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Darth Cadeus
LOTF #4

Date Reviewed: June 13, 2008

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.00
150 pt: 4.00
200 pt: 4.00

 
willis
maximus

Darth Caedus
Faction: Sith
Cost: 60
 
HP: 110
Def: 20
Att: +13
Dam: 20
 
SA:
Unique
Double Attack
Virulent Poison Dart (replaces turn; range 6; 40 Damage to target living enemy; save 16)
 
Force 2:
Force Renewal 1
Aing-Tii Flow Walking (Force 3; once per round, after initiative is determined, this character can take an immediate turn.  This does not count as activating this character.)
Lightsaber Assault
Illusion (Force 1; when hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Sith Rage
 
Darth Caedus, Jacen Solo's more sinister alter-ago, is definately one of the more interesting pieces in this set.  Stats are pretty typical of Legacy of the Force figs.  I like my 60 point beats to have a little better than a +13 attack, but I suppose it'll do.  His abilities is where Caedus starts to get interesting.  Double attack is standard fare but we are also introduced to a shiny brand new ability called "Virulent Poison Dart" . . . because apparently regular poison darts just aren't in style anymore.  It replaces turn, so it's hard to get set up, but essentially it's a 75% chance to deal 40 Damage from up to six squares away.  That's a huge plus on a melee piece.  Now, onto force powers, where things get even more exciting :)
 
Caedus starts with two Force Points and has renewal, so he can spend pretty liberally.  Lightsaber Assault is always an outstanding ability as well as Sith Rage.  I shouldn't have to explain either of these.  The next two powers are brand new though, the first of which is Illusion.  Illusion is much like Deflect and Block rolled into one, with the added bonus of making your opponent roll the save.  It only costs one force point, so in my book, it's one of the best defensive force powers currently available. 
 
Last I saved Aing-Tii Flow Walking, which may take a good deal of explaining on my part.  In essence, what it does is generate a free turn for Caedus immediately after iniative is determined (read: after the winner decides who goes first.)  It costs three force points, so it's unlikely that you'll be able to use it more than once in a game.  There are a couple of interactions to note before I move on.  It doesn't count as activating your character, so he may still take his normal turn this round.  However, since he doesn't "activate" for Aing-Tii, he doesn't get a force point for renewal.  The flip-side of that is the fact that he can still spend force points as normal.  The force points spent to create the turn were not used during the actual turn, so they don't count toward his usage limit for the turn.  Convoluted? Maybe, but it's important. 
 
As for applications, there are several things you can do with this ability.  In most cases you'll want to end the round within six squares of whomever you want to mess up.  After initiative is decided, spend three force points for Aing-Tii.  From here you have several options.  One is to use your free turn to use poison dart.  Then use it again on Caedus's normal turn.  There's a good chance you just inflicted 80 Damage from six squares away with a melee piece :)  Another strategy is to walk up and Lightsaber Assault (40 Dam) and to use your normal turn to Sith Rage and Double (60 Dam.)  There's 100 Damage *potential* right there, but the downside is that a +13 will struggle to hit your opponent's beats, not to mention you spent five force points this round alone.  Another option is to combine the two somehow, like for instance using poison dart and then assualting.  Use your imagination, because with an amazing ability like this, there are all kinds of tactical options available to you.   
 
100pts 3/5:  I think Darth Caedus can do decently enough here if you make your Aing-Tii really count.  More than likely though he will get swarmed (swarm squad) or beat the crap down (Bane, Vader) before he can make much of an impact.  You still have 40 points left to build with though, so he could work.
 
150 and 200pts 4/5:  Caedus performs pretty good in both of these formats.  He will stuggle with support considering his faction is Sith, but a couple of obvious comboes would be Darth Krayt (granting him triple attack, ) Cade for super heals, or Revan to get him into position for Aing-Tii.  After Sith get some more support (KOTOR set) I'd expect to see a lot of Darth Caedus :)


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