Flight; Speed 16; Twin Attack; Mobile Attack;
Mounted Weapon; DR 10; Harpoon Gun
Today we go back a set to look at a piece that may
see a resurgence in the near future. Part of
the help for this piece is the current set up
changes in DCI that allows large/huges start with
part of their base outside of the traditional 4 row
starting area. Now that you can no longer be
trapped by maps like Bespin.
For the piece itself, you have to pay a steep 45
points. You only get 90 HP which isnt good,
but is better than it looks. The 20 DEF is
very solid. The +12 is a bit on the weak side,
and the 20 base damage is normal. So far not
that impressive, but let's see where the powers
The piece has flight, so it will not be hindered by
terrain, which is usually a huge's biggest problem.
The speeder has speed 16. Combined with flight
there is no place on the board that this piece
cannot reach. It gives it a deep threat
capability that will scare most squads with fragile
commanders. With twin attack, the speeder can
move and still get two attacks off. Not too
bad. It also has mobile attack. Add the
twin and speed 16, and you are going to get some
wicked peek-a-boo shots off and make it hard for
melee characters to keep up with this piece.
Mounted weapon is a bit of a detractor because you
wont be able to combine fire to try and get the +12
a bit higher. Towards the end of the list we
have DR10. This is a huge perk because it will
really stretch that semi-fragile 90HP a bit further.
Finally, we have Harpoon gun. You can pretty
much ignore this ability as it is totally worthless.
Not only does it only stop movement and not attacks,
but there is a save 11 attached. This isnt
something you want to give up your twin attacks for.
Since this is Luke, it has force 4, but no force
powers. Actually, i do not have a problem with
this because you will be using it to reroll attacks
- a lot!
Now for the possible resurgence of this piece.
Two things have changed that will really help this
piece. First off, the release of Deliah Blue
means this piece has some serious heal potential.
On a normal 20 DAM attack, you will need three
attacks to do 30DAM. Blue will take that off
in a single repair. The second change that
really helps this piece is the chance in DCI legal
maps. The Hoth Outpost map is now legal and a
prime map for this piece. There are few places
where commanders can hide on that map where the
speeder cant reach them, especially when you tag on
Han in stormtrooper armor. Does this make this
a game breaker? No. But dont be surprised if
you start seeing this piece pop up in your local
100pts: This piece wont stack up much here,
but then agian, its speed and mobility could be
brutal. There is a lot of help that can be
brought to the table.
150pts: Here this piece will start to gain power.
While a lot can depend on map roll, again the speed
and mobility can cause some real headaches.
The more points you add the more help you are
200pts: This will be the best format for this
piece, you can bring in lots of help to compensate
for the speeder's +12 attack as you are going to
miss a lot. Learn to use the powers
effectively together, adn you shoudl have some
success with this piece.