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yomin_carr
image from Wizards of the Coast

Yomin Carr
Set: Alliance & Empire
#60

Date Reviewed: Sept. 27, 2007

 
Sith Dragon Yomin Carr
Vong
Cost: 19
HP: 60
DEF: 15
ATK: +7
DAM: 10

Force Immunity; poison +10; Spit Poison 20; Stealth; Thud Bug

CE: Vong allies within 6 squares gain poison +10 and Spit Poison 20

Today we do a valiant attempt at fixing Vong. Stat wise Yomin really isn't anything special, but then again what vong is. At least he has 60 HP. he is basically another Vong with thud bug, force immunity and stealth.

What Yomin brings to the Vong, both within himself and as a CE is poison +10 and spit poison 20. The poison ability is rather pointless. We have yet to see a Vong that has the ability to effectively attack anyone, so it will go largely unused. The spit poison 20 is nothing different than grenades that can't be rerolled with force points. It is an okay ability, but it isn't enough to make the Vong any better.

The HUGE drawback to this is that not only is it a CE, but it has a range 6 qualifier. The disruptive characters that hurt the Ithorian commander squads just kills the Vong as well. If you could camp Yomin in back somewhere, via Mas or unlimited range CE then he might be good, but the Vong have such weak attacks that it is no big deal to run around figures to get at the commanders. Once the commanders go down, the squad is as ineffective as they have been.

100pts: nope. Way too weak here.

150/200pts: Here he can be played, but he won't do much good outside of a Nom bomb squad. He just gets picked off too easily. So many people have tried to play the new vong, but they just don't work yet in a serious environment. Yomin can do better in a more relaxed play structure, but the range 6 and disruptive are just too much normally.


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