This is perhaps the most interesting pieces out of
the new set. For 8pts its stats are not actually
half bad, but you will never run this guy for his
stats. By sacrificing one of your pieces (this is
mandatory BTW), your opponent's initiative roll is
automatically a 1. It means you have a 90% chance
of winning the initiative. Should you roll a 1,
well you just lost a piece for nothing as his effect
doesnt count for rerolls.
This is great for not only cunning based squads, but
it happens to be a fantastic counter to Thrawn as
well. Then again the downside is that this piece
will kill you if you play against San Hill. This is
why you always want to bring him in through Lobot
instead of making him a squad staple. There are two
musts with this piece. The first is that you have
to have the option not to use him (lobot). The
second is that you ahve to have a way to kill him.
I guarantee that when an opponent sees you are
playing him, they will hit turtle mode for as long
as tehy can, and then they will go for fodder
pieces. The worst thing in the world is if you had
to kill a beat stick with your own MTB. By its very
nature you will have to plan on an aggressive squad
to make the most out of your MTB. The other thing
to know is that you do have to build for his use
even if you do not bring him in through Lobot,
opting for something else. This means you are going
to leed a lot of grunts, namely ugs to sacrifice.
The nice thing about the MTB is that at 8pts there
are a lot of options to bring in with him. You can
do 4 ugs if you run the Ug boss for explosive
control of your MTB, or a gonk if you have a power
shooter that can use the extra attack. While this
piece hasnt really proven itself a top tier
candidate, it can be powerful if used correctly. I
have to admit that every squad that i have built
for it's use, i have opted for something better to
counter my opponents.
100pts: Dont try it here. There simply are not
enough activations to stop your opponent from
turtling you to death.
150/200pts: Here is where you want to run it. It
seems tailor made for the Rebels, who live off of
cunning, but it can also be useful in many other
squads. In a San Hill build, you can base your
opponent, and then sacrifice San, so you can not
only win the init, but you can now activate two
characters instead of only one. If you want to use
the MTB, practice a lot. He takes some know-how to
be run correctly.
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