than Aurra as well as simply staying out of the way with mobile. This Fett is most notable for his Missiles 30. I have said this repeatedly. I am NOT a fan of missiles and grenades outside of grenade based squads because the damage is so conditional, and it seems as if you never get to damage the guy you need to. Having said that, missiles 30 is deadly enough that your opponent has to respect it or risk paying a huge price. I have yet to see anyone attempt a net gun.

The one ability you will notice missing from this Fett is flight. It can be a handicap, as you can't get away from an opponent once based, but to keep his points down, it is worth not having it.

100pts: He can fit here, but his damage output isn't high enough to really do much good. He reliably only does 20 DAM a turn.

150/200pts: Here he is a great piece. He isn't so much overpowering as he can fit into any squad. With his evade he works really well with CS Yoda. Nom bomb squads love this guy because not only can he possibly hit a guy for 30 DAM with his missiles, but he can detonate a bunch of bombs surrounding the target. His mobile with evade also fits really well with Rebel builds with a mobile Han and Lando. Whether you use Aurra or Enforcer in your squad is a personal choice. Both are very good for different reasons.
Jedimaster
1089
Alright today we are review my favorite verion of this character.

Boba, Enforcer is easily the most well rounded and versatile Boba. Not only is he no overly powerful like Boba bounty hunter, but hehas everything a Boba should have except for flight. With all of this boba ability he can find a place in most squads and in many squads he has replaced Aurra Sing.

This boba is highly mobile and has a great attack +15 against uniques, and if he feels like it he can use his missiles 30 ability. This Boba is both mobile and a strong attacker. His biggest backset is the lack of flight and twin attack.

100 pt3/5 To many points to be in a squad here
150/200 pt 5/5 Here Boba can make his way into almost every squad and do well here.

Jedimaster1089
Darth Liserak Boba Fett, Enforcer

Faction: Fringe
Cost: 38
Hit Points: 100
Defense: 19
Attack 11
Damage: 20

Special abilities:
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest
enemy)
Bounty Hunter +4 (+4 Attack against Unique enemies) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11) Mobile Attack (Can move both before and after attacking) Net Gun (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters and characters with Mounted Weapon ignore this
effect.)


Boba Fett Enforcer is a very good piece with his own bag of tricks. He has mobile attack witch he has been given from his bounty hunter version. He does not have multiple attacks, disintegration, or evade. but he is given a new ability called net gun. It can activate swarms if that is what your opponent is using. Finally he has missiles 30. This is amazing having such a great amount of abilities to use in any situation. his 100 hit points help out a lot. The best part I think about this fig is its cost. 38 is great It is almost half of his bigger version. he is a very good piece and I was so happy when I pulled this from my first pack.


100 points 4/5 He is a good piece but is overshadowed by some other pieces it is still a good choice though.

150/200 points 5/5 He is a good piece with great abilities what more
is there to say.


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