Elite Rebel Commando
Ion Gun +20
Today we have something of a swiss army knife for
the Rebels. For 17 points we get pretty good
stats. 50 HP is great, as it will take an
extra 20 damage shot to kill him. A 16 Defence
is pretty decent too for a non-unique. The
Attack and Damage are a bit low, at a +7 for 10.
However, there are a handful of ways to boost them,
so it's not all that bad. (Rebel leader comes to
mind.) So, stats are kinda meh, but this guy's
abilities are pretty awesome.
First of all we get twin attack, which helps out
that measly 10 base damage. If Han RH is
nearby, suddenly we get a 40 damage character
(assuming you can hit with a +7.) Not too
shabby. As I mentioned the Rebel Leader can
really help out too. A couple of people to combine
fire with and suddenly he shoots at a +11-13 for 30
Damage a pop. The Elite Rebel Commando
absolutely murders droids with his Ion Gun +20.
Unmodified he can move 6 and do 60 damage to a droid
character at range, which is sick when it comes up.
Grenades 10 kinda sucks. The only thing it's
really good for is helping with stormies with stupid
high defence and not much else. Anyone with
half a brain won't clump they're guys together
enough to ever make it worth using.
Stealth and override is a great combination here.
The Rebels now have access to triple override if
they want it (R2, Lobot, ERC) which can be crippling
to an opponent. The fact that the ERC has
stealth just adds insult to injury. Remember, if
you dust off that Commando Strike Leader and run
him, you can give the ERC super stealth and Grenades
20. Normally I don't bother though, as I just
bring one to add some more utility to my squad.
He works great as reinforcements through Garm which
also means you can run him in a New Republic squad
as well. Bottom line: the ERC is an extremely
solid, cost effective piece all around.
100pts 2/5: If you want override here, bring
R2. The ERC isn't going to do much for you
here unless you get lucky and run into a bunch of
150/200pts 4/5: Outstanding utility and
versatility in both of these formats. Free
with Garm. Double or triple override can be a
serious pain to your opponent, especially when the
overrider has stealth and can twin attack back.
He's not always needed, but the ERC is worth
consideration in most Rebel squads.