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luke_skywalker_and_yoda
image from Wizards of the Coast

Luke Skywalker and Yoda
Force Unleashed

#14/60

Date Reviewed: Jan. 11, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 4.00
150 pt: 4.00
200 pt: 4.00

 
Sith Dragon Luke and Yoda
Rebel
Cost: 74
HP: 150
DEF: 20
ATK: +13
DAM: 20

Twin Attack

Force 3; FR3

Master of the Force 3; Force Alter; Force Defense; Force Push 3 (F3, replaces turn, range 6: 30DAM to target and all adjacent. Push back 3 squares); Force Stun; Reflect

Loda, as they are usually called, is quite a interesting piece. There are some definite weaknesses to the piece, but many of their force powers compensate for them nicely.

Stats are usually a bit misleading when you get to the high point cost characters. 150HP is very good and puts Loda among the elite in HP. The 20 DEF isn't very good for 70pts, but it will work well enough. The +13ATK is also a bit low. Most of the upper Jedi he will be rolling with less than 50% chance of hitting.

Twin attack is an interesting choice. It allows Loda to move and always get two attacks off. Extending his range with either force points or Han in stormtrooper armor gives him some very nice range.

Loda's force points are staggering. Not only is he starting with three force points, but he has force renewal 3! No other Jedi has a higher renewal. Not only that, but Loda has master of the force 3 as well, so that really helps with his speed and rerolling missed attacks. He has force points and you can spend them freely. Loda has reflect. I think this is one of the worst force powers in the game. It costs two FP and you have a 50/50 chance of doing 10 DAM if you hit the 50/50 chance of making your save. Bad and expensive odds. Loda, however, has enough force points that you can spend the reflect points and afford a couple rerolls. the 10 DAM is still irrelevant unless you are facing grunts. Then it becomes golden.

Per Yoda of Dagobah, Loda carries over both force stun and Yoda's force defense. They can really shut down any force users that have to close within six. Loda can twin and then run around stunning people. The last power that Loda has force push three. Its a pretty nice way to dish out 30 DAM to a group of characters and then push them away. Its not as feared or as potent as Kota's FP50, but it can make an opponent be cautious.

Loda is one massive amount of force points, but he may not be worth all he is cracked up to be. First of all he is 70 points that can only do 40 DAM a turn and has no CE to help others in the squad. Reflect is nice against shooters until Thrawn enters the picture. Loda also has no way to stop a naturally aggressive Jedi. Sure they can stop force powers, but they are helpless against triple attackers and natural big swingers like Bane, Vader and Shaak Ti. Loda is powerful, no doubt there, but he may not quite be worth his points in most formats.

100pts: I would not run him here. Bane and the other big Jedi of the 100pt realm will eat right through Loda. It would be one thing if Loda could return the damage, but 40 a round is not going to do it.

150pts: Here he can begin to see play. I am not sure how effective he will be. He is good, but being just under a third of your squad and only causing 40 DAM and no CE can hurt. Team him up with Han rogue to negate initiative manipulation by your opponent, and with a few lucky initiative rolls, you could stun your way to victory.

200pts: Loda will be at their best here. You can bring lots of help to make up for the loss of damage from Loda. Don't get me wrong. he is good and can really be a pain to your opponent when he runs around stunning pieces and then twinning them. Any Han can help him as can Princess. Enjoy trying to run him. i just don't know that he will make the grade as a top meta piece.
Darth Liserak Luke and Yoda
cost 70
HP 150
def 20
Atk 13
dam 20

Unique (Counts as both Luke Skywalker and Yoda)

Melee Attack; Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force 3. Force Renewal 3; Master of the Force 3

Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)

Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)

Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)

Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)

Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)

This is a very big character in star wars minis. With a cost of 70 points I think that this character can be a potentially great piece. THe only stat that I don't like about this character is its attack. he has twin attack but only has +13 attack. this is terrible for a 70 point piece. This characters strengths do not lie directly with his attack though. He has a massive amount of force and powers to use it with. With force renewal 3 he will have massive amounts of force be the time he gets to the battle. Yoda teaches luke to reflect and help with his nomelee combatants and when he gets close he can stun and attack. this will be a pain against beatsticks. he can stun 3 times a turn with his renewal and still attack.If he wanted to attack those characters he could push them each turn.

100 5/5 a very good piece that can take out beatsticks. He may have trouble against swarms.

150 4/5 gets a little less effective the points go up he cannot deal with swarms.

200 3/5 there are too many other pieces. He will get murdered by shooters before he reaches the opposing army
Stilla Luke Skywalker and Yoda

Set: Force Unleashed
Faction: Rebels
Number: 14/60
Rarity: VR

Cost: 70
Hit Points: 150
Defense: 20
Attack: 13
Damage: 20

Special:
Unique (Counts as both Luke Skywalker and Yoda)

Melee Attack; Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force:
Force 3. Force Renewal 3; Master of the Force 3

Force Alter (Force 1: range 6; any 1 enemy re rolls its last attack)

Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)

Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)

Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)

Lightsaber Reflect (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11)

Hello again fellow sentients! Stilla back on Pojo to review a well rounded piece that will give alot of players a big headache. Loda, as he is affectionatly called, is a piece I don't like to see across the board from me. Think of it this way, All the force potential of Yoda with the added melee strength of Luke Skywalker. Yoda of Dagobah was a pain at the best of times. A saving grace for me was that he didn't have an attack rating. This one does. Its Twin to boot.

First off the stats. The cost of 70 is a little more than I like to spend on a single fig, but this one is worth it for what he can do. 150 hit points can take a decent pounding before going down. Defence of 20 is terrible for a 70 point miniature. point blank. This drawback is made up for by his force powers. The attack of 13 also stinks. If this fig had high stats, there would be no stopping him.

The reason you will play Loda is for his force powers. Renewal 3 is just plain sick. This is the only fig up to this point that has it. He is going to need them all to use his powers effectively. More on that in a minute. Alter can get you out of critical hits when they happen. Force Defence will let you stop little things like Sith Rages, Force Pushes, Lightsaber Assaults, and all that good stuff. I want to try to get him close enough to cancel a Deflect roll when one of my shooters hit. Anyone who has played against Yoda of Dagobah knows what a pain MotF 3 is when a fig has Stun. Even if they miss the roll, they can do it 2 more times or re-roll. Since stunning doesn't replace attacks, you can get your twin off without the danger of counter attack. I can not say enough about Stunning multiple times. If there is one power that drives me up the wall when I face figs with MotF, it's Stun. Lightsaber Reflect costs alot to use, is not worth the force points, and rarely deals damage for me. Since Loda has Renewal 3, it doesn't hurt too bad.

The reason I say Loda will need all of his force points and renewal is because of the high points of Force Defence, Lightsaber Reflect and the new Gimmick of the set, Force Push. Force push 3 deals 30 damage to the target and all adjacent. Then they are pushed back 3 squares. Note that there is NO save roll on this. Your enemies are screwed! Lets hope that you can line up an opponent against a pit. I was hoping that there would be additional damage dealt if a fig is pushed into a wall, but no go. This power is great as it gets you out of an attack of opportunity if you want to bail out on a duel.

I can see this guy being a huge pain to deal with. I have had pretty good luck in my matches against him, but I'm sure it was only luck. Not only can he immobilize enemy figs, he can hack and slash at them after! His decent offence combined with his Force arsenal makes this guy a real beast to deal with. Be patient, win initiative and shoot at him constantly. Making him use reflect alot will eat up his force points. But only for a short time. Use the first couple of activations to use up his MotF 3 or his points and then blast him with Boba, Jango, Aurra, whatever you have. If you can keep him at a distance, all of his wonderful force powers are useless.

Rating - 4. Would have been higher if his stats were too.
Sculpt - 3. Could have been better. Running or an action pose would have been nice.


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