Careful shot; Deadeye; Double Attack; Grenades 10;
Today we look at a fig i really like, but can be
kinda hard to use. For 26 points you get a mixed
bag. His HP and DEF are pretty low, especially for a
unique, but a +12 ATK is nice. The base damage is
deceiving. If this was all Biggs had, then he would
be highly over-costed, but he does get much better.
The downside is that you have to have Biggs standing
still, but if you can get Biggs to not move for a
single turn, all of a sudden you have a fantastic
figure! With all of his abilities, you have a double
attacking, +16 ATK for 20 DAM. For only 25 points
that is damn good. I could care less about the
grenades, but his pilot ability not only gives him
an added defensive ability, but gives you cause to
dust off an otherwise unused figure in Wedge
Antilles. When teamed with Wedge, Biggs gains evade
to help stretch his Hp out a ways. Add in other
supporters that the rebels have, such as Chewie RH,
Princess and the various Hans and you get a lot of
100pts: Way too fragile here.
150/200pts: Here he can see play. He is more suited
for the 200pt game because he can bring more help,
but he can be run either one. Princess is pretty
much a must anymore for any rebel squad, but more so
with Biggs. With her CE, he becomes a triple
attacker at +16 for 20 DAM. Not bad. You won't see
him in any highly competitive tourneys as he is
still just too fragile, but the can be a lot of fun
to play otherwise.
Hit Points: 50
Careful Shot +4 (On this character's turn, if he
doesn't move, he gets +4
Deadeye (On this character's turn, if he doesn't
move, he gets +10 Damage)
Double Attack (On his turn, this character can make
1 extra attack instead of moving)
Grenades 10 (Replaces attacks: range 6; 10 damage to
target and to each character adjacent to that
target; save 11)
This is one of those new characters that fit with
the new pilot theme for
the rebels. Since he is a pilot he can be used with
wedge and gain evade. He
has a great attack for a shooter for only 26 points.
He could double attack
for 20 damage (each) at a +16 attack. He is a must
for pilot squads.
100 1/5 He just can't deal enough damage in this
150/200 pilot squads 5/5 he is a must for pilot
150/200 3/5 He is still a good figure.
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