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felucian_warrior_on_rancor
image from Wizards of the Coast

Felucian Warrior on Rancor
Force Unleashed
#50/60

Date Reviewed: Jan. 16, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 5.00
200 pt: 5.00

 
Sith Dragon Felucian Warrior on Rancor
Fringe
Cost: 52
HP: 140
DEF: 20
ATK: +11
DAM: 20

Melee; Melee Reach 2; Triple Attack; Parry; Penetration 10; Regeneration 10; Speed 8

Force 2

This is easily one of the best figures in the set. Given that it is huge and you can say that only magnifies how good it is. For a 52 pt piece you are getting some pretty decent stats. 140 HP is very good. The 20 DEF is awesome for a non-power Jedi, and given the fact that it is non-unique means that it wont suffer from bounty hunters. The +11 isn't real great for 52 points, but at the same time, it is very do-able for reasons i will get to later.

The abilities are through the roof on this guy. It has speed 8, which is always nice for huges without flight. It can take him awhile to get places because of trying to get his base across difficult terrain and cover squares. Being a Rancor, of course he has MR2 and triple attack. This is a very nice combo. It allows you to set up way from your opponent and get the triple if you win init, where they still have to base you. It also has regeneration 10. For this to ever be of any good, it has to be on a beefy character. This guy qualifies. Most of the time it wont mean anything as you are either, as Obi-Wan would put it, "Always on the move," or the fact that it is only 10 pts wont add up to much. Still, in a defensive fight where your opponent has to come to you, it can be of some help. Let's just say it definitely doesn't hurt the figure. Penetration 10 is a new one that is nice. It can now walk up to an AT-ST, say hi, and then smack it in the face. The final ability really is what puts this character through the roof - parry. He gets free blocks for every single melee attack made against it. The Felcor, as i call it, is a Jedi's worst nightmare. A Jedi can have every single attack blocked and then get a triple attack to the face.

The Felcor does have Force 2 for some rerolls on bad attacks or a bad parry. It really won't do much other than that, but again it only helps the figure.

100pts: Forget it. While with the help you could fit into its squad, it could be competitive, the fact that it is a huge can cause you games on map choice alone.

150pts: Again, it could be a great piece in this format, but maps are going to kill you. The bad side of Bespin is an auto loss and many other maps have natural choke points that even its MR2 won't overcome.

200pts: Here you can run it in all of its glory, and the options are limitless. Thrawn gives it a +3/+3, making it a 23DEF base/27DEF in cover. Since bounty hunters won't get a bonus on it, it will be really hard to hit by about anyone.Then you have Thrawn's swap to get it across the board as well. Run a Goof bird(AKA-Dactillon) and you can practically be across the board in a single turn. Master Kota also beefs this sucker up with the +3/+3, but now you can have boosted Fetts/Aurra and a repulse 5 backing it up, giving your opponent a LOT to think about. CS Yoda gives it free rerolls on its parries. You can cloak the thing in a Nom bomb squad. Charging Han can let it move 16 and still attack. Garm allows it to move four and still triple. Tack on the MR2 and that is an impressive reach.

The Felcor can fit into so many different rolls that it is just incredible. It will be hard to get because the booster is so easy to cherry pick. The Rancor boosters have always been far and away the heaviest of the huge boosters. Once you get it, play it. It is a fantastic piece.


"Dude, the fat guy totally just blew up!" -Pink 5

"The Bothans rooked us again." Obi-Wan (pink5 Returns Vol2)
Darth Liserak
Felucian Warrior on Rancor

faction feringe
cost 52
HP 140
def 20
atk 11
dam 20

triple attack
melee attack
regeneration 10
penetration 10
melee reach 2
parry
speed 8

Force 2

This is one of the truly best huge pieces out there. He is a beast in melee combat were he can get his triple off and regeneration. this is pretty much an amped up rancor. so lets compare their stats. For 19 points you are getting +40 HP. +2 def +3 atk penetration 10 parry and force 2. I think these are very much worth the points and you can deal with almost anyuthing that comes at you.

100 3/5 the only problem with him is that he is a huge. in the 100 point maps he can eat the opponents squad but cannot get to them. ( on an interesting note. you can pare him up with Darth Tyrannus in a dynamic duo and have a really good melee combat team.

150/ 200 5/5 he is a really good piece for his points.


Figure art 5/5 he is one giant piece of work. love it.


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