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republic_commando_training_sergeant
image from Wizards of the Coast

Republican Commando Training Sergeant
LOTF

#9

Date Reviewed: July 22, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

 
Sith Dragon Republic Commando Training Sergeant
Republic
Cost: 30
HP: 30
DEF: 15
ATK: +10
DAM: 20

Order 66; Delta Fire Support (republic commandos get +6 instead of +4 for combine fire); Delta Shield Support (Republic commandos gain shields 2)

CE: O66 combining fire with another O66 gain +10 DAM.  O66 allies with grenades gain grenades 30.

Today we look at the lone Republic addition to Legacy and a good one at that.  Most people were very happy with the Commandos when they came out.  The republic was hurting for some good shooters.  Add in super stealth and there you go.  Well, their 30HP and +9 ATK hurt them a bit.  While, their +9 is still a detractor they got some serious beef through the RCTS. 

The Sergeant's stats are a mixed bag.  For 30 points the 30HP is rather low as is the defense.  However, the perks the RCTS brings knocks these stats into line.  Should you need him to fight, though, he has a solid +10 ATK for 20 DAM.  Not bad for a commander.

Now for what he brings to his trainees.  Delta Fire Support is meh.  Should you need to combine fire, the +6 instead of +4 is a good thing.  The problem is that the commandos are too expensive to waste combining fire unless you REALLY need the shot.  By far the biggest perk of the RCTS is his shield support.  The normally fragile commandos now have a rather large reservoir of HP, depending on how well you can roll shields.  This is huge and makes them rather beastly to take down.  The nicest thing is that these abilities are exactly that - abilities.  Disruptive has no effect on the shields.

You also have a CE tacked on.  Should you need to combine fire, you get another perk in the form of +10DAM.  This helps lessen the impact of having to combine fire with a 15-16pt piece.  Then you have the other half to the CE.  O66 characters with grenades get grenades 30.  Scorch and the ARC troopers now have a beastly throw.  Run an army of these guys and watch your opponent spread out to the max.  For this reason most Commando squads will go from Sev heavy to Scorch heavy with a few Sevs for back up.

100pts - There isn't enough room to run him here.


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